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921 lines
31 KiB
921 lines
31 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Draws CSPort's death notices
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "c_playerresource.h"
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#include "iclientmode.h"
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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#include <KeyValues.h>
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#include <game_controls/baseviewport.h>
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#include "clientmode_shared.h"
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#include "c_baseplayer.h"
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#include "c_team.h"
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#include "tf_shareddefs.h"
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#include "tf_shareddefs.h"
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#include "tf_gamerules.h"
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#include "tf_logic_player_destruction.h"
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#include "hud_basedeathnotice.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudBaseDeathNotice::CHudBaseDeathNotice( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::ApplySchemeSettings( IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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SetPaintBackgroundEnabled( false );
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CalcRoundedCorners();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::Init( void )
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{
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "object_destroyed" );
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ListenForGameEvent( "teamplay_point_captured" );
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ListenForGameEvent( "teamplay_capture_blocked" );
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ListenForGameEvent( "teamplay_flag_event" );
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ListenForGameEvent( "rd_robot_killed" );
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ListenForGameEvent( "special_score" );
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ListenForGameEvent( "team_leader_killed" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::VidInit( void )
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{
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m_DeathNotices.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw if we've got at least one death notice in the queue
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//-----------------------------------------------------------------------------
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bool CHudBaseDeathNotice::ShouldDraw( void )
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{
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return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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Color CHudBaseDeathNotice::GetTeamColor( int iTeamNumber, bool bLocalPlayerInvolved /* = false */ )
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{
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// By default, return the standard team color. Subclasses may override this.
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return g_PR->GetTeamColor( iTeamNumber );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CHudBaseDeathNotice::UseExistingNotice( IGameEvent *event )
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{
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if ( FStrEq( event->GetName(), "special_score" ) )
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{
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int iIndex = event->GetInt( "player" );
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// Look for a matching pre-existing notice.
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for ( int i = 0; i < m_DeathNotices.Count(); ++i )
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{
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DeathNoticeItem &msg = m_DeathNotices[i];
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if ( !msg.bSpecialScore )
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continue;
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if ( msg.iKillerID != iIndex )
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continue;
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return i;
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}
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::Paint()
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{
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// Retire any death notices that have expired
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RetireExpiredDeathNotices();
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CBaseViewport *pViewport = dynamic_cast<CBaseViewport *>( GetClientModeNormal()->GetViewport() );
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int yStart = pViewport->GetDeathMessageStartHeight();
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surface()->DrawSetTextFont( m_hTextFont );
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int xMargin = XRES( 10 );
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int xSpacing = UTIL_ComputeStringWidth( m_hTextFont, L" " );
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int iCount = m_DeathNotices.Count();
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for ( int i = 0; i < iCount; i++ )
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{
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DeathNoticeItem &msg = m_DeathNotices[i];
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CHudTexture *icon = msg.iconDeath;
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CHudTexture *iconPostKillerName = msg.iconPostKillerName;
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CHudTexture *iconPreKillerName = msg.iconPreKillerName;
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CHudTexture *iconPostVictimName = msg.iconPostVictimName;
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wchar_t victim[256]=L"";
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wchar_t killer[256]=L"";
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// TEMP - print the death icon name if we don't have a material for it
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g_pVGuiLocalize->ConvertANSIToUnicode( msg.Victim.szName, victim, sizeof( victim ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( msg.Killer.szName, killer, sizeof( killer ) );
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int iVictimTextWide = UTIL_ComputeStringWidth( m_hTextFont, victim ) + xSpacing;
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int iDeathInfoTextWide= msg.wzInfoText[0] ? UTIL_ComputeStringWidth( m_hTextFont, msg.wzInfoText ) + xSpacing : 0;
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int iDeathInfoEndTextWide= msg.wzInfoTextEnd[0] ? UTIL_ComputeStringWidth( m_hTextFont, msg.wzInfoTextEnd ) + xSpacing : 0;
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int iKillerTextWide = killer[0] ? UTIL_ComputeStringWidth( m_hTextFont, killer ) + xSpacing : 0;
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int iLineTall = m_flLineHeight;
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int iTextTall = surface()->GetFontTall( m_hTextFont );
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int iconWide = 0, iconTall = 0, iDeathInfoOffset = 0, iVictimTextOffset = 0, iconActualWide = 0;
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int iPreKillerTextWide = msg.wzPreKillerText[0] ? UTIL_ComputeStringWidth( m_hTextFont, msg.wzPreKillerText ) - xSpacing : 0;
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int iconPrekillerWide = 0, iconPrekillerActualWide = 0, iconPrekillerTall = 0;
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int iconPostkillerWide = 0, iconPostkillerActualWide = 0, iconPostkillerTall = 0;
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int iconPostVictimWide = 0, iconPostVictimActualWide = 0, iconPostVictimTall = 0;
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// Get the local position for this notice
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if ( icon )
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{
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iconActualWide = icon->EffectiveWidth( 1.0f );
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iconWide = iconActualWide + xSpacing;
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iconTall = icon->EffectiveHeight( 1.0f );
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int iconTallDesired = iLineTall-YRES(2);
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Assert( 0 != iconTallDesired );
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float flScale = (float) iconTallDesired / (float) iconTall;
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iconActualWide *= flScale;
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iconTall *= flScale;
