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384 lines
11 KiB
384 lines
11 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "iclientmode.h"
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#include "engine/IEngineSound.h"
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#include "vgui_controls/AnimationController.h"
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#include "vgui_controls/Controls.h"
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#include "vgui_controls/Panel.h"
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#include "vgui/ISurface.h"
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#include "c_portal_player.h"
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#include "c_weapon_portalgun.h"
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#include "IGameUIFuncs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define HEALTH_WARNING_THRESHOLD 25
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static ConVar hud_quickinfo( "hud_quickinfo", "1", FCVAR_ARCHIVE );
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static ConVar hud_quickinfo_swap( "hud_quickinfo_swap", "0", FCVAR_ARCHIVE );
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extern ConVar crosshair;
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#define QUICKINFO_EVENT_DURATION 1.0f
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#define QUICKINFO_BRIGHTNESS_FULL 255
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#define QUICKINFO_BRIGHTNESS_DIM 64
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#define QUICKINFO_FADE_IN_TIME 0.5f
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#define QUICKINFO_FADE_OUT_TIME 2.0f
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/*
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==================================================
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CHUDQuickInfo
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==================================================
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*/
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using namespace vgui;
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class CHUDQuickInfo : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHUDQuickInfo, vgui::Panel );
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public:
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CHUDQuickInfo( const char *pElementName );
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void Init( void );
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void VidInit( void );
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bool ShouldDraw( void );
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//virtual void OnThink();
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virtual void Paint();
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virtual void ApplySchemeSettings( IScheme *scheme );
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private:
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void DrawWarning( int x, int y, CHudTexture *icon, float &time );
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void UpdateEventTime( void );
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bool EventTimeElapsed( void );
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float m_flLastEventTime;
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float m_fLastPlacedAlpha[2];
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bool m_bLastPlacedAlphaCountingUp[2];
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CHudTexture *m_icon_c;
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CHudTexture *m_icon_rbn; // right bracket
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CHudTexture *m_icon_lbn; // left bracket
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CHudTexture *m_icon_rb; // right bracket, full
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CHudTexture *m_icon_lb; // left bracket, full
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CHudTexture *m_icon_rbe; // right bracket, empty
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CHudTexture *m_icon_lbe; // left bracket, empty
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CHudTexture *m_icon_rbnone; // right bracket
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CHudTexture *m_icon_lbnone; // left bracket
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};
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DECLARE_HUDELEMENT( CHUDQuickInfo );
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CHUDQuickInfo::CHUDQuickInfo( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "HUDQuickInfo" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_CROSSHAIR );
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m_fLastPlacedAlpha[0] = m_fLastPlacedAlpha[1] = 80;
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m_bLastPlacedAlphaCountingUp[0] = m_bLastPlacedAlphaCountingUp[1] = true;
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}
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void CHUDQuickInfo::ApplySchemeSettings( IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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SetPaintBackgroundEnabled( false );
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}
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void CHUDQuickInfo::Init( void )
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{
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m_flLastEventTime = 0.0f;
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}
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void CHUDQuickInfo::VidInit( void )
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{
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Init();
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m_icon_c = gHUD.GetIcon( "crosshair" );
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if ( IsX360() )
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{
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m_icon_rb = gHUD.GetIcon( "portal_crosshair_right_valid_x360" );
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m_icon_lb = gHUD.GetIcon( "portal_crosshair_left_valid_x360" );
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m_icon_rbe = gHUD.GetIcon( "portal_crosshair_last_placed_x360" );
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m_icon_lbe = gHUD.GetIcon( "portal_crosshair_last_placed_x360" );
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m_icon_rbn = gHUD.GetIcon( "portal_crosshair_right_invalid_x360" );
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m_icon_lbn = gHUD.GetIcon( "portal_crosshair_left_invalid_x360" );
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}
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else
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{
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m_icon_rb = gHUD.GetIcon( "portal_crosshair_right_valid" );
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m_icon_lb = gHUD.GetIcon( "portal_crosshair_left_valid" );
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m_icon_rbe = gHUD.GetIcon( "portal_crosshair_last_placed" );
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m_icon_lbe = gHUD.GetIcon( "portal_crosshair_last_placed" );
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m_icon_rbn = gHUD.GetIcon( "portal_crosshair_right_invalid" );
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m_icon_lbn = gHUD.GetIcon( "portal_crosshair_left_invalid" );
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m_icon_rbnone = gHUD.GetIcon( "crosshair_right" );
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m_icon_lbnone = gHUD.GetIcon( "crosshair_left" );
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}
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}
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void CHUDQuickInfo::DrawWarning( int x, int y, CHudTexture *icon, float &time )
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{
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float scale = (int)( fabs(sin(gpGlobals->curtime*8.0f)) * 128.0);
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// Only fade out at the low point of our blink
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if ( time <= (gpGlobals->frametime * 200.0f) )
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{
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if ( scale < 40 )
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{
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time = 0.0f;
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return;
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}
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else
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{
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// Counteract the offset below to survive another frame
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time += (gpGlobals->frametime * 200.0f);
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}
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}
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// Update our time
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time -= (gpGlobals->frametime * 200.0f);
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Color caution = gHUD.m_clrCaution;
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caution[3] = scale * 255;
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icon->DrawSelf( x, y, caution );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Save CPU cycles by letting the HUD system early cull
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// costly traversal. Called per frame, return true if thinking and
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// painting need to occur.
