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173 lines
4.1 KiB
173 lines
4.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_gamerules.h"
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#include "merasmus_dancer.h"
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#include "animation.h"
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//-----------------------------------------------------------------------------
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#include "tf_fx.h"
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//-----------------------------------------------------------------------------
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#define POOF_SOUND "Halloween.Merasmus_Hiding_Explode"
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//-----------------------------------------------------------------------------
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LINK_ENTITY_TO_CLASS( merasmus_dancer, CMerasmusDancer );
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IMPLEMENT_SERVERCLASS_ST( CMerasmusDancer, DT_MerasmusDancer )
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END_SEND_TABLE()
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//-----------------------------------------------------------------------------
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#define MERASMUS_MODEL_NAME "models/bots/merasmus/merasmus.mdl"
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//-----------------------------------------------------------------------------
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CMerasmusDancer::CMerasmusDancer()
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: m_bEmitParticleEffect( false )
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{
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}
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//-----------------------------------------------------------------------------
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CMerasmusDancer::~CMerasmusDancer()
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{
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}
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//-----------------------------------------------------------------------------
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void CMerasmusDancer::Spawn()
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{
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Precache();
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m_DieCountdownTimer.Invalidate();
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BaseClass::Spawn();
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SetModel( MERASMUS_MODEL_NAME );
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UseClientSideAnimation();
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SetThink( &CMerasmusDancer::DanceThink );
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SetNextThink( gpGlobals->curtime );
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m_bEmitParticleEffect = true;
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}
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//-----------------------------------------------------------------------------
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void CMerasmusDancer::PlaySequence( const char *pSeqName )
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{
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int iAnimSequence = LookupSequence( pSeqName ); // dance animation
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if ( iAnimSequence )
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{
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SetSequence( iAnimSequence );
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SetPlaybackRate( 1.0f );
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SetCycle( 0 );
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ResetSequenceInfo();
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HideStaff();
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}
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}
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//-----------------------------------------------------------------------------
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void CMerasmusDancer::PlayActivity( int iActivity )
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{
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int iAnimSequence = ::SelectWeightedSequence( GetModelPtr(), iActivity, GetSequence() );
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if ( iAnimSequence )
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{
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SetSequence( iAnimSequence );
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SetPlaybackRate( 1.0f );
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SetCycle( 0 );
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ResetSequenceInfo();
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HideStaff();
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}
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}
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//-----------------------------------------------------------------------------
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void CMerasmusDancer::HideStaff()
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{
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int nStaffBodyGroup = FindBodygroupByName( "staff" );
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SetBodygroup( nStaffBodyGroup, 2 );
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}
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//-----------------------------------------------------------------------------
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void CMerasmusDancer::Dance()
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{
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PlaySequence( "taunt06" );
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}
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//-----------------------------------------------------------------------------
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void CMerasmusDancer::Vanish()
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{
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m_bEmitParticleEffect = true;
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m_DieCountdownTimer.Start( 0.0f );
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}
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//-----------------------------------------------------------------------------
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void CMerasmusDancer::BlastOff()
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{
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m_bEmitParticleEffect = true;
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m_DieCountdownTimer.Start( 0.3f );
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PlayActivity( ACT_FLY );
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}
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//-----------------------------------------------------------------------------
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void CMerasmusDancer::Precache()
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{
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BaseClass::Precache();
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int model = PrecacheModel( MERASMUS_MODEL_NAME );
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PrecacheGibsForModel( model );
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PrecacheParticleSystem( "merasmus_tp" ); // puff effect
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PrecacheScriptSound( POOF_SOUND );
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// We deliberately allow late precaches here.
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bool bAllowPrecache = CBaseAnimating::IsPrecacheAllowed();
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CBaseAnimating::SetAllowPrecache( bAllowPrecache );
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}
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//-----------------------------------------------------------------------------
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bool CMerasmusDancer::ShouldDelete() const
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{
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return m_DieCountdownTimer.HasStarted() && m_DieCountdownTimer.IsElapsed();
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}
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//-----------------------------------------------------------------------------
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void CMerasmusDancer::DanceThink()
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{
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// Emit the initial effect here, rather than in Spawn(), since GetAbsOrigin() and GetAbsAngles() don't return useful values then.
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if ( m_bEmitParticleEffect )
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{
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DispatchParticleEffect( "merasmus_tp", GetAbsOrigin(), GetAbsAngles() );
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m_bEmitParticleEffect = false;
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EmitSound( POOF_SOUND );
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}
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if ( ShouldDelete() )
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{
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EmitSound( POOF_SOUND );
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UTIL_Remove( this );
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return;
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}
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SetNextThink( gpGlobals->curtime );
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}
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