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iconWide *= flScale;
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}
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if ( iconPreKillerName )
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{
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iconPrekillerActualWide = iconPreKillerName->EffectiveWidth( 1.0f );
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iconPrekillerWide = iconPrekillerActualWide;
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iconPrekillerTall = iconPreKillerName->EffectiveHeight( 1.0f );
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int iconTallDesired = iLineTall - YRES( 2 );
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Assert( 0 != iconTallDesired );
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float flScale = (float)iconTallDesired / (float)iconPrekillerTall;
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iconPrekillerActualWide *= flScale;
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iconPrekillerTall *= flScale;
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iconPrekillerWide *= flScale;
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}
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if ( iconPostKillerName )
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{
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iconPostkillerActualWide = iconPostKillerName->EffectiveWidth( 1.0f );
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iconPostkillerWide = iconPostkillerActualWide;
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iconPostkillerTall = iconPostKillerName->EffectiveHeight( 1.0f );
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int iconTallDesired = iLineTall-YRES(2);
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Assert( 0 != iconTallDesired );
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float flScale = (float) iconTallDesired / (float) iconPostkillerTall;
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iconPostkillerActualWide *= flScale;
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iconPostkillerTall *= flScale;
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iconPostkillerWide *= flScale;
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}
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if ( iconPostVictimName )
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{
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iconPostVictimActualWide = iconPostVictimName->EffectiveWidth( 1.0f );
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iconPostVictimWide = iconPostVictimActualWide;
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iconPostVictimTall = iconPostVictimName->EffectiveHeight( 1.0f );
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int iconTallDesired = iLineTall - YRES( 2 );
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Assert( 0 != iconTallDesired );
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float flScale = (float)iconTallDesired / (float)iconPostVictimTall;
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iconPostVictimActualWide *= flScale;
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iconPostVictimTall *= flScale;
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iconPostVictimWide *= flScale;
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}
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int iTotalWide = iKillerTextWide + iconWide + iVictimTextWide + iDeathInfoTextWide + iDeathInfoEndTextWide + ( xMargin * 2 );
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iTotalWide += iconPrekillerWide + iconPostkillerWide + iPreKillerTextWide + iconPostVictimWide;
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int y = yStart + ( ( iLineTall + m_flLineSpacing ) * i );
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int yText = y + ( ( iLineTall - iTextTall ) / 2 );
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int yIcon = y + ( ( iLineTall - iconTall ) / 2 );
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int x=0;
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if ( m_bRightJustify )
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{
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x = GetWide() - iTotalWide;
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}
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// draw a background panel for the message
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Vertex_t vert[NUM_BACKGROUND_COORD];
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GetBackgroundPolygonVerts( x, y+1, x+iTotalWide, y+iLineTall-1, ARRAYSIZE( vert ), vert );
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surface()->DrawSetTexture( -1 );
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surface()->DrawSetColor( GetBackgroundColor ( i ) );
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surface()->DrawTexturedPolygon( ARRAYSIZE( vert ), vert );
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x += xMargin;
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// prekiller icon
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if ( iconPreKillerName )
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{
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int yPreIconTall = y + ( ( iLineTall - iconPrekillerTall ) / 2 );
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iconPreKillerName->DrawSelf( x, yPreIconTall, iconPrekillerActualWide, iconPrekillerTall, m_clrIcon);
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x += iconPrekillerWide + xSpacing;
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}
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if ( killer[0] )
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{
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// Draw killer's name
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DrawText( x, yText, m_hTextFont, GetTeamColor( msg.Killer.iTeam, msg.bLocalPlayerInvolved ), killer );
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x += iKillerTextWide;
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}
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// prekiller text
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if ( msg.wzPreKillerText[0] )
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{
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x += xSpacing;
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DrawText( x + iDeathInfoOffset, yText, m_hTextFont, GetInfoTextColor( i ), msg.wzPreKillerText );
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x += iPreKillerTextWide;
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}
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// postkiller icon
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if ( iconPostKillerName )
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{
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int yPreIconTall = y + ( ( iLineTall - iconPostkillerTall ) / 2 );
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iconPostKillerName->DrawSelf( x, yPreIconTall, iconPostkillerActualWide, iconPostkillerTall, m_clrIcon );
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x += iconPostkillerWide + xSpacing;
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}
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// Draw glow behind weapon icon to show it was a crit death
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if ( msg.bCrit && msg.iconCritDeath )
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{
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msg.iconCritDeath->DrawSelf( x, yIcon, iconActualWide, iconTall, m_clrIcon );
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}
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// Draw death icon
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if ( icon )
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{
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icon->DrawSelf( x, yIcon, iconActualWide, iconTall, m_clrIcon );
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x += iconWide;
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}
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// Draw additional info text next to death icon
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if ( msg.wzInfoText[0] )
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{
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if ( msg.bSelfInflicted )
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{
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iDeathInfoOffset += iVictimTextWide;
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iVictimTextOffset -= iDeathInfoTextWide;
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}
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DrawText( x + iDeathInfoOffset, yText, m_hTextFont, GetInfoTextColor( i ), msg.wzInfoText );
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x += iDeathInfoTextWide;
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}
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// Draw victims name
