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160 lines
5.0 KiB
160 lines
5.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "dme_controls/AttributeBoolChoicePanel.h"
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#include "tier1/KeyValues.h"
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#include "vgui_controls/ComboBox.h"
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#include "datamodel/dmelement.h"
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#include "movieobjects/dmeeditortypedictionary.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "dme_controls/inotifyui.h"
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#include "dme_controls/dmecontrols.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Expose DmeEditorAttributeInfo to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeEditorBoolChoicesInfo, CDmeEditorBoolChoicesInfo );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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void CDmeEditorBoolChoicesInfo::OnConstruction()
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{
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// Add a true + false method, default
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CreateChoice( "false" );
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CreateChoice( "true" );
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}
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void CDmeEditorBoolChoicesInfo::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Add a choice
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//-----------------------------------------------------------------------------
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void CDmeEditorBoolChoicesInfo::SetFalseChoice( const char *pChoiceString )
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{
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m_Choices[0]->SetValue<CUtlString>( "string", pChoiceString );
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}
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void CDmeEditorBoolChoicesInfo::SetTrueChoice( const char *pChoiceString )
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{
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m_Choices[1]->SetValue<CUtlString>( "string", pChoiceString );
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}
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//-----------------------------------------------------------------------------
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// Gets the choices
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//-----------------------------------------------------------------------------
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const char *CDmeEditorBoolChoicesInfo::GetFalseChoiceString( ) const
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{
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return GetChoiceString( 0 );
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}
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const char *CDmeEditorBoolChoicesInfo::GetTrueChoiceString( ) const
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{
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return GetChoiceString( 1 );
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}
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//-----------------------------------------------------------------------------
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//
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// Constructor
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//
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//-----------------------------------------------------------------------------
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CAttributeBoolChoicePanel::CAttributeBoolChoicePanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
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BaseClass( parent, info )
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{
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}
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//-----------------------------------------------------------------------------
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// Derived classes can re-implement this to fill the combo box however they like
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//-----------------------------------------------------------------------------
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void CAttributeBoolChoicePanel::PopulateComboBox( vgui::ComboBox *pComboBox )
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{
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pComboBox->DeleteAllItems();
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CDmeEditorBoolChoicesInfo *pInfo = CastElement<CDmeEditorBoolChoicesInfo>( GetEditorInfo() );
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if ( !pInfo )
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return;
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// Fill in the choices
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const char *pFalseChoice = pInfo->GetFalseChoiceString( );
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const char *pTrueChoice = pInfo->GetTrueChoiceString( );
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// Add the dynamic choices next
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if ( pInfo->HasChoiceType() )
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{
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const char *choices[2];
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if ( ElementPropertiesChoices()->GetBoolChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) )
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{
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pFalseChoice = choices[0];
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pTrueChoice = choices[1];
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}
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}
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KeyValues *kv = new KeyValues( "entry" );
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kv->SetInt( "value", false );
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pComboBox->AddItem( pFalseChoice, kv );
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kv = new KeyValues( "entry" );
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kv->SetInt( "value", true );
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pComboBox->AddItem( pTrueChoice, kv );
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}
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//-----------------------------------------------------------------------------
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// Sets the attribute based on the combo box
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//-----------------------------------------------------------------------------
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void CAttributeBoolChoicePanel::SetAttributeFromComboBox( vgui::ComboBox *pComboBox, KeyValues *pKeyValues )
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{
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bool bOldValue = GetAttributeValue<bool>();
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bool bValue = pKeyValues->GetInt( "value", 0 ) != 0;
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if ( bOldValue == bValue )
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return;
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CUndoScopeGuard guard( NOTIFY_SOURCE_PROPERTIES_TREE, NOTIFY_SETDIRTYFLAG, "Set Attribute Value", "Set Attribute Value" );
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SetAttributeValue( bValue );
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}
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//-----------------------------------------------------------------------------
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// Sets the combo box from the attribute
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//-----------------------------------------------------------------------------
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void CAttributeBoolChoicePanel::SetComboBoxFromAttribute( vgui::ComboBox *pComboBox )
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{
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CDmeEditorBoolChoicesInfo *pInfo = CastElement<CDmeEditorBoolChoicesInfo>( GetEditorInfo() );
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if ( !pInfo )
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return;
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bool bValue = GetAttributeValue<bool>();
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// Check the dynamic choices next
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if ( pInfo->HasChoiceType() )
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{
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const char *choices[2];
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if ( ElementPropertiesChoices()->GetBoolChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) )
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{
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pComboBox->SetText( choices[ bValue ] );
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return;
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}
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}
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pComboBox->SetText( pInfo->GetChoiceString( bValue ) );
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}
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