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//-----------------------------------------------------------------------------
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bool CHUDQuickInfo::ShouldDraw( void )
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{
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if ( !m_icon_c || !m_icon_rb || !m_icon_rbe || !m_icon_lb || !m_icon_lbe )
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return false;
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C_Portal_Player *player = ToPortalPlayer(C_BasePlayer::GetLocalPlayer());
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if ( player == NULL )
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return false;
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if ( !crosshair.GetBool() )
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return false;
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if ( player->IsSuppressingCrosshair() )
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return false;
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return ( CHudElement::ShouldDraw() && !engine->IsDrawingLoadingImage() );
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}
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void CHUDQuickInfo::Paint()
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{
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C_Portal_Player *pPortalPlayer = (C_Portal_Player*)( C_BasePlayer::GetLocalPlayer() );
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if ( pPortalPlayer == NULL )
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return;
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C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
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if ( pWeapon == NULL )
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return;
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int xCenter = ( ScreenWidth() - m_icon_c->Width() ) / 2;
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int yCenter = ( ScreenHeight() - m_icon_c->Height() ) / 2;
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Color clrNormal = gHUD.m_clrNormal;
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clrNormal[3] = 255;
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SetActive( true );
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m_icon_c->DrawSelf( xCenter, yCenter, clrNormal );
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// adjust center for the bigger crosshairs
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xCenter = ScreenWidth() / 2;
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yCenter = ( ScreenHeight() - m_icon_lb->Height() ) / 2;
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C_WeaponPortalgun *pPortalgun = dynamic_cast<C_WeaponPortalgun*>( pWeapon );
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bool bPortalPlacability[2];
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if ( pPortalgun )
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{
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bPortalPlacability[0] = pPortalgun->GetPortal1Placablity() > 0.5f;
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bPortalPlacability[1] = pPortalgun->GetPortal2Placablity() > 0.5f;
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}
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if ( !hud_quickinfo.GetInt() || !pPortalgun || ( !pPortalgun->CanFirePortal1() && !pPortalgun->CanFirePortal2() ) )
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{
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// no quickinfo or we can't fire either portal, just draw the small versions of the crosshairs
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clrNormal[3] = 196;
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m_icon_lbnone->DrawSelf(xCenter - (m_icon_lbnone->Width() * 2), yCenter, clrNormal);
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m_icon_rbnone->DrawSelf(xCenter + m_icon_rbnone->Width(), yCenter, clrNormal);
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return;
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}
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const unsigned char iAlphaStart = 150;
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Color portal1Color = UTIL_Portal_Color( 1 );
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Color portal2Color = UTIL_Portal_Color( 2 );
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portal1Color[ 3 ] = iAlphaStart;
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portal2Color[ 3 ] = iAlphaStart;
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const int iBaseLastPlacedAlpha = 128;
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Color lastPlaced1Color = Color( portal1Color[0], portal1Color[1], portal1Color[2], iBaseLastPlacedAlpha );
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Color lastPlaced2Color = Color( portal2Color[0], portal2Color[1], portal2Color[2], iBaseLastPlacedAlpha );
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const float fLastPlacedAlphaLerpSpeed = 300.0f;
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float fLeftPlaceBarFill = 0.0f;
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float fRightPlaceBarFill = 0.0f;
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if ( pPortalgun->CanFirePortal1() && pPortalgun->CanFirePortal2() )
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{
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int iDrawLastPlaced = 0;
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//do last placed indicator effects
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if ( pPortalgun->GetLastFiredPortal() == 1 )
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{
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iDrawLastPlaced = 0;
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fLeftPlaceBarFill = 1.0f;
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}
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else if ( pPortalgun->GetLastFiredPortal() == 2 )
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{
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iDrawLastPlaced = 1;
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fRightPlaceBarFill = 1.0f;
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}
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if( m_bLastPlacedAlphaCountingUp[iDrawLastPlaced] )
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{
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m_fLastPlacedAlpha[iDrawLastPlaced] += gpGlobals->absoluteframetime * fLastPlacedAlphaLerpSpeed * 2.0f;
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if( m_fLastPlacedAlpha[iDrawLastPlaced] > 255.0f )
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{
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m_bLastPlacedAlphaCountingUp[iDrawLastPlaced] = false;
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m_fLastPlacedAlpha[iDrawLastPlaced] = 255.0f - (m_fLastPlacedAlpha[iDrawLastPlaced] - 255.0f);
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}
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}
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else
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{
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m_fLastPlacedAlpha[iDrawLastPlaced] -= gpGlobals->absoluteframetime * fLastPlacedAlphaLerpSpeed;