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DrawText( x + iVictimTextOffset, yText, m_hTextFont, GetTeamColor( msg.Victim.iTeam, msg.bLocalPlayerInvolved ), victim );
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x += iVictimTextWide;
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// postkiller icon
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if ( iconPostVictimName )
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{
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int yPreIconTall = y + ( ( iLineTall - iconPostVictimTall ) / 2 );
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iconPostVictimName->DrawSelf( x, yPreIconTall, iconPostVictimActualWide, iconPostVictimTall, m_clrIcon );
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x += iconPostkillerWide + xSpacing;
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}
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// Draw Additional Text on the end of the victims name
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if ( msg.wzInfoTextEnd[0] )
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{
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DrawText( x , yText, m_hTextFont, GetInfoTextColor( i ), msg.wzInfoTextEnd );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: This message handler may be better off elsewhere
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//-----------------------------------------------------------------------------
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void CHudBaseDeathNotice::RetireExpiredDeathNotices()
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{
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// Remove any expired death notices. Loop backwards because we might remove one
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int iCount = m_DeathNotices.Count();
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for ( int i = iCount-1; i >= 0; i-- )
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{
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if ( gpGlobals->curtime > m_DeathNotices[i].GetExpiryTime() )
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{
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m_DeathNotices.Remove(i);
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}
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}
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// Do we have too many death messages in the queue?
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if ( m_DeathNotices.Count() > 0 &&
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m_DeathNotices.Count() > (int)m_flMaxDeathNotices )
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{
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// First, remove any notices not involving the local player, since they are lower priority.
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iCount = m_DeathNotices.Count();
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int iNeedToRemove = iCount - (int)m_flMaxDeathNotices;
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// loop condition is iCount-1 because we won't remove the most recent death notice, otherwise
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// new non-local-player-involved messages would not appear if the queue was full of messages involving the local player
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for ( int i = 0; i < iCount-1 && iNeedToRemove > 0 ; i++ )
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{
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if ( !m_DeathNotices[i].bLocalPlayerInvolved )
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{
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m_DeathNotices.Remove( i );
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iCount--;
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iNeedToRemove--;
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}
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}
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// Now that we've culled any non-local-player-involved messages up to the amount we needed to remove, see
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// if we've removed enough
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iCount = m_DeathNotices.Count();
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iNeedToRemove = iCount - (int)m_flMaxDeathNotices;
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if ( iNeedToRemove > 0 )
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{
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// if we still have too many messages, then just remove however many we need, oldest first
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for ( int i = 0; i < iNeedToRemove; i++ )
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{
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m_DeathNotices.Remove( 0 );
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}
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}
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||
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}
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||
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}
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||
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//-----------------------------------------------------------------------------
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||
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// Purpose:
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||
|
//-----------------------------------------------------------------------------
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||
|
bool CHudBaseDeathNotice::EventIsPlayerDeath( const char* eventName )
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||
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{
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||
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if ( FStrEq( eventName, "player_death" ) )
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||
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return true;
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||
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else
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||
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return false;
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||
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}
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||
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|
||
|
//-----------------------------------------------------------------------------
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||
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// Purpose: Server's told us that someone's died
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||
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//-----------------------------------------------------------------------------
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||
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void CHudBaseDeathNotice::FireGameEvent( IGameEvent *event )
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||
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{
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||
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if ( !g_PR )
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||
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{
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||
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return;
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||
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}
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||
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||
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if ( hud_deathnotice_time.GetFloat() == 0 )
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||
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{
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||
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return;
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||
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}
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||
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||
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int iLocalPlayerIndex = GetLocalPlayerIndex();
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
bool bPlayerDeath = EventIsPlayerDeath( pszEventName );
|
||
|
bool bObjectDeath = FStrEq( pszEventName, "object_destroyed" );
|
||
|
bool bSpecialScore = FStrEq( pszEventName, "special_score" );
|
||
|
bool bTeamLeaderKilled = false;
|
||
|
|
||
|
bool bIsFeignDeath = event->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH;
|
||
|
if ( bPlayerDeath )
|
||
|
{
|
||
|
if ( !ShouldShowDeathNotice( event ) )
|
||
|
return;
|
||
|
|
||
|
if ( bIsFeignDeath )
|
||
|
{
|
||
|
// Only display fake death messages to the enemy team.
