//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
# include "cbase.h"
# include "studio.h"
# include "activitylist.h"
# include "engine/IEngineSound.h"
# include "ai_activity.h"
# include "animation.h"
# include "bone_setup.h"
# include "scriptevent.h"
# include "npcevent.h"
# include "eventlist.h"
# include "tier0/vprof.h"
# if !defined( CLIENT_DLL ) && !defined( MAKEXVCD )
# include "util.h"
# include "enginecallback.h"
# endif
// memdbgon must be the last include file in a .cpp file!!!
# include "tier0/memdbgon.h"
# pragma warning( disable : 4244 )
# define iabs(i) (( (i) >= 0 ) ? (i) : -(i) )
int ExtractBbox ( CStudioHdr * pstudiohdr , int sequence , Vector & mins , Vector & maxs )
{
if ( ! pstudiohdr )
return 0 ;
if ( ! pstudiohdr - > SequencesAvailable ( ) )
return 0 ;
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( sequence ) ;
mins = seqdesc . bbmin ;
maxs = seqdesc . bbmax ;
return 1 ;
}
//-----------------------------------------------------------------------------
// Purpose:
//
// Input : *pstudiohdr -
// iSequence -
//
// Output : mstudioseqdesc_t
//-----------------------------------------------------------------------------
extern int g_nActivityListVersion ;
extern int g_nEventListVersion ;
void SetEventIndexForSequence ( mstudioseqdesc_t & seqdesc )
{
if ( & seqdesc = = NULL )
return ;
seqdesc . flags | = STUDIO_EVENT ;
if ( seqdesc . numevents = = 0 )
return ;
for ( int index = 0 ; index < ( int ) seqdesc . numevents ; index + + )
{
mstudioevent_t * pevent = seqdesc . pEvent ( index ) ;
if ( ! pevent )
continue ;
if ( pevent - > type & AE_TYPE_NEWEVENTSYSTEM )
{
const char * pEventName = pevent - > pszEventName ( ) ;
int iEventIndex = EventList_IndexForName ( pEventName ) ;
if ( iEventIndex = = - 1 )
{
pevent - > event = EventList_RegisterPrivateEvent ( pEventName ) ;
}
else
{
pevent - > event = iEventIndex ;
pevent - > type | = EventList_GetEventType ( iEventIndex ) ;
}
}
}
}
mstudioevent_t * GetEventIndexForSequence ( mstudioseqdesc_t & seqdesc )
{
if ( ! ( seqdesc . flags & STUDIO_EVENT ) )
{
SetEventIndexForSequence ( seqdesc ) ;
}
return seqdesc . pEvent ( 0 ) ;
}
void BuildAllAnimationEventIndexes ( CStudioHdr * pstudiohdr )
{
if ( ! pstudiohdr )
return ;
if ( pstudiohdr - > GetEventListVersion ( ) ! = g_nEventListVersion )
{
for ( int i = 0 ; i < pstudiohdr - > GetNumSeq ( ) ; i + + )
{
SetEventIndexForSequence ( pstudiohdr - > pSeqdesc ( i ) ) ;
}
pstudiohdr - > SetEventListVersion ( g_nEventListVersion ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose: Ensures that activity / index relationship is recalculated
// Input :
// Output :
//-----------------------------------------------------------------------------
void ResetEventIndexes ( CStudioHdr * pstudiohdr )
{
if ( ! pstudiohdr )
return ;
pstudiohdr - > SetEventListVersion ( g_nEventListVersion - 1 ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void SetActivityForSequence ( CStudioHdr * pstudiohdr , int i )
{
int iActivityIndex ;
const char * pszActivityName ;
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( i ) ;
seqdesc . flags | = STUDIO_ACTIVITY ;
pszActivityName = GetSequenceActivityName ( pstudiohdr , i ) ;
if ( pszActivityName [ 0 ] ! = ' \0 ' )
{
iActivityIndex = ActivityList_IndexForName ( pszActivityName ) ;
if ( iActivityIndex = = - 1 )
{
// Allow this now. Animators can create custom activities that are referenced only on the client or by scripts, etc.
