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130 lines
3.5 KiB
130 lines
3.5 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "playeroverlay.h"
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#include "playeroverlayselected.h"
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#include <KeyValues.h>
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#include "commanderoverlay.h"
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#include "hud_commander_statuspanel.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudPlayerOverlaySelected::CHudPlayerOverlaySelected( CHudPlayerOverlay *baseOverlay )
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: BaseClass( NULL, "CHudPlayerOverlaySelected" )
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{
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m_pBaseOverlay = baseOverlay;
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int i;
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for ( i = 0; i < 4; i++ )
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{
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m_pImages[ i ] = NULL;
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}
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SetPaintBackgroundEnabled( false );
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// Send mouse inputs (but not cursorenter/exit for now) up to parent
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SetReflectMouse( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudPlayerOverlaySelected::~CHudPlayerOverlaySelected( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Initialization
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//-----------------------------------------------------------------------------
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bool CHudPlayerOverlaySelected::Init( KeyValues* pInitData )
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{
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if (!pInitData)
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return false;
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if (!ParseRGBA(pInitData, "fgcolor", m_fgColor ))
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return false;
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if (!ParseRGBA(pInitData, "bgcolor", m_bgColor ))
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return false;
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int x, y, w, h;
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if (!ParseRect(pInitData, "position", x, y, w, h ))
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return false;
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SetPos( x, y );
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SetSize( w, h );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: NOTE: This is not hooked up yet.
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// Input : pImage -- the four corner images
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//-----------------------------------------------------------------------------
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void CHudPlayerOverlaySelected::SetImages( BitmapImage *pImage[4] )
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{
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int i;
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for ( i = 0 ; i < 4; i++ )
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{
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m_pImages[ i ] = pImage[ i ];
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: FIXME: Use materials for corners, not just procedural drawing?
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//-----------------------------------------------------------------------------
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void CHudPlayerOverlaySelected::Paint( void )
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{
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int w, h;
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m_pBaseOverlay->SetColorLevel( this, m_fgColor, m_bgColor );
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GetSize( w, h );
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int r, g, b, a;
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Color clr = GetFgColor();
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clr.GetColor( r, g, b, a );
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vgui::surface()->DrawSetColor( r, g, b, a );
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// Draw corners
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int inSetSize = 6;
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int thickness = 2;
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vgui::surface()->DrawFilledRect( 0, 0, inSetSize, thickness );
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vgui::surface()->DrawFilledRect( 0, 0, thickness, inSetSize );
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vgui::surface()->DrawFilledRect( w-inSetSize, 0, w, thickness );
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vgui::surface()->DrawFilledRect( w-thickness, 0, w, inSetSize );
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vgui::surface()->DrawFilledRect( w-inSetSize, h-thickness, w, h );
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vgui::surface()->DrawFilledRect( w-thickness, h-inSetSize, w, h );
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vgui::surface()->DrawFilledRect( 0, h-thickness, inSetSize, h );
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vgui::surface()->DrawFilledRect( 0, h-inSetSize, thickness, h );
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}
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void CHudPlayerOverlaySelected::OnCursorEntered()
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{
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if ( m_pBaseOverlay->GetMouseOverText() )
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{
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StatusPrint( TYPE_HINT, "%s", m_pBaseOverlay->GetMouseOverText() );
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}
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}
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void CHudPlayerOverlaySelected::OnCursorExited()
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{
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if ( m_pBaseOverlay->GetMouseOverText() )
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{
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StatusClear();
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}
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}
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