|
||
|
int victimid = event->GetInt( "userid" );
|
||
|
int victim = engine->GetPlayerForUserID( victimid );
|
||
|
CBasePlayer *pVictim = UTIL_PlayerByIndex( victim );
|
||
|
CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer();
|
||
|
if ( pVictim && pLocalPlayer &&
|
||
|
!BAreTeamsEnemies( pLocalPlayer->GetTeamNumber(), pVictim->GetTeamNumber() ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( iLocalPlayerIndex == victim )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Add a new death message. Note we always look it up by index rather than create a reference or pointer to it;
|
||
|
// additional messages may get added during this function that cause the underlying array to get realloced, so don't
|
||
|
// ever keep a pointer to memory here.
|
||
|
int iMsg = -1;
|
||
|
if ( bPlayerDeath || bSpecialScore )
|
||
|
{
|
||
|
iMsg = UseExistingNotice( event );
|
||
|
}
|
||
|
if ( iMsg == -1 )
|
||
|
{
|
||
|
iMsg = AddDeathNoticeItem();
|
||
|
}
|
||
|
|
||
|
if ( bPlayerDeath || bObjectDeath )
|
||
|
{
|
||
|
int victim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
int killer = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
|
||
|
const char *killedwith = event->GetString( "weapon" );
|
||
|
const char *killedwithweaponlog = event->GetString( "weapon_logclassname" );
|
||
|
|
||
|
if ( bObjectDeath && victim == 0 )
|
||
|
{
|
||
|
// for now, no death notices of map placed objects
|
||
|
m_DeathNotices.Remove( iMsg );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Get the names of the players
|
||
|
const char *killer_name = ( killer > 0 ) ? g_PR->GetPlayerName( killer ) : "";
|
||
|
const char *victim_name = g_PR->GetPlayerName( victim );
|
||
|
if ( !killer_name )
|
||
|
{
|
||
|
killer_name = "";
|
||
|
}
|
||
|
|
||
|
if ( !victim_name )
|
||
|
{
|
||
|
victim_name = "";
|
||
|
}
|
||
|
|
||
|
// Make a new death notice
|
||
|
bool bLocalPlayerInvolved = false;
|
||
|
if ( iLocalPlayerIndex == killer || iLocalPlayerIndex == victim )
|
||
|
{
|
||
|
bLocalPlayerInvolved = true;
|
||
|
}
|
||
|
|
||
|
if ( event->GetInt( "death_flags" ) & TF_DEATH_AUSTRALIUM )
|
||
|
{
|
||
|
m_DeathNotices[iMsg].bCrit= true;
|
||
|
m_DeathNotices[iMsg].iconCritDeath = GetIcon( "d_australium", bLocalPlayerInvolved ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard );
|
||
|
}
|
||
|
else if ( event->GetInt( "damagebits" ) & DMG_CRITICAL )
|
||
|
{
|
||
|
m_DeathNotices[iMsg].bCrit= true;
|
||
|
m_DeathNotices[iMsg].iconCritDeath = GetIcon( "d_crit", bLocalPlayerInvolved ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_DeathNotices[iMsg].bCrit= false;
|
||
|
m_DeathNotices[iMsg].iconCritDeath = NULL;
|
||
|
}
|
||
|
|
||
|
m_DeathNotices[iMsg].bLocalPlayerInvolved = bLocalPlayerInvolved;
|
||
|
m_DeathNotices[iMsg].Killer.iTeam = ( killer > 0 ) ? g_PR->GetTeam( killer ) : 0;
|
||
|
m_DeathNotices[iMsg].Victim.iTeam = g_PR->GetTeam( victim );
|
||
|
Q_strncpy( m_DeathNotices[iMsg].Killer.szName, killer_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) );
|
||
|
Q_strncpy( m_DeathNotices[iMsg].Victim.szName, victim_name, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) );
|
||
|
if ( killedwith && *killedwith )
|
||
|
{
|
||
|
Q_snprintf( m_DeathNotices[iMsg].szIcon, sizeof(m_DeathNotices[iMsg].szIcon), "d_%s", killedwith );
|
||
|
}
|
||
|
if ( !killer || killer == victim )
|
||
|
{
|
||
|
m_DeathNotices[iMsg].bSelfInflicted = true;
|
||
|
m_DeathNotices[iMsg].Killer.szName[0] = 0;
|
||
|
|
||
|
if ( event->GetInt( "death_flags" ) & TF_DEATH_PURGATORY )
|
||
|
{
|
||
|
// special case icon for dying in purgatory
|
||
|
Q_strncpy( m_DeathNotices[iMsg].szIcon, "d_purgatory", ARRAYSIZE( m_DeathNotices[iMsg].szIcon ) );
|
||
|
}
|
||
|
else if ( event->GetInt( "damagebits" ) & DMG_FALL )
|
||
|
{
|