//Warning( "***\nModel %s tried to reference unregistered activity: %s \n***\n", pstudiohdr->name, pszActivityName );
//Assert(0);
// HACK: the client and server don't share the private activity list so registering it on the client would hose the server
# ifdef CLIENT_DLL
seqdesc . flags & = ~ STUDIO_ACTIVITY ;
# else
seqdesc . activity = ActivityList_RegisterPrivateActivity ( pszActivityName ) ;
# endif
}
else
{
seqdesc . activity = iActivityIndex ;
}
}
}
//=========================================================
// IndexModelSequences - set activity and event indexes for all model
// sequences that have them.
//=========================================================
void IndexModelSequences ( CStudioHdr * pstudiohdr )
{
int i ;
if ( ! pstudiohdr )
return ;
if ( ! pstudiohdr - > SequencesAvailable ( ) )
return ;
for ( i = 0 ; i < pstudiohdr - > GetNumSeq ( ) ; i + + )
{
SetActivityForSequence ( pstudiohdr , i ) ;
SetEventIndexForSequence ( pstudiohdr - > pSeqdesc ( i ) ) ;
}
pstudiohdr - > SetActivityListVersion ( g_nActivityListVersion ) ;
}
//-----------------------------------------------------------------------------
// Purpose: Ensures that activity / index relationship is recalculated
// Input :
// Output :
//-----------------------------------------------------------------------------
void ResetActivityIndexes ( CStudioHdr * pstudiohdr )
{
if ( ! pstudiohdr )
return ;
pstudiohdr - > SetActivityListVersion ( g_nActivityListVersion - 1 ) ;
}
void VerifySequenceIndex ( CStudioHdr * pstudiohdr )
{
if ( ! pstudiohdr )
{
return ;
}
if ( pstudiohdr - > GetActivityListVersion ( ) ! = g_nActivityListVersion )
{
// this model's sequences have not yet been indexed by activity
IndexModelSequences ( pstudiohdr ) ;
}
}
# if !defined( MAKEXVCD )
bool IsInPrediction ( )
{
return CBaseEntity : : GetPredictionPlayer ( ) ! = NULL ;
}
int SelectWeightedSequence ( CStudioHdr * pstudiohdr , int activity , int curSequence )
{
VPROF ( " SelectWeightedSequence " ) ;
if ( ! pstudiohdr )
return 0 ;
if ( ! pstudiohdr - > SequencesAvailable ( ) )
return 0 ;
VerifySequenceIndex ( pstudiohdr ) ;
# if STUDIO_SEQUENCE_ACTIVITY_LOOKUPS_ARE_SLOW
int weighttotal = 0 ;
int seq = ACTIVITY_NOT_AVAILABLE ;
int weight = 0 ;
for ( int i = 0 ; i < pstudiohdr - > GetNumSeq ( ) ; i + + )
{
int curActivity = GetSequenceActivity ( pstudiohdr , i , & weight ) ;
if ( curActivity = = activity )
{
if ( curSequence = = i & & weight < 0 )
{
seq = i ;
break ;
}
weighttotal + = iabs ( weight ) ;
int randomValue ;
if ( IsInPrediction ( ) )
randomValue = SharedRandomInt ( " SelectWeightedSequence " , 0 , weighttotal - 1 , i ) ;
else
randomValue = RandomInt ( 0 , weighttotal - 1 ) ;
if ( ! weighttotal | | randomValue < iabs ( weight ) )
seq = i ;
}
}
return seq ;
# else
return pstudiohdr - > SelectWeightedSequence ( activity , curSequence ) ;
# endif
}
// Pick a sequence for the given activity. If the current sequence is appropriate for the
// current activity, and its stored weight is negative (whatever that means), always select
// it. Otherwise perform a weighted selection -- imagine a large roulette wheel, with each
// sequence having a number of spaces corresponding to its weight.
int CStudioHdr : : CActivityToSequenceMapping : : SelectWeightedSequence ( CStudioHdr * pstudiohdr , int activity , int curSequence )
{
if ( ! ValidateAgainst ( pstudiohdr ) )
{
AssertMsg1 ( false , " CStudioHdr %s has changed its vmodel pointer without reinitializing its activity mapping! Now performing emergency reinitialization. " , pstudiohdr - > pszName ( ) ) ;
ExecuteOnce ( DebuggerBreakIfDebugging ( ) ) ;
Reinitialize ( pstudiohdr ) ;
}
// a null m_pSequenceTuples just means that this studio header has no activities.
