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466 lines
11 KiB
466 lines
11 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include "c_baseobject.h"
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#include "IGameUIFuncs.h" // for key bindings
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#include "inputsystem/iinputsystem.h"
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#ifdef SIXENSE
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#include "sixense/in_sixense.h"
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#endif
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#include "tf_hud_menu_taunt_selection.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//======================================
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DECLARE_HUDELEMENT( CHudMenuTauntSelection );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudMenuTauntSelection::CHudMenuTauntSelection( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudMenuTauntSelection" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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for ( int i=0; i<NUM_TAUNT_SLOTS; ++i )
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{
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char pszKeyItemModelPanelName[128];
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V_sprintf_safe( pszKeyItemModelPanelName, "TauntModelPanel%d", i+1 );
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m_pItemModelPanels[i] = new CItemModelPanel( this, pszKeyItemModelPanelName );
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/* char pszKeyIconName[64];
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V_sprintf_safe( pszKeyIconName, "NumberBg%d", i+1 );
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m_pKeyIcons[i] = new CIconPanel( this, pszKeyIconName );
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char pszNumberLabel[64];
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V_sprintf_safe( pszNumberLabel, "NumberLabel%d", i+1 );
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m_pKeyLabels[i] = new CExLabel( this, pszNumberLabel, CFmtStr( "%d", i+1 ) ); */
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}
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ListenForGameEvent( "gameui_hidden" );
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m_iSelectedItem = -1;
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InvalidateLayout( false, true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudMenuTauntSelection::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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if ( ::input->IsSteamControllerActive() )
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{
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LoadControlSettings( "resource/UI/HudMenuTauntSelection_SC.res" );
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m_iSelectedItem = 1;
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}
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else
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{
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LoadControlSettings( "resource/UI/HudMenuTauntSelection.res" );
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}
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BaseClass::ApplySchemeSettings( pScheme );
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UpdateItemModelPanels();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudMenuTauntSelection::ShouldDraw( void )
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{
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if ( !CHudElement::ShouldDraw() )
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return false;
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CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer || !pPlayer->IsAlive() )
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return false;
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if ( pPlayer->m_Shared.InCond( TF_COND_TAUNTING ) )
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return false;
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if ( pPlayer->m_Shared.InCond( TF_COND_COMPETITIVE_LOSER ) )
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return false;
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if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_KART ) )
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return false;
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return pPlayer->ShouldShowHudMenuTauntSelection();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Keyboard input hook. Return 0 if handled
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//-----------------------------------------------------------------------------
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int CHudMenuTauntSelection::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
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{
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if ( !ShouldDraw() )
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{
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return 1;
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}
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if ( !down )
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{
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return 1;
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}
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static struct TauntInput_t
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{
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const char *m_pszCommand;
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int m_iReturnValue;
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bool m_bDoWeaponTaunt;
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} s_tauntInput[] =
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{
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{ "lastinv", 0, false },
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{ "invnext", 1, false },
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{ "invprev", 1, false },
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{ "+attack", 1, false },
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{ "+taunt", 0, true },
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{ "weapon_taunt", 0, true },
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};
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// Handles specific key
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for ( int i=0; i<ARRAYSIZE( s_tauntInput ); ++i )
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{
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if ( keynum == gameuifuncs->GetButtonCodeForBind( s_tauntInput[i].m_pszCommand ) )
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{
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CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( s_tauntInput[i].m_bDoWeaponTaunt )
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{
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SelectTaunt( 0 );
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}
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else if ( pPlayer )
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{
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pPlayer->SetShowHudMenuTauntSelection( false );
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}
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return s_tauntInput[i].m_iReturnValue;
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}
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}
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bool bController = ( IsConsole() || ( keynum >= JOYSTICK_FIRST ) );
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if ( bController )
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{
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int iNewSelection = m_iSelectedItem;
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switch( keynum )
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{
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case KEY_XBUTTON_UP:
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// jump to last
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iNewSelection = NUM_TAUNT_SLOTS;
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break;
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case KEY_XBUTTON_DOWN:
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// jump to first
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iNewSelection = 1;
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break;
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case KEY_XBUTTON_RIGHT:
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case STEAMCONTROLLER_DPAD_RIGHT:
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// move selection to the right
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iNewSelection++;
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if ( iNewSelection > NUM_TAUNT_SLOTS )
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iNewSelection = 1;
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break;
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case KEY_XBUTTON_LEFT:
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case STEAMCONTROLLER_DPAD_LEFT:
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// move selection to the right
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iNewSelection--;
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if ( iNewSelection < 1 )
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iNewSelection = NUM_TAUNT_SLOTS;
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break;
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case KEY_XBUTTON_RTRIGGER:
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case KEY_XBUTTON_A:
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case STEAMCONTROLLER_A:
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{
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SelectTaunt( m_iSelectedItem );
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}
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return 0;
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case STEAMCONTROLLER_B:
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{
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CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pPlayer )
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{
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pPlayer->SetShowHudMenuTauntSelection( false );
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}
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}
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return 0;
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case STEAMCONTROLLER_X:
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SelectTaunt( 0 ); // Weapon X
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return 0;
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default:
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return 1; // key not handled
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}
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SetSelectedItem( iNewSelection );
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return 0;
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}
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else
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{
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int iSlot = -1;
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#ifdef SIXENSE
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if ( !g_pSixenseInput->IsEnabled() )
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#endif
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{
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// convert slot1, slot2 etc to 1,2,3,4