||
|
// special case text for falling death
|
||
|
V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#DeathMsg_Fall" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) );
|
||
|
}
|
||
|
else if ( ( event->GetInt( "damagebits" ) & DMG_VEHICLE ) || ( 0 == Q_stricmp( m_DeathNotices[iMsg].szIcon, "d_tracktrain" ) ) )
|
||
|
{
|
||
|
// special case icon for hit-by-vehicle death
|
||
|
Q_strncpy( m_DeathNotices[iMsg].szIcon, "d_vehicle", ARRAYSIZE( m_DeathNotices[iMsg].szIcon ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_DeathNotices[iMsg].iWeaponID = event->GetInt( "weaponid" );
|
||
|
m_DeathNotices[iMsg].iKillerID = event->GetInt( "attacker" );
|
||
|
m_DeathNotices[iMsg].iVictimID = event->GetInt( "userid" );
|
||
|
|
||
|
char sDeathMsg[512];
|
||
|
|
||
|
// Record the death notice in the console
|
||
|
if ( m_DeathNotices[iMsg].bSelfInflicted )
|
||
|
{
|
||
|
if ( !strcmp( m_DeathNotices[iMsg].szIcon, "d_worldspawn" ) )
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.", m_DeathNotices[iMsg].Victim.szName );
|
||
|
}
|
||
|
else // d_world
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.", m_DeathNotices[iMsg].Victim.szName );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName );
|
||
|
|
||
|
if ( killedwithweaponlog && killedwithweaponlog[0] && ( killedwithweaponlog[0] > 13 ) )
|
||
|
{
|
||
|
Q_strncat( sDeathMsg, VarArgs( " with %s.", killedwithweaponlog ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
else if ( m_DeathNotices[iMsg].szIcon[0] && ( m_DeathNotices[iMsg].szIcon[0] > 13 ) )
|
||
|
{
|
||
|
Q_strncat( sDeathMsg, VarArgs( " with %s.", &m_DeathNotices[iMsg].szIcon[2] ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_death" ) )
|
||
|
{
|
||
|
if ( m_DeathNotices[iMsg].bCrit )
|
||
|
{
|
||
|
Msg( "%s (crit)\n", sDeathMsg );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Msg( "%s\n", sDeathMsg );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( "teamplay_point_captured", pszEventName ) )
|
||
|
{
|
||
|
GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) );
|
||
|
|
||
|
// Array of capper indices
|
||
|
const char *cappers = event->GetString("cappers");
|
||
|
|
||
|
char szCappers[256];
|
||
|
szCappers[0] = '\0';
|
||
|
|
||
|
int len = Q_strlen(cappers);
|
||
|
for( int i=0;i<len;i++ )
|
||
|
{
|
||
|
int iPlayerIndex = (int)cappers[i];
|
||
|
|
||
|
Assert( iPlayerIndex > 0 && iPlayerIndex <= gpGlobals->maxClients );
|
||
|
|
||
|
const char *pPlayerName = g_PR->GetPlayerName( iPlayerIndex );
|
||
|
|
||
|
if ( i == 0 )
|
||
|
{
|
||
|
// use first player as the team
|
||
|
m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex );
|
||
|
m_DeathNotices[iMsg].Victim.iTeam = TEAM_UNASSIGNED;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_strncat( szCappers, ", ", sizeof(szCappers), 2 );
|
||
|
}
|
||
|
|
||
|
Q_strncat( szCappers, pPlayerName, sizeof(szCappers), COPY_ALL_CHARACTERS );
|
||
|
if ( iLocalPlayerIndex == iPlayerIndex )
|
||
|
m_DeathNotices[iMsg].bLocalPlayerInvolved = true;
|
||
|
}
|
||
|
|
||
|
Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szCappers, sizeof(m_DeathNotices[iMsg].Killer.szName) );
|
||
|
V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( len > 1 ? "#Msg_Captured_Multiple" : "#Msg_Captured" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) );
|
||
|
|
||
|
// print a log message
|
||
|
Msg( "%s captured %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam );
|
||
|
}
|
||
|
else if ( FStrEq( "teamplay_capture_blocked", pszEventName ) )
|
||
|
{
|
||
|
GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) );
|
||
|
V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#Msg_Defended" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) );
|
||
|
|
||
|
int iPlayerIndex = event->GetInt( "blocker" );
|
||
|