if ( ! m_pSequenceTuples )
return ACTIVITY_NOT_AVAILABLE ;
// is the current sequence appropriate?
if ( curSequence > = 0 )
{
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( curSequence ) ;
if ( seqdesc . activity = = activity & & seqdesc . actweight < 0 )
return curSequence ;
}
// get the data for the given activity
HashValueType dummy ( activity , 0 , 0 , 0 ) ;
UtlHashHandle_t handle = m_ActToSeqHash . Find ( dummy ) ;
if ( ! m_ActToSeqHash . IsValidHandle ( handle ) )
{
return ACTIVITY_NOT_AVAILABLE ;
}
const HashValueType * __restrict actData = & m_ActToSeqHash [ handle ] ;
int weighttotal = actData - > totalWeight ;
// generate a random number from 0 to the total weight
int randomValue ;
if ( IsInPrediction ( ) )
{
randomValue = SharedRandomInt ( " SelectWeightedSequence " , 0 , weighttotal - 1 ) ;
}
else
{
randomValue = RandomInt ( 0 , weighttotal - 1 ) ;
}
// chug through the entries in the list (they are sequential therefore cache-coherent)
// until we run out of random juice
SequenceTuple * __restrict sequenceInfo = m_pSequenceTuples + actData - > startingIdx ;
const SequenceTuple * const stopHere = sequenceInfo + actData - > count ; // this is a backup
// in case the weights are somehow miscalculated -- we don't read or write through
// it (because it aliases the restricted pointer above); it's only here for
// the comparison.
while ( randomValue > = sequenceInfo - > weight & & sequenceInfo < stopHere )
{
randomValue - = sequenceInfo - > weight ;
+ + sequenceInfo ;
}
return sequenceInfo - > seqnum ;
}
# endif
int SelectHeaviestSequence ( CStudioHdr * pstudiohdr , int activity )
{
if ( ! pstudiohdr )
return 0 ;
VerifySequenceIndex ( pstudiohdr ) ;
int maxweight = 0 ;
int seq = ACTIVITY_NOT_AVAILABLE ;
int weight = 0 ;
for ( int i = 0 ; i < pstudiohdr - > GetNumSeq ( ) ; i + + )
{
int curActivity = GetSequenceActivity ( pstudiohdr , i , & weight ) ;
if ( curActivity = = activity )
{
if ( iabs ( weight ) > maxweight )
{
maxweight = iabs ( weight ) ;
seq = i ;
}
}
}
return seq ;
}
void GetEyePosition ( CStudioHdr * pstudiohdr , Vector & vecEyePosition )
{
if ( ! pstudiohdr )
{
Warning ( " GetEyePosition() Can't get pstudiohdr ptr! \n " ) ;
return ;
}
vecEyePosition = pstudiohdr - > eyeposition ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose: Looks up an activity by name.
// Input : label - Name of the activity to look up, ie "ACT_IDLE"
// Output : Activity index or ACT_INVALID if not found.
//-----------------------------------------------------------------------------
int LookupActivity ( CStudioHdr * pstudiohdr , const char * label )
{
VPROF ( " LookupActivity " ) ;
if ( ! pstudiohdr )
{
return 0 ;
}
for ( int i = 0 ; i < pstudiohdr - > GetNumSeq ( ) ; i + + )
{
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( i ) ;
if ( stricmp ( seqdesc . pszActivityName ( ) , label ) = = 0 )
{
return seqdesc . activity ;
}
}
return ACT_INVALID ;
}
# if !defined( MAKEXVCD )
//-----------------------------------------------------------------------------
// Purpose: Looks up a sequence by sequence name first, then by activity name.
// Input : label - The sequence name or activity name to look up.
// Output : Returns the sequence index of the matching sequence, or ACT_INVALID.
//-----------------------------------------------------------------------------
int LookupSequence ( CStudioHdr * pstudiohdr , const char * label )
{
VPROF ( " LookupSequence " ) ;
if ( ! pstudiohdr )
return 0 ;
if ( ! pstudiohdr - > SequencesAvailable ( ) )
return 0 ;
//
// Look up by sequence name.
//
for ( int i = 0 ; i < pstudiohdr - > GetNumSeq ( ) ; i + + )
{
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( i ) ;
if ( stricmp ( seqdesc . pszLabel ( ) , label ) = = 0 )
return i ;
}
//
// Not found, look up by activity name.
