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502 lines
14 KiB
502 lines
14 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "AI_Criteria.h"
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#include "ai_speech.h"
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#include <KeyValues.h>
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#include "engine/IEngineSound.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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AI_CriteriaSet::AI_CriteriaSet() : m_Lookup( 0, 0, CritEntry_t::LessFunc )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : src -
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//-----------------------------------------------------------------------------
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AI_CriteriaSet::AI_CriteriaSet( const AI_CriteriaSet& src ) : m_Lookup( 0, 0, CritEntry_t::LessFunc )
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{
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// Use fast Copy CUtlRBTree CopyFrom. WARNING: It only handles POD.
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m_Lookup.CopyFrom( src.m_Lookup );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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AI_CriteriaSet::~AI_CriteriaSet()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *criteria -
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// "" -
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// 1.0f -
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//-----------------------------------------------------------------------------
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void AI_CriteriaSet::AppendCriteria( const char *criteria, const char *value /*= ""*/, float weight /*= 1.0f*/ )
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{
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// Note: value pointer may come from an entry inside m_Lookup!
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// that value string must be copied out before any modification
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// to the m_Lookup struct which could make the pointer invalid
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int idx = FindCriterionIndex( criteria );
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if ( idx == -1 )
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{
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CritEntry_t entry;
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entry.criterianame = criteria;
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MEM_ALLOC_CREDIT();
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entry.SetValue(value);
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entry.weight = weight;
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m_Lookup.Insert( entry );
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}
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else
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{
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CritEntry_t *entry = &m_Lookup[ idx ];
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entry->SetValue( value );
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entry->weight = weight;
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}
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}
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//-----------------------------------------------------------------------------
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// Removes criteria in a set
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//-----------------------------------------------------------------------------
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void AI_CriteriaSet::RemoveCriteria( const char *criteria )
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{
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int idx = FindCriterionIndex( criteria );
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if ( idx == -1 )
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return;
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m_Lookup.RemoveAt( idx );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int AI_CriteriaSet::GetCount() const
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{
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return m_Lookup.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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// Output : int
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//-----------------------------------------------------------------------------
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int AI_CriteriaSet::FindCriterionIndex( const char *name ) const
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{
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CritEntry_t search;
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search.criterianame = name;
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int idx = m_Lookup.Find( search );
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if ( idx == m_Lookup.InvalidIndex() )
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return -1;
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return idx;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : index -
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// Output : char const
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//-----------------------------------------------------------------------------
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const char *AI_CriteriaSet::GetName( int index ) const
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{
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static char namebuf[ 128 ];
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if ( index < 0 || index >= (int)m_Lookup.Count() )
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return "";
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const CritEntry_t *entry = &m_Lookup[ index ];
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Q_strncpy( namebuf, entry->criterianame.String(), sizeof( namebuf ) );
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return namebuf;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : index -
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// Output : char const
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//-----------------------------------------------------------------------------
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const char *AI_CriteriaSet::GetValue( int index ) const
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{
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if ( index < 0 || index >= (int)m_Lookup.Count() )
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return "";
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const CritEntry_t *entry = &m_Lookup[ index ];
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return entry->value ? entry->value : "";
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : index -
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// Output : float
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//-----------------------------------------------------------------------------
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float AI_CriteriaSet::GetWeight( int index ) const
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{
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if ( index < 0 || index >= (int)m_Lookup.Count() )
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return 1.0f;
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const CritEntry_t *entry = &m_Lookup[ index ];
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return entry->weight;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void AI_CriteriaSet::Describe()
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{
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for ( short i = m_Lookup.FirstInorder(); i != m_Lookup.InvalidIndex(); i = m_Lookup.NextInorder( i ) )
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{
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CritEntry_t *entry = &m_Lookup[ i ];
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if ( entry->weight != 1.0f )
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{
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DevMsg( " %20s = '%s' (weight %f)\n", entry->criterianame.String(), entry->value ? entry->value : "", entry->weight );
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}
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else
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{
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DevMsg( " %20s = '%s'\n", entry->criterianame.String(), entry->value ? entry->value : "" );
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}
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}
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}
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BEGIN_SIMPLE_DATADESC( AI_ResponseParams )