const char *blocker_name = g_PR->GetPlayerName( iPlayerIndex );
|
||
|
Q_strncpy( m_DeathNotices[iMsg].Killer.szName, blocker_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) );
|
||
|
m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex );
|
||
|
if ( iLocalPlayerIndex == iPlayerIndex )
|
||
|
m_DeathNotices[iMsg].bLocalPlayerInvolved = true;
|
||
|
|
||
|
// print a log message
|
||
|
Msg( "%s defended %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam );
|
||
|
}
|
||
|
else if ( FStrEq( "teamplay_flag_event", pszEventName ) )
|
||
|
{
|
||
|
// don't handle any flag events for death notices while in player destruction mode
|
||
|
if ( CTFPlayerDestructionLogic::GetRobotDestructionLogic() && CTFPlayerDestructionLogic::GetRobotDestructionLogic()->GetType() == CTFPlayerDestructionLogic::TYPE_PLAYER_DESTRUCTION )
|
||
|
{
|
||
|
// don't put anything up
|
||
|
m_DeathNotices.Remove( iMsg );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const char *pszMsgKey = NULL;
|
||
|
int iEventType = event->GetInt( "eventtype" );
|
||
|
|
||
|
bool bIsMvM = TFGameRules() && TFGameRules()->IsMannVsMachineMode();
|
||
|
if ( bIsMvM )
|
||
|
{
|
||
|
// MvM only cares about Defend notifications
|
||
|
if ( iEventType != TF_FLAGEVENT_DEFEND )
|
||
|
{
|
||
|
// unsupported, don't put anything up
|
||
|
m_DeathNotices.Remove( iMsg );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool bIsHalloween2014 = TFGameRules() && TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_DOOMSDAY );
|
||
|
|
||
|
switch ( iEventType )
|
||
|
{
|
||
|
case TF_FLAGEVENT_PICKUP:
|
||
|
pszMsgKey = bIsHalloween2014 ? "#Msg_PickedUpFlagHalloween2014" : "#Msg_PickedUpFlag";
|
||
|
break;
|
||
|
case TF_FLAGEVENT_CAPTURE:
|
||
|
pszMsgKey = bIsHalloween2014 ? "#Msg_CapturedFlagHalloween2014" : "#Msg_CapturedFlag";
|
||
|
break;
|
||
|
case TF_FLAGEVENT_DEFEND:
|
||
|
if ( bIsMvM )
|
||
|
{
|
||
|
pszMsgKey = "#Msg_DefendedBomb";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszMsgKey = bIsHalloween2014 ? "#Msg_DefendedFlagHalloween2014" : "#Msg_DefendedFlag";
|
||
|
}
|
||
|
|
||
|
|
||
|
break;
|
||
|
|
||
|
// Add this when we can get localization for it
|
||
|
//case TF_FLAGEVENT_DROPPED:
|
||
|
// pszMsgKey = "#Msg_DroppedFlag";
|
||
|
// break;
|
||
|
|
||
|
default:
|
||
|
// unsupported, don't put anything up
|
||
|
m_DeathNotices.Remove( iMsg );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
wchar_t *pwzEventText = g_pVGuiLocalize->Find( pszMsgKey );
|
||
|
Assert( pwzEventText );
|
||
|
if ( pwzEventText )
|
||
|
{
|
||
|
V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, pwzEventText, sizeof( m_DeathNotices[iMsg].wzInfoText ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
V_memset( m_DeathNotices[iMsg].wzInfoText, 0, sizeof( m_DeathNotices[iMsg].wzInfoText ) );
|
||
|
}
|
||
|
|
||
|
int iPlayerIndex = event->GetInt( "player" );
|
||
|
const char *szPlayerName = g_PR->GetPlayerName( iPlayerIndex );
|
||
|
Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szPlayerName, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) );
|
||
|
m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex );
|
||
|
if ( iLocalPlayerIndex == iPlayerIndex )
|
||
|
m_DeathNotices[iMsg].bLocalPlayerInvolved = true;
|
||
|
}
|
||
|
else if ( bSpecialScore )
|
||
|
{
|
||
|
DeathNoticeItem &msg = m_DeathNotices[iMsg];
|
||
|
|
||
|
int iScorer = event->GetInt( "player" );
|
||
|
const char *pszScorer = ( iScorer > 0 ) ? g_PR->GetPlayerName( iScorer ) : "";
|
||
|
if ( !pszScorer )
|
||
|
{
|
||
|
pszScorer = "";
|
||
|
}
|
||
|
Q_strncpy( msg.Killer.szName, pszScorer, ARRAYSIZE( msg.Killer.szName ) );
|
||
|
|
||
|
m_DeathNotices[iMsg].Killer.iTeam = ( iScorer > 0 ) ? g_PR->GetTeam( iScorer ) : 0;
|
||
|
msg.bLocalPlayerInvolved = ( iScorer == GetLocalPlayerIndex() );