//
int nActivity = LookupActivity ( pstudiohdr , label ) ;
if ( nActivity ! = ACT_INVALID )
{
return SelectWeightedSequence ( pstudiohdr , nActivity ) ;
}
return ACT_INVALID ;
}
void GetSequenceLinearMotion ( CStudioHdr * pstudiohdr , int iSequence , const float poseParameter [ ] , Vector * pVec )
{
if ( ! pstudiohdr )
{
Msg ( " Bad pstudiohdr in GetSequenceLinearMotion()! \n " ) ;
return ;
}
if ( ! pstudiohdr - > SequencesAvailable ( ) )
return ;
if ( iSequence < 0 | | iSequence > = pstudiohdr - > GetNumSeq ( ) )
{
// Don't spam on bogus model
if ( pstudiohdr - > GetNumSeq ( ) > 0 )
{
static int msgCount = 0 ;
while ( + + msgCount < = 10 )
{
Msg ( " Bad sequence (%i out of %i max) in GetSequenceLinearMotion() for model '%s'! \n " , iSequence , pstudiohdr - > GetNumSeq ( ) , pstudiohdr - > pszName ( ) ) ;
}
}
pVec - > Init ( ) ;
return ;
}
QAngle vecAngles ;
Studio_SeqMovement ( pstudiohdr , iSequence , 0 , 1.0 , poseParameter , ( * pVec ) , vecAngles ) ;
}
# endif
const char * GetSequenceName ( CStudioHdr * pstudiohdr , int iSequence )
{
if ( ! pstudiohdr | | iSequence < 0 | | iSequence > = pstudiohdr - > GetNumSeq ( ) )
{
if ( pstudiohdr )
{
Msg ( " Bad sequence in GetSequenceName() for model '%s'! \n " , pstudiohdr - > pszName ( ) ) ;
}
return " Unknown " ;
}
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( iSequence ) ;
return seqdesc . pszLabel ( ) ;
}
const char * GetSequenceActivityName ( CStudioHdr * pstudiohdr , int iSequence )
{
if ( ! pstudiohdr | | iSequence < 0 | | iSequence > = pstudiohdr - > GetNumSeq ( ) )
{
if ( pstudiohdr )
{
Msg ( " Bad sequence in GetSequenceActivityName() for model '%s'! \n " , pstudiohdr - > pszName ( ) ) ;
}
return " Unknown " ;
}
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( iSequence ) ;
return seqdesc . pszActivityName ( ) ;
}
int GetSequenceFlags ( CStudioHdr * pstudiohdr , int sequence )
{
if ( ! pstudiohdr | |
! pstudiohdr - > SequencesAvailable ( ) | |
sequence < 0 | |
sequence > = pstudiohdr - > GetNumSeq ( ) )
{
return 0 ;
}
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( sequence ) ;
return seqdesc . flags ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pstudiohdr -
// sequence -
// type -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool HasAnimationEventOfType ( CStudioHdr * pstudiohdr , int sequence , int type )
{
if ( ! pstudiohdr | | sequence > = pstudiohdr - > GetNumSeq ( ) )
return false ;
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( sequence ) ;
if ( ! & seqdesc )
return false ;
mstudioevent_t * pevent = GetEventIndexForSequence ( seqdesc ) ;
if ( ! pevent )
return false ;
if ( seqdesc . numevents = = 0 )
return false ;
int index ;
for ( index = 0 ; index < ( int ) seqdesc . numevents ; index + + )
{
if ( pevent [ index ] . event = = type )
{
return true ;
}
}
return false ;
}
int GetAnimationEvent ( CStudioHdr * pstudiohdr , int sequence , animevent_t * pNPCEvent , float flStart , float flEnd , int index )
{
if ( ! pstudiohdr | | sequence > = pstudiohdr - > GetNumSeq ( ) | | ! pNPCEvent )
return 0 ;
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( sequence ) ;
if ( seqdesc . numevents = = 0 | | index > = ( int ) seqdesc . numevents )
return 0 ;
// Msg( "flStart %f flEnd %f (%d) %s\n", flStart, flEnd, seqdesc.numevents, seqdesc.label );