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DEFINE_FIELD( flags, FIELD_SHORT ),
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DEFINE_FIELD( odds, FIELD_SHORT ),
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DEFINE_FIELD( soundlevel, FIELD_CHARACTER ),
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DEFINE_FIELD( delay, FIELD_INTEGER ), // These are compressed down to two float16s, so treat as an INT for saverestore
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DEFINE_FIELD( respeakdelay, FIELD_INTEGER ), //
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END_DATADESC()
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BEGIN_SIMPLE_DATADESC( AI_Response )
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DEFINE_FIELD( m_Type, FIELD_CHARACTER ),
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DEFINE_ARRAY( m_szResponseName, FIELD_CHARACTER, AI_Response::MAX_RESPONSE_NAME ),
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DEFINE_ARRAY( m_szMatchingRule, FIELD_CHARACTER, AI_Response::MAX_RULE_NAME ),
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// DEFINE_FIELD( m_pCriteria, FIELD_??? ), // Don't need to save this probably
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DEFINE_EMBEDDED( m_Params ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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AI_Response::AI_Response()
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{
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m_Type = RESPONSE_NONE;
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m_szResponseName[0] = 0;
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m_szMatchingRule[0] = 0;
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m_pCriteria = NULL;
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m_bApplyContextToWorld = false;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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AI_Response::AI_Response( const AI_Response &from )
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{
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m_pCriteria = NULL;
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*this = from;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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AI_Response::~AI_Response()
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{
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delete m_pCriteria;
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m_pCriteria = NULL;
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}
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//-----------------------------------------------------------------------------
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AI_Response &AI_Response::operator=( const AI_Response &from )
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{
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Assert( (void*)(&m_Type) == (void*)this );
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if (this == &from)
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return *this;
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m_Type = from.m_Type;
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V_strcpy_safe( m_szResponseName, from.m_szResponseName );
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V_strcpy_safe( m_szMatchingRule, from.m_szMatchingRule );
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delete m_pCriteria;
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m_pCriteria = NULL;
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// Copy criteria.
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if (from.m_pCriteria)
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m_pCriteria = new AI_CriteriaSet(*from.m_pCriteria);
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m_Params = from.m_Params;
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m_szContext = from.m_szContext;
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m_bApplyContextToWorld = from.m_bApplyContextToWorld;
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return *this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *response -
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// *criteria -
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//-----------------------------------------------------------------------------
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void AI_Response::Init( ResponseType_t type, const char *responseName, const AI_CriteriaSet& criteria,
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const AI_ResponseParams& responseparams, const char *ruleName, const char *applyContext,
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bool bApplyContextToWorld )
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{
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m_Type = type;
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V_strcpy_safe( m_szResponseName, responseName );
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V_strcpy_safe( m_szMatchingRule, ruleName ? ruleName : "NULL" );
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// Copy underlying criteria
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Assert( !m_pCriteria );
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m_pCriteria = new AI_CriteriaSet( criteria );
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m_Params = responseparams;
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m_szContext = applyContext;
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m_bApplyContextToWorld = bApplyContextToWorld;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void AI_Response::Describe()
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{
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if ( m_pCriteria )
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{
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DevMsg( "Search criteria:\n" );
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m_pCriteria->Describe();
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}
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if ( m_szMatchingRule[ 0 ] )
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DevMsg( "Matched rule '%s', ", m_szMatchingRule );
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if ( m_szContext.Length() )
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DevMsg( "Contexts to set '%s' on %s, ", m_szContext.Get(), m_bApplyContextToWorld ? "world" : "speaker" );
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DevMsg( "response %s = '%s'\n", DescribeResponse( (ResponseType_t)m_Type ), m_szResponseName );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char * AI_Response::GetNamePtr() const
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{
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return m_szResponseName;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char * AI_Response::GetResponsePtr() const
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{
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return m_szResponseName;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : type -
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// Output : char const
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//-----------------------------------------------------------------------------
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const char *AI_Response::DescribeResponse( ResponseType_t type )
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{
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if ( (int)type < 0 || (int)type >= NUM_RESPONSES )
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{
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Assert( 0 );
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return "???AI_Response bogus index";
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}
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switch( type )
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{
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case RESPONSE_NONE: return "RESPONSE_NONE";
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case RESPONSE_SPEAK: return "RESPONSE_SPEAK";
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case RESPONSE_SENTENCE: return "RESPONSE_SENTENCE";
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case RESPONSE_SCENE: return "RESPONSE_SCENE";
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case RESPONSE_RESPONSE: return "RESPONSE_RESPONSE";
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case RESPONSE_PRINT: return "RESPONSE_PRINT";
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}
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Assert( 0 );
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return "RESPONSE_NONE";
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : const AI_CriteriaSet
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//-----------------------------------------------------------------------------
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const AI_CriteriaSet *AI_Response::GetCriteria()
