You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
1.5 KiB
58 lines
1.5 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TF_HUD_MENU_TAUNT_SELECTION_H
|
||
|
#define TF_HUD_MENU_TAUNT_SELECTION_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui_controls/EditablePanel.h>
|
||
|
#include <vgui_controls/Label.h>
|
||
|
#include <game_controls/IconPanel.h>
|
||
|
#include <vgui/tf_controls.h>
|
||
|
#include "base_loadout_panel.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
#define NUM_TAUNT_SLOTS 8
|
||
|
|
||
|
class CHudMenuTauntSelection : public CHudElement, public EditablePanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CHudMenuTauntSelection, EditablePanel );
|
||
|
|
||
|
public:
|
||
|
CHudMenuTauntSelection( const char *pElementName );
|
||
|
|
||
|
virtual void ApplySchemeSettings( IScheme *scheme );
|
||
|
virtual bool ShouldDraw( void );
|
||
|
|
||
|
virtual void FireGameEvent( IGameEvent *event );
|
||
|
|
||
|
virtual void SetVisible( bool state );
|
||
|
|
||
|
int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
|
||
|
|
||
|
virtual int GetRenderGroupPriority( void ) { return 90; }
|
||
|
void SelectTaunt( int iTaunt );
|
||
|
|
||
|
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
|
||
|
|
||
|
private:
|
||
|
void SetSelectedItem( int iSlot );
|
||
|
void FindTauntKeyBinding( void );
|
||
|
void UpdateItemModelPanels();
|
||
|
|
||
|
private:
|
||
|
CItemModelPanel *m_pItemModelPanels[NUM_TAUNT_SLOTS];
|
||
|
// CIconPanel *m_pKeyIcons[NUM_TAUNT_SLOTS];
|
||
|
// CExLabel *m_pKeyLabels[NUM_TAUNT_SLOTS];
|
||
|
|
||
|
int m_iSelectedItem;
|
||
|
};
|
||
|
|
||
|
#endif // TF_HUD_MENU_TAUNT_SELECTION_H
|