You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
120 lines
3.2 KiB
120 lines
3.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "DialogServerPassword.h"
|
||
|
|
||
|
#include <VGUI_Button.h>
|
||
|
#include <VGUI_KeyValues.h>
|
||
|
#include <VGUI_Label.h>
|
||
|
#include <VGUI_TextEntry.h>
|
||
|
|
||
|
#include <VGUI_Controls.h>
|
||
|
#include <VGUI_ISurface.h>
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDialogServerPassword::CDialogServerPassword() : Frame(NULL, "DialogServerPassword")
|
||
|
{
|
||
|
m_iServerID = -1;
|
||
|
SetSize(320, 240);
|
||
|
|
||
|
m_pInfoLabel = new Label(this, "InfoLabel", "This server requires a password to join.");
|
||
|
m_pGameLabel = new Label(this, "GameLabel", "<game label>");
|
||
|
m_pPasswordEntry = new TextEntry(this, "PasswordEntry");
|
||
|
m_pConnectButton = new Button(this, "ConnectButton", "&Connect");
|
||
|
m_pPasswordEntry->SetTextHidden(true);
|
||
|
|
||
|
LoadControlSettings("Admin\\DialogServerPassword.res");
|
||
|
|
||
|
SetTitle("Server Requires Password - Servers", true);
|
||
|
|
||
|
// set our initial position in the middle of the workspace
|
||
|
MoveToCenterOfScreen();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDialogServerPassword::~CDialogServerPassword()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: initializes the dialog and brings it to the foreground
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDialogServerPassword::Activate(const char *serverName, unsigned int serverID)
|
||
|
{
|
||
|
m_pGameLabel->SetText(serverName);
|
||
|
m_iServerID = serverID;
|
||
|
|
||
|
m_pConnectButton->SetAsDefaultButton(true);
|
||
|
MakePopup();
|
||
|
MoveToFront();
|
||
|
m_pPasswordEntry->RequestFocus();
|
||
|
RequestFocus();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *command -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDialogServerPassword::OnCommand(const char *command)
|
||
|
{
|
||
|
bool bClose = false;
|
||
|
|
||
|
if (!stricmp(command, "Connect"))
|
||
|
{
|
||
|
KeyValues *msg = new KeyValues("JoinServerWithPassword");
|
||
|
char buf[64];
|
||
|
m_pPasswordEntry->GetText(0, buf, sizeof(buf)-1);
|
||
|
msg->SetString("password", buf);
|
||
|
msg->SetInt("serverID", m_iServerID);
|
||
|
PostActionSignal(msg);
|
||
|
|
||
|
bClose = true;
|
||
|
}
|
||
|
else if (!stricmp(command, "Close"))
|
||
|
{
|
||
|
bClose = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnCommand(command);
|
||
|
}
|
||
|
|
||
|
if (bClose)
|
||
|
{
|
||
|
PostMessage(this, new KeyValues("Close"));
|
||
|
MarkForDeletion();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDialogServerPassword::PerformLayout()
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: deletes the dialog on close
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDialogServerPassword::OnClose()
|
||
|
{
|
||
|
BaseClass::OnClose();
|
||
|
MarkForDeletion();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|