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{
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return m_pCriteria;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void AI_Response::Release()
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{
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delete this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : soundlevel_t
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//-----------------------------------------------------------------------------
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soundlevel_t AI_Response::GetSoundLevel() const
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{
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if ( m_Params.flags & AI_ResponseParams::RG_SOUNDLEVEL )
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{
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return (soundlevel_t)m_Params.soundlevel;
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}
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return SNDLVL_TALKING;
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}
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float AI_Response::GetRespeakDelay( void ) const
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{
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if ( m_Params.flags & AI_ResponseParams::RG_RESPEAKDELAY )
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{
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interval_t temp;
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m_Params.respeakdelay.ToInterval( temp );
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return RandomInterval( temp );
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}
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return 0.0f;
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}
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float AI_Response::GetWeaponDelay( void ) const
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{
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if ( m_Params.flags & AI_ResponseParams::RG_WEAPONDELAY )
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{
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interval_t temp;
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m_Params.weapondelay.ToInterval( temp );
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return RandomInterval( temp );
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}
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return 0.0f;
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}
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bool AI_Response::GetSpeakOnce( void ) const
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{
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if ( m_Params.flags & AI_ResponseParams::RG_SPEAKONCE )
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{
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return true;
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}
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return false;
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}
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bool AI_Response::ShouldntUseScene( void ) const
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{
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return ( m_Params.flags & AI_ResponseParams::RG_DONT_USE_SCENE ) != 0;
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}
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bool AI_Response::ShouldBreakOnNonIdle( void ) const
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{
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return ( m_Params.flags & AI_ResponseParams::RG_STOP_ON_NONIDLE ) != 0;
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}
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int AI_Response::GetOdds( void ) const
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{
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if ( m_Params.flags & AI_ResponseParams::RG_ODDS )
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{
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return m_Params.odds;
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}
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return 100;
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}
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float AI_Response::GetDelay() const
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{
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if ( m_Params.flags & AI_ResponseParams::RG_DELAYAFTERSPEAK )
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{
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interval_t temp;
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m_Params.delay.ToInterval( temp );
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return RandomInterval( temp );
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}
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return 0.0f;
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}
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float AI_Response::GetPreDelay() const
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{
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if ( m_Params.flags & AI_ResponseParams::RG_DELAYBEFORESPEAK )
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{
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interval_t temp;
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m_Params.predelay.ToInterval( temp );
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return RandomInterval( temp );
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}
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return 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets context string
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// Output : void
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//-----------------------------------------------------------------------------
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void AI_Response::SetContext( const char *context )
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{
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m_szContext = context;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *raw -
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// *key -
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// keylen -
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// *value -
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// valuelen -
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// *duration -
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// Output : static bool
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//-----------------------------------------------------------------------------
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const char *SplitContext( const char *raw, char *key, int keylen, char *value, int valuelen, float *duration )
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{
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char *colon1 = Q_strstr( raw, ":" );
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if ( !colon1 )
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{
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DevMsg( "SplitContext: warning, ignoring context '%s', missing colon separator!\n", raw );
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*key = *value = 0;
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return NULL;
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}
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int len = colon1 - raw;
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Q_strncpy( key, raw, MIN( len + 1, keylen ) );
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key[ MIN( len, keylen - 1 ) ] = 0;
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bool last = false;
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char *end = Q_strstr( colon1 + 1, "," );
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if ( !end )
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{
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int remaining = Q_strlen( colon1 + 1 );
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end = colon1 + 1 + remaining;
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last = true;
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}
|
||
|
|
||
|
char *colon2 = Q_strstr( colon1 + 1, ":" );
|
||
|
if ( colon2 && ( colon2 < end ) )
|
||
|
{
|
||
|
if ( duration )
|
||
|
*duration = atof( colon2 + 1 );
|
||
|
|
||
|
len = MIN( colon2 - ( colon1 + 1 ), valuelen - 1 );
|
||
|
Q_strncpy( value, colon1 + 1, len + 1 );
|
||
|
value[ len ] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( duration )
|
||
|
*duration = 0.0;
|
||
|
|
||
|
len = MIN( end - ( colon1 + 1 ), valuelen - 1 );
|
||
|
Q_strncpy( value, colon1 + 1, len + 1 );
|
||
|
value[ len ] = 0;
|
||
|
}
|
||
|
|
||
|
return last ? NULL : end + 1;
|
||
|
}
|