Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFWINPANEL_H
#define TFWINPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <game/client/iviewport.h>
#include <vgui/IScheme.h>
#include "hud.h"
#include "hudelement.h"
#include "econ_controls.h"
#include "vgui_avatarimage.h"
using namespace vgui;
#define NUM_NOTABLE_PLAYERS 3
#define NUM_CATEGORIES 2
#define NUM_ITEMS_PER_CATEGORY 3
class CTFWinPanel : public EditablePanel, public CHudElement
{
private:
DECLARE_CLASS_SIMPLE( CTFWinPanel, EditablePanel );
public:
CTFWinPanel( const char *pElementName );
virtual void Reset();
virtual void Init();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void FireGameEvent( IGameEvent * event );
virtual void OnThink();
virtual bool ShouldDraw( void );
virtual void SetVisible( bool state );
virtual int GetRenderGroupPriority() { return 70; }
private:
void UpdateTeamInfo();
private:
EditablePanel *m_pTeamScorePanel;
CExLabel *m_pRedTeamName;
CExLabel *m_pBlueTeamName;
CAvatarImagePanel *m_pRedLeaderAvatarImage;
CAvatarImagePanel *m_pBlueLeaderAvatarImage;
EditablePanel *m_pRedLeaderAvatarBG;
EditablePanel *m_pBlueLeaderAvatarBG;
float m_flTimeUpdateTeamScore;
int m_iBlueTeamScore;
int m_iRedTeamScore;
bool m_bShouldBeVisible;
};
#endif //TFWINPANEL_H