You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
314 lines
8.3 KiB
314 lines
8.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
// halloween_boss_base.cpp
|
||
|
// Shared code for the Halloween Bosses
|
||
|
// Michael Booth, October 2011
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_gamerules.h"
|
||
|
#include "halloween_base_boss.h"
|
||
|
#include "tf_gamestats.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------------------------------
|
||
|
CHalloweenBaseBoss::CHalloweenBaseBoss()
|
||
|
{
|
||
|
m_wasSpawnedByCheats = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------------------------------
|
||
|
CHalloweenBaseBoss::~CHalloweenBaseBoss()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------------------------------
|
||
|
void CHalloweenBaseBoss::Spawn( void )
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
|
||
|
ConVarRef sv_cheats( "sv_cheats" );
|
||
|
if ( sv_cheats.IsValid() && sv_cheats.GetBool() )
|
||
|
{
|
||
|
// remember we spawned with a cheat command
|
||
|
m_wasSpawnedByCheats = true;
|
||
|
}
|
||
|
|
||
|
m_damagePerSecond = 0.0f;
|
||
|
m_maxDamagePerSecond = 0.0f;
|
||
|
|
||
|
if ( TFGameRules() )
|
||
|
{
|
||
|
TFGameRules()->AddActiveBoss( this );
|
||
|
}
|
||
|
|
||
|
// track how many players were playing when boss spawned
|
||
|
CUtlVector< CTFPlayer * > playerVector;
|
||
|
CollectPlayers( &playerVector, TF_TEAM_RED );
|
||
|
CollectPlayers( &playerVector, TF_TEAM_BLUE, false, APPEND_PLAYERS );
|
||
|
|
||
|
// status
|
||
|
CTF_GameStats.Event_HalloweenBossEvent( GetBossType(), GetLevel(), HALLOWEEN_EVENT_BOSS_SPAWN, playerVector.Count(), 0.0f );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------------------------------
|
||
|
void CHalloweenBaseBoss::Update( void )
|
||
|
{
|
||
|
BaseClass::Update();
|
||
|
|
||
|
UpdateDamagePerSecond();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------------------------------
|
||
|
void CHalloweenBaseBoss::UpdateOnRemove()
|
||
|
{
|
||
|
if ( TFGameRules() )
|
||
|
{
|
||
|
TFGameRules()->RemoveActiveBoss( this );
|
||
|
}
|
||
|
|
||
|
BaseClass::UpdateOnRemove();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------------------------------
|
||
|
int CHalloweenBaseBoss::OnTakeDamage( