You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
74 lines
2.1 KiB
74 lines
2.1 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Base combat character with no AI
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// $Log: $
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef NPC_BULLSQUID_H
|
||
|
#define NPC_BULLSQUID_H
|
||
|
|
||
|
#include "ai_basenpc.h"
|
||
|
|
||
|
|
||
|
class CNPC_Bullsquid : public CAI_BaseNPC
|
||
|
{
|
||
|
DECLARE_CLASS( CNPC_Bullsquid, CAI_BaseNPC );
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
Class_T Classify( void );
|
||
|
|
||
|
void IdleSound( void );
|
||
|
void PainSound( const CTakeDamageInfo &info );
|
||
|
void AlertSound( void );
|
||
|
void DeathSound( const CTakeDamageInfo &info );
|
||
|
void AttackSound( void );
|
||
|
void GrowlSound( void );
|
||
|
|
||
|
float MaxYawSpeed ( void );
|
||
|
|
||
|
void HandleAnimEvent( animevent_t *pEvent );
|
||
|
|
||
|
int RangeAttack1Conditions( float flDot, float flDist );
|
||
|
int MeleeAttack1Conditions( float flDot, float flDist );
|
||
|
int MeleeAttack2Conditions( float flDot, float flDist );
|
||
|
|
||
|
bool FValidateHintType ( CAI_Hint *pHint );
|
||
|
void RemoveIgnoredConditions( void );
|
||
|
Disposition_t IRelationType( CBaseEntity *pTarget );
|
||
|
int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo );
|
||
|
|
||
|
int GetSoundInterests ( void );
|
||
|
void RunAI ( void );
|
||
|
virtual void OnListened ( void );
|
||
|
|
||
|
int SelectSchedule( void );
|
||
|
bool FInViewCone ( Vector pOrigin );
|
||
|
|
||
|
void StartTask ( const Task_t *pTask );
|
||
|
void RunTask ( const Task_t *pTask );
|
||
|
|
||
|
NPC_STATE SelectIdealState ( void );
|
||
|
|
||
|
DEFINE_CUSTOM_AI;
|
||
|
|
||
|
private:
|
||
|
|
||
|
bool m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time.
|
||
|
float m_flLastHurtTime;// we keep track of this, because if something hurts a squid, it will forget about its love of headcrabs for a while.
|
||
|
float m_flNextSpitTime;// last time the bullsquid used the spit attack.
|
||
|
int m_nSquidSpitSprite;
|
||
|
float m_flHungryTime;// set this is a future time to stop the monster from eating for a while.
|
||
|
|
||
|
float m_nextSquidSoundTime;
|
||
|
};
|
||
|
#endif // NPC_BULLSQUID_H
|