|
||
|
msg.iKillerID = iScorer;
|
||
|
msg.bCrit = false;
|
||
|
msg.iconCritDeath = NULL;
|
||
|
msg.bSpecialScore = true;
|
||
|
|
||
|
wchar_t wzCount[10];
|
||
|
_snwprintf( wzCount, ARRAYSIZE( wzCount ), L"%d", ++msg.iCount );
|
||
|
g_pVGuiLocalize->ConstructString_safe( msg.wzInfoText, g_pVGuiLocalize->Find( "#SpecialScore_Count" ), 1, wzCount );
|
||
|
}
|
||
|
else if ( FStrEq( "team_leader_killed", pszEventName ) )
|
||
|
{
|
||
|
DeathNoticeItem &msg = m_DeathNotices[iMsg];
|
||
|
|
||
|
int iKiller = event->GetInt( "killer" );
|
||
|
const char *pszKiller = ( iKiller > 0 ) ? g_PR->GetPlayerName( iKiller ) : "";
|
||
|
if ( !pszKiller )
|
||
|
{
|
||
|
pszKiller = "";
|
||
|
}
|
||
|
Q_strncpy( msg.Killer.szName, pszKiller, ARRAYSIZE( msg.Killer.szName ) );
|
||
|
m_DeathNotices[iMsg].Killer.iTeam = ( iKiller > 0 ) ? g_PR->GetTeam( iKiller ) : 0;
|
||
|
|
||
|
int iVictim = event->GetInt( "victim" );
|
||
|
const char *pszVictim = ( iVictim > 0 ) ? g_PR->GetPlayerName( iVictim ) : "";
|
||
|
if ( !pszVictim )
|
||
|
{
|
||
|
pszVictim = "";
|
||
|
}
|
||
|
Q_strncpy( msg.Victim.szName, pszVictim, ARRAYSIZE( msg.Victim.szName ) );
|
||
|
m_DeathNotices[iMsg].Victim.iTeam = ( iVictim > 0 ) ? g_PR->GetTeam( iVictim ) : 0;
|
||
|
|
||
|
msg.bLocalPlayerInvolved = ( ( iKiller == GetLocalPlayerIndex() ) || ( iVictim == GetLocalPlayerIndex() ) );
|
||
|
msg.iKillerID = iKiller;
|
||
|
msg.iVictimID = iVictim;
|
||
|
msg.bCrit = false;
|
||
|
msg.iconCritDeath = NULL;
|
||
|
|
||
|
wchar_t *pwzEventText = g_pVGuiLocalize->Find( "#TeamLeader_Kill" );
|
||
|
Assert( pwzEventText );
|
||
|
if ( pwzEventText )
|
||
|
{
|
||
|
V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, pwzEventText, sizeof( m_DeathNotices[iMsg].wzInfoText ) );
|
||
|
}
|
||
|
|
||
|
bTeamLeaderKilled = true;
|
||
|
}
|
||
|
|
||
|
OnGameEvent( event, iMsg );
|
||
|
|
||
|
if ( !bSpecialScore && !bTeamLeaderKilled )
|
||
|
{
|
||
|
if ( !m_DeathNotices[iMsg].iconDeath && m_DeathNotices[iMsg].szIcon )
|
||
|
{
|
||
|
// Try and find the death identifier in the icon list
|
||
|
// On consoles, we flip usage of the inverted icon to make it more visible
|
||
|
bool bInverted = m_DeathNotices[iMsg].bLocalPlayerInvolved;
|
||
|
if ( IsConsole() )
|
||
|
{
|
||
|
bInverted = !bInverted;
|
||
|
}
|
||
|
m_DeathNotices[iMsg].iconDeath = GetIcon( m_DeathNotices[iMsg].szIcon, bInverted ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard );
|
||
|
if ( !m_DeathNotices[iMsg].iconDeath )
|
||
|
{
|
||
|
// Can't find it, so use the default skull & crossbones icon
|
||
|
m_DeathNotices[iMsg].iconDeath = GetIcon( "d_skull_tf", m_DeathNotices[iMsg].bLocalPlayerInvolved ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Gets the localized name of the control point sent in the event
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudBaseDeathNotice::GetLocalizedControlPointName( IGameEvent *event, char *namebuf, int namelen )
|
||
|
{
|
||
|
// Cap point name ( MATTTODO: can't we find this from the point index ? )
|
||
|
const char *pName = event->GetString( "cpname", "Unnamed Control Point" );
|
||
|
const wchar_t *pLocalizedName = g_pVGuiLocalize->Find( pName );
|
||
|
|
||
|
if ( pLocalizedName )
|
||
|
{
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pLocalizedName, namebuf, namelen );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_strncpy( namebuf, pName, namelen );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Adds a new death notice to the queue
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CHudBaseDeathNotice::AddDeathNoticeItem()
|
||
|
{
|
||
|
int iMsg = m_DeathNotices.AddToTail();
|
||
|
DeathNoticeItem &msg = m_DeathNotices[iMsg];
|
||
|
msg.flCreationTime = gpGlobals->curtime;
|
||
|