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if( m_fLastPlacedAlpha[iDrawLastPlaced] < (float)iBaseLastPlacedAlpha )
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{
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m_fLastPlacedAlpha[iDrawLastPlaced] = (float)iBaseLastPlacedAlpha;
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}
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}
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//reset the last placed indicator on the other side
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m_fLastPlacedAlpha[1 - iDrawLastPlaced] -= gpGlobals->absoluteframetime * fLastPlacedAlphaLerpSpeed;
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if( m_fLastPlacedAlpha[1 - iDrawLastPlaced] < 0.0f )
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{
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m_fLastPlacedAlpha[1 - iDrawLastPlaced] = 0.0f;
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}
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m_bLastPlacedAlphaCountingUp[1 - iDrawLastPlaced] = true;
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if ( pPortalgun->GetLastFiredPortal() != 0 )
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{
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lastPlaced1Color[3] = m_fLastPlacedAlpha[0];
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lastPlaced2Color[3] = m_fLastPlacedAlpha[1];
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}
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else
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{
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lastPlaced1Color[3] = 0.0f;
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lastPlaced2Color[3] = 0.0f;
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}
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}
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//can't fire both portals, and we want the crosshair to remain somewhat symmetrical without being confusing
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else if ( !pPortalgun->CanFirePortal1() )
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{
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// clone portal2 info to portal 1
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portal1Color = portal2Color;
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lastPlaced1Color[3] = 0.0f;
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lastPlaced2Color[3] = 0.0f;
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bPortalPlacability[0] = bPortalPlacability[1];
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}
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else if ( !pPortalgun->CanFirePortal2() )
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{
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// clone portal1 info to portal 2
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portal2Color = portal1Color;
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lastPlaced1Color[3] = 0.0f;
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lastPlaced2Color[3] = 0.0f;
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bPortalPlacability[1] = bPortalPlacability[0];
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}
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if ( pPortalgun->IsHoldingObject() )
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{
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// Change the middle to orange
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portal1Color = portal2Color = UTIL_Portal_Color( 0 );
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bPortalPlacability[0] = bPortalPlacability[1] = false;
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}
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if ( !hud_quickinfo_swap.GetBool() )
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{
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if ( bPortalPlacability[0] )
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m_icon_lb->DrawSelf(xCenter - (m_icon_lb->Width() * 0.64f ), yCenter - ( m_icon_rb->Height() * 0.17f ), portal1Color);
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else
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m_icon_lbn->DrawSelf(xCenter - (m_icon_lbn->Width() * 0.64f ), yCenter - ( m_icon_rb->Height() * 0.17f ), portal1Color);
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if ( bPortalPlacability[1] )
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m_icon_rb->DrawSelf(xCenter + ( m_icon_rb->Width() * -0.35f ), yCenter + ( m_icon_rb->Height() * 0.17f ), portal2Color);
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else
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m_icon_rbn->DrawSelf(xCenter + ( m_icon_rbn->Width() * -0.35f ), yCenter + ( m_icon_rb->Height() * 0.17f ), portal2Color);
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//last placed portal indicator
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m_icon_lbe->DrawSelf( xCenter - (m_icon_lbe->Width() * 1.85f), yCenter, lastPlaced1Color );
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m_icon_rbe->DrawSelf( xCenter + (m_icon_rbe->Width() * 0.75f), yCenter, lastPlaced2Color );
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}
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else
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{
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if ( bPortalPlacability[1] )
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m_icon_lb->DrawSelf(xCenter - (m_icon_lb->Width() * 0.64f ), yCenter - ( m_icon_rb->Height() * 0.17f ), portal2Color);
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else
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m_icon_lbn->DrawSelf(xCenter - (m_icon_lbn->Width() * 0.64f ), yCenter - ( m_icon_rb->Height() * 0.17f ), portal2Color);
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if ( bPortalPlacability[0] )
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m_icon_rb->DrawSelf(xCenter + ( m_icon_rb->Width() * -0.35f ), yCenter + ( m_icon_rb->Height() * 0.17f ), portal1Color);
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else
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m_icon_rbn->DrawSelf(xCenter + ( m_icon_rbn->Width() * -0.35f ), yCenter + ( m_icon_rb->Height() * 0.17f ), portal1Color);
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//last placed portal indicator
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m_icon_lbe->DrawSelf( xCenter - (m_icon_lbe->Width() * 1.85f), yCenter, lastPlaced2Color );
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m_icon_rbe->DrawSelf( xCenter + (m_icon_rbe->Width() * 0.75f), yCenter, lastPlaced1Color );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHUDQuickInfo::UpdateEventTime( void )
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{
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m_flLastEventTime = gpGlobals->curtime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CHUDQuickInfo::EventTimeElapsed( void )
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{
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if (( gpGlobals->curtime - m_flLastEventTime ) > QUICKINFO_EVENT_DURATION )
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return true;
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return false;
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}
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