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if ( pszCurrentBinding && !Q_strncmp( pszCurrentBinding, "slot", 4 ) && Q_strlen(pszCurrentBinding) > 4 )
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{
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const char *pszNum = pszCurrentBinding+4;
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iSlot = atoi(pszNum);
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// allow slot1 - slot4
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if ( iSlot < 1 || iSlot > NUM_TAUNT_SLOTS )
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return 1;
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}
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}
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if ( iSlot == -1 )
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{
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switch( keynum )
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{
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case KEY_1:
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case KEY_2:
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case KEY_3:
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case KEY_4:
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case KEY_5:
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case KEY_6:
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case KEY_7:
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case KEY_8:
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{
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iSlot = keynum - KEY_1 + 1;
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}
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break;
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default:
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return 1; // key not handled
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}
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}
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if ( iSlot >= 0 )
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{
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SelectTaunt( iSlot );
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return 0;
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}
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}
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return 1; // key not handled
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudMenuTauntSelection::FindTauntKeyBinding( void )
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{
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const char *key = engine->Key_LookupBinding( "taunt" );
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if ( !key )
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{
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key = "< not bound >";
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}
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SetDialogVariable( "taunt", key );
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key = engine->Key_LookupBinding( "lastinv" );
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if ( !key )
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{
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key = "< not bound >";
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}
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SetDialogVariable( "lastinv", key );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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extern const char *g_szItemBorders[][5];
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void CHudMenuTauntSelection::UpdateItemModelPanels()
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{
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer )
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return;
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bool bSteamController = ::input->IsSteamControllerActive();
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int iClass = pPlayer->GetPlayerClass()->GetClassIndex();
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
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for ( int i=0; i<ARRAYSIZE( m_pItemModelPanels ); ++i )
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{
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int iTauntSlot = LOADOUT_POSITION_TAUNT + i;
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CItemModelPanel *pItemModelPanel = m_pItemModelPanels[i];
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CEconItemView *pOwnedItemInSlot = pPlayer->Inventory()->GetCacheServerItemInLoadout( iClass, iTauntSlot );
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pItemModelPanel->SetItem( pOwnedItemInSlot );
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pItemModelPanel->SetNoItemText( "#Hud_Menu_Taunt_NoItem" );
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int iRarity = 0;
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if ( pOwnedItemInSlot && pOwnedItemInSlot->IsValid() )
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iRarity = pOwnedItemInSlot->GetItemQuality();
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const char *pszBorder = g_szItemBorders[iRarity][0];
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IBorder *pBorder = pScheme->GetBorder( pszBorder );
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pItemModelPanel->SetBorder( !bSteamController || i == (m_iSelectedItem - 1) ? pBorder : nullptr );
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pItemModelPanel->UpdatePanels();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudMenuTauntSelection::SelectTaunt( int iTaunt )
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{
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CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pPlayer )
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{
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if ( !pPlayer->IsAllowedToTaunt() )
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{
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pPlayer->EmitSound( "Player.DenyWeaponSelection" );
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return;
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}
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char pszTaunt[32];
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V_sprintf_safe( pszTaunt, "taunt %d", iTaunt );
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engine->ClientCmd( pszTaunt );
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pPlayer->SetShowHudMenuTauntSelection( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudMenuTauntSelection::SetSelectedItem( int iSlot )
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{
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if ( m_iSelectedItem != iSlot )
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{
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m_iSelectedItem = iSlot;
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UpdateItemModelPanels();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudMenuTauntSelection::FireGameEvent( IGameEvent *event )
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{
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const char * type = event->GetName();
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if ( Q_strcmp(type, "gameui_hidden") == 0 )
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{
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FindTauntKeyBinding();
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}
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else
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{
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CHudElement::FireGameEvent( event );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudMenuTauntSelection::SetVisible( bool state )
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{
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if ( state == true )
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{
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// close the weapon selection menu
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engine->ClientCmd( "cancelselect" );
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FindTauntKeyBinding();
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HideLowerPriorityHudElementsInGroup( "mid" );
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InvalidateLayout( true, true );
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}
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else
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{
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UnhideLowerPriorityHudElementsInGroup( "mid" );
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}
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BaseClass::SetVisible( state );
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}
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static void OpenTauntSelectionUI()
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{
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer )
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return;
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if ( !pPlayer->IsAllowedToTaunt() )
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return;
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if ( pPlayer->ShouldShowHudMenuTauntSelection() )
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return;
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CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
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if ( !pWpn )
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return;
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if ( pWpn->GetWeaponID() == TF_WEAPON_PDA_SPY )
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{
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engine->ClientCmd( "taunt" );
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return;
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}
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int iClass = pPlayer->GetPlayerClass()->GetClassIndex();
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bool bHasAnyTauntEquipped = false;
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CTFPlayerInventory *pInv = pPlayer->Inventory();
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if ( pInv )
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{
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for ( int iTauntSlot = LOADOUT_POSITION_TAUNT; iTauntSlot <= LOADOUT_POSITION_TAUNT8; ++iTauntSlot )
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{
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CEconItemView *pItem = pInv->GetCacheServerItemInLoadout( iClass, iTauntSlot );
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if ( pItem && pItem->IsValid() )
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{
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bHasAnyTauntEquipped = true;
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break;
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}
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}
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}
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if ( !bHasAnyTauntEquipped )
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{
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engine->ClientCmd( "taunt" );
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return;
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}
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pPlayer->SetShowHudMenuTauntSelection( true );
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}
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static ConCommand in_taunt_keydown( "+taunt", OpenTauntSelectionUI );
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