return iMsg;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: draw text helper
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudBaseDeathNotice::DrawText( int x, int y, HFont hFont, Color clr, const wchar_t *szText )
|
||
|
{
|
||
|
surface()->DrawSetTextPos( x, y );
|
||
|
surface()->DrawSetTextColor( clr );
|
||
|
surface()->DrawSetTextFont( hFont ); //reset the font, draw icon can change it
|
||
|
surface()->DrawUnicodeString( szText, vgui::FONT_DRAW_NONADDITIVE );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Creates a rounded-corner polygon that fits in the specified bounds
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudBaseDeathNotice::GetBackgroundPolygonVerts( int x0, int y0, int x1, int y1, int iVerts, vgui::Vertex_t vert[] )
|
||
|
{
|
||
|
Assert( iVerts == NUM_BACKGROUND_COORD );
|
||
|
// use the offsets we generated for one corner and apply those to the passed-in dimensions to create verts for the poly
|
||
|
for ( int i = 0; i < NUM_CORNER_COORD; i++ )
|
||
|
{
|
||
|
int j = ( NUM_CORNER_COORD-1 ) - i;
|
||
|
// upper left corner
|
||
|
vert[i].Init( Vector2D( x0 + m_CornerCoord[i].x, y0 + m_CornerCoord[i].y ) );
|
||
|
// upper right corner
|
||
|
vert[i+NUM_CORNER_COORD].Init( Vector2D( x1 - m_CornerCoord[j].x, y0 + m_CornerCoord[j].y ) );
|
||
|
// lower right corner
|
||
|
vert[i+(NUM_CORNER_COORD*2)].Init( Vector2D( x1 - m_CornerCoord[i].x, y1 - m_CornerCoord[i].y ) );
|
||
|
// lower left corner
|
||
|
vert[i+(NUM_CORNER_COORD*3)].Init( Vector2D( x0 + m_CornerCoord[j].x, y1 - m_CornerCoord[j].y) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Creates the offsets for rounded corners based on current screen res
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudBaseDeathNotice::CalcRoundedCorners()
|
||
|
{
|
||
|
// generate the offset geometry for upper left corner
|
||
|
int iMax = ARRAYSIZE( m_CornerCoord );
|
||
|
for ( int i = 0; i < iMax; i++ )
|
||
|
{
|
||
|
m_CornerCoord[i].x = m_flCornerRadius * ( 1 - cos( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) );
|
||
|
m_CornerCoord[i].y = m_flCornerRadius * ( 1 - sin( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Gets specified icon
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHudTexture *CHudBaseDeathNotice::GetIcon( const char *szIcon, EDeathNoticeIconFormat eIconFormat )
|
||
|
{
|
||
|
// adjust the style (prefix) of the icon if requested
|
||
|
if ( eIconFormat != kDeathNoticeIcon_Standard && V_strncmp( "d_", szIcon, 2 ) == 0 )
|
||
|
{
|
||
|
Assert( eIconFormat == kDeathNoticeIcon_Inverted );
|
||
|
|
||
|
const char *cszNewPrefix = "dneg_";
|
||
|
unsigned int iNewPrefixLen = V_strlen( cszNewPrefix );
|
||
|
|
||
|
// generate new string with correct prefix
|
||
|
enum { kIconTempStringLen = 256 };
|
||
|
|
||
|
char szIconTmp[kIconTempStringLen];
|
||
|
V_strncpy( szIconTmp, cszNewPrefix, kIconTempStringLen );
|
||
|
V_strncat( szIconTmp, szIcon + 2, kIconTempStringLen - iNewPrefixLen );
|
||
|
|
||
|
CHudTexture *pIcon = gHUD.GetIcon( szIconTmp );
|
||
|
|
||
|
// return inverted version if found
|
||
|
if ( pIcon )
|
||
|
return pIcon;
|
||
|
}
|
||
|
|
||
|
// we either requested the default style or we requested an alternate style but
|
||
|
// didn't have the art for it; either way, we can't, so fall back to our default
|
||
|
return gHUD.GetIcon( szIcon );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Gets the expiry time for this death notice item
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float DeathNoticeItem::GetExpiryTime()
|
||
|
{
|
||
|
float flDuration = hud_deathnotice_time.GetFloat();
|
||
|
if ( bLocalPlayerInvolved )
|
||
|
{
|
||
|
// if the local player is involved, make the message last longer
|
||
|
flDuration *= 2;
|
||
|
}
|
||
|
return flCreationTime + flDuration;
|
||
|
}
|