mstudioevent_t * pevent = GetEventIndexForSequence ( seqdesc ) ;
for ( ; index < ( int ) seqdesc . numevents ; index + + )
{
// Don't send client-side events to the server AI
if ( pevent [ index ] . type & AE_TYPE_NEWEVENTSYSTEM )
{
if ( ! ( pevent [ index ] . type & AE_TYPE_SERVER ) )
continue ;
}
else if ( pevent [ index ] . event > = EVENT_CLIENT ) //Adrian - Support the old event system
continue ;
bool bOverlapEvent = false ;
if ( pevent [ index ] . cycle > = flStart & & pevent [ index ] . cycle < flEnd )
{
bOverlapEvent = true ;
}
// FIXME: doesn't work with animations being played in reverse
else if ( ( seqdesc . flags & STUDIO_LOOPING ) & & flEnd < flStart )
{
if ( pevent [ index ] . cycle > = flStart | | pevent [ index ] . cycle < flEnd )
{
bOverlapEvent = true ;
}
}
if ( bOverlapEvent )
{
pNPCEvent - > pSource = NULL ;
pNPCEvent - > cycle = pevent [ index ] . cycle ;
# if !defined( MAKEXVCD )
pNPCEvent - > eventtime = gpGlobals - > curtime ;
# else
pNPCEvent - > eventtime = 0.0f ;
# endif
pNPCEvent - > event = pevent [ index ] . event ;
pNPCEvent - > options = pevent [ index ] . pszOptions ( ) ;
pNPCEvent - > type = pevent [ index ] . type ;
return index + 1 ;
}
}
return 0 ;
}
int FindTransitionSequence ( CStudioHdr * pstudiohdr , int iCurrentSequence , int iGoalSequence , int * piDir )
{
if ( ! pstudiohdr )
return iGoalSequence ;
if ( ! pstudiohdr - > SequencesAvailable ( ) )
return iGoalSequence ;
if ( ( iCurrentSequence < 0 ) | | ( iCurrentSequence > = pstudiohdr - > GetNumSeq ( ) ) )
return iGoalSequence ;
if ( ( iGoalSequence < 0 ) | | ( iGoalSequence > = pstudiohdr - > GetNumSeq ( ) ) )
{
// asking for a bogus sequence. Punt.
Assert ( 0 ) ;
return iGoalSequence ;
}
// bail if we're going to or from a node 0
if ( pstudiohdr - > EntryNode ( iCurrentSequence ) = = 0 | | pstudiohdr - > EntryNode ( iGoalSequence ) = = 0 )
{
* piDir = 1 ;
return iGoalSequence ;
}
int iEndNode ;
// Msg( "from %d to %d: ", pEndNode->iEndNode, pGoalNode->iStartNode );
// check to see if we should be going forward or backward through the graph
if ( * piDir > 0 )
{
iEndNode = pstudiohdr - > ExitNode ( iCurrentSequence ) ;
}
else
{
iEndNode = pstudiohdr - > EntryNode ( iCurrentSequence ) ;
}
// if both sequences are on the same node, just go there
if ( iEndNode = = pstudiohdr - > EntryNode ( iGoalSequence ) )
{
* piDir = 1 ;
return iGoalSequence ;
}
int iInternNode = pstudiohdr - > GetTransition ( iEndNode , pstudiohdr - > EntryNode ( iGoalSequence ) ) ;
// if there is no transitionial node, just go to the goal sequence
if ( iInternNode = = 0 )
return iGoalSequence ;
int i ;
// look for someone going from the entry node to next node it should hit
// this may be the goal sequences node or an intermediate node
for ( i = 0 ; i < pstudiohdr - > GetNumSeq ( ) ; i + + )
{
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( i ) ;
if ( pstudiohdr - > EntryNode ( i ) = = iEndNode & & pstudiohdr - > ExitNode ( i ) = = iInternNode )
{
* piDir = 1 ;
return i ;
}
if ( seqdesc . nodeflags )
{
if ( pstudiohdr - > ExitNode ( i ) = = iEndNode & & pstudiohdr - > EntryNode ( i ) = = iInternNode )
{
* piDir = - 1 ;
return i ;
}
}
}
// this means that two parts of the node graph are not connected.
DevMsg ( 2 , " error in transition graph: %s to %s \n " , pstudiohdr - > pszNodeName ( iEndNode ) , pstudiohdr - > pszNodeName ( pstudiohdr - > EntryNode ( iGoalSequence ) ) ) ;
// Go ahead and jump to the goal sequence
return iGoalSequence ;
}
bool GotoSequence ( CStudioHdr * pstudiohdr , int iCurrentSequence , float flCurrentCycle , float flCurrentRate , int iGoalSequence , int & nNextSequence , float & flNextCycle , int & iNextDir )
{
if ( ! pstudiohdr )
return false ;
if ( ! pstudiohdr - > SequencesAvailable ( ) )
return false ;
if ( ( iCurrentSequence < 0 ) | | ( iCurrentSequence > = pstudiohdr - > GetNumSeq ( ) ) )
return false ;
if ( ( iGoalSequence < 0 ) | | ( iGoalSequence > = pstudiohdr - > GetNumSeq ( ) ) )
{
// asking for a bogus sequence. Punt.
Assert ( 0 ) ;
return false ;
}
// bail if we're going to or from a node 0
if ( pstudiohdr - > EntryNode ( iCurrentSequence ) = = 0 | | pstudiohdr - > EntryNode ( iGoalSequence ) = = 0 )
{
iNextDir = 1 ;
flNextCycle = 0.0 ;
nNextSequence = iGoalSequence ;
return true ;
}
int iEndNode = pstudiohdr - > ExitNode ( iCurrentSequence ) ;
// Msg( "from %d to %d: ", pEndNode->iEndNode, pGoalNode->iStartNode );
// if we're in a transition sequence
if ( pstudiohdr - > EntryNode ( iCurrentSequence ) ! = pstudiohdr - > ExitNode ( iCurrentSequence ) )
{
// are we done with it?
if ( flCurrentRate > 0.0 & & flCurrentCycle > = 0.999 )
{
iEndNode = pstudiohdr - > ExitNode ( iCurrentSequence ) ;
}
else if ( flCurrentRate < 0.0 & & flCurrentCycle < = 0.001 )
{
iEndNode = pstudiohdr - > EntryNode ( iCurrentSequence ) ;
}
else
{
// nope, exit
return false ;
}
}
// if both sequences are on the same node, just go there
if ( iEndNode = = pstudiohdr - > EntryNode ( iGoalSequence ) )
{
iNextDir = 1 ;
flNextCycle = 0.0 ;
nNextSequence = iGoalSequence ;
return true ;
}
int iInternNode = pstudiohdr - > GetTransition ( iEndNode , pstudiohdr - > EntryNode ( iGoalSequence ) ) ;
// if there is no transitionial node, just go to the goal sequence
if ( iInternNode = = 0 )
{
iNextDir = 1 ;
flNextCycle = 0.0 ;
nNextSequence = iGoalSequence ;
return true ;
}
int i ;
// look for someone going from the entry node to next node it should hit
// this may be the goal sequences node or an intermediate node
for ( i = 0 ; i < pstudiohdr - > GetNumSeq ( ) ; i + + )
{
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( i ) ;
if ( pstudiohdr - > EntryNode ( i ) = = iEndNode & & pstudiohdr - > ExitNode ( i ) = = iInternNode )
{
iNextDir = 1 ;
flNextCycle = 0.0 ;
nNextSequence = i ;
return true ;
}
if ( seqdesc . nodeflags )
{
if ( pstudiohdr - > ExitNode ( i ) = = iEndNode & & pstudiohdr - > EntryNode ( i ) = = iInternNode )
{
iNextDir = - 1 ;
flNextCycle = 0.999 ;
nNextSequence = i ;
return true ;
}
}
}
// this means that two parts of the node graph are not connected.
DevMsg ( 2 , " error in transition graph: %s to %s \n " , pstudiohdr - > pszNodeName ( iEndNode ) , pstudiohdr - > pszNodeName ( pstudiohdr - > EntryNode ( iGoalSequence ) ) ) ;
return false ;
}
void SetBodygroup ( CStudioHdr * pstudiohdr , int & body , int iGroup , int iValue )
{
if ( ! pstudiohdr )
return ;
if ( iGroup > = pstudiohdr - > numbodyparts ( ) )
return ;
mstudiobodyparts_t * pbodypart = pstudiohdr - > pBodypart ( iGroup ) ;
if ( iValue > = pbodypart - > nummodels )
return ;
int iCurrent = ( body / pbodypart - > base ) % pbodypart - > nummodels ;
body = ( body - ( iCurrent * pbodypart - > base ) + ( iValue * pbodypart - > base ) ) ;
}
int GetBodygroup ( CStudioHdr * pstudiohdr , int body , int iGroup )
{
if ( ! pstudiohdr )
return 0 ;
if ( iGroup > = pstudiohdr - > numbodyparts ( ) )
return 0 ;
mstudiobodyparts_t * pbodypart = pstudiohdr - > pBodypart ( iGroup ) ;
if ( pbodypart - > nummodels < = 1 )
return 0 ;
int iCurrent = ( body / pbodypart - > base ) % pbodypart - > nummodels ;
return iCurrent ;
}
const char * GetBodygroupName ( CStudioHdr * pstudiohdr , int iGroup )
{
if ( ! pstudiohdr )
return " " ;
if ( iGroup > = pstudiohdr - > numbodyparts ( ) )
return " " ;
mstudiobodyparts_t * pbodypart = pstudiohdr - > pBodypart ( iGroup ) ;
return pbodypart - > pszName ( ) ;
}
int FindBodygroupByName ( CStudioHdr * pstudiohdr , const char * name )
{
if ( ! pstudiohdr )
return - 1 ;
int group ;
for ( group = 0 ; group < pstudiohdr - > numbodyparts ( ) ; group + + )
{
mstudiobodyparts_t * pbodypart = pstudiohdr - > pBodypart ( group ) ;
if ( ! Q_strcasecmp ( name , pbodypart - > pszName ( ) ) )
{
return group ;
}
}
return - 1 ;
}
int GetBodygroupCount ( CStudioHdr * pstudiohdr , int iGroup )
{
if ( ! pstudiohdr )
return 0 ;
if ( iGroup > = pstudiohdr - > numbodyparts ( ) )
return 0 ;
mstudiobodyparts_t * pbodypart = pstudiohdr - > pBodypart ( iGroup ) ;
return pbodypart - > nummodels ;
}
int GetNumBodyGroups ( CStudioHdr * pstudiohdr )
{
if ( ! pstudiohdr )
return 0 ;
return pstudiohdr - > numbodyparts ( ) ;
}
int GetSequenceActivity ( CStudioHdr * pstudiohdr , int sequence , int * pweight )
{
if ( ! pstudiohdr | | ! pstudiohdr - > SequencesAvailable ( ) )
{
if ( pweight )
* pweight = 0 ;
return 0 ;
}
mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( sequence ) ;
if ( ! ( seqdesc . flags & STUDIO_ACTIVITY ) )
{
SetActivityForSequence ( pstudiohdr , sequence ) ;
}
if ( pweight )
* pweight = seqdesc . actweight ;
return seqdesc . activity ;
}
void GetAttachmentLocalSpace ( CStudioHdr * pstudiohdr , int attachIndex , matrix3x4_t & pLocalToWorld )
{
if ( attachIndex > = 0 )
{
const mstudioattachment_t & pAttachment = pstudiohdr - > pAttachment ( attachIndex ) ;
MatrixCopy ( pAttachment . local , pLocalToWorld ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pstudiohdr -
// *name -
// Output : int
//-----------------------------------------------------------------------------
int FindHitboxSetByName ( CStudioHdr * pstudiohdr , const char * name )
{
if ( ! pstudiohdr )
return - 1 ;
for ( int i = 0 ; i < pstudiohdr - > numhitboxsets ( ) ; i + + )
{
mstudiohitboxset_t * set = pstudiohdr - > pHitboxSet ( i ) ;
if ( ! set )
continue ;
if ( ! stricmp ( set - > pszName ( ) , name ) )
return i ;
}
return - 1 ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pstudiohdr -
// setnumber -
// Output : char const
//-----------------------------------------------------------------------------
const char * GetHitboxSetName ( CStudioHdr * pstudiohdr , int setnumber )
{
if ( ! pstudiohdr )
return " " ;
mstudiohitboxset_t * set = pstudiohdr - > pHitboxSet ( setnumber ) ;
if ( ! set )
return " " ;
return set - > pszName ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pstudiohdr -
// Output : int
//-----------------------------------------------------------------------------
int GetHitboxSetCount ( CStudioHdr * pstudiohdr )
{
if ( ! pstudiohdr )
return 0 ;
return pstudiohdr - > numhitboxsets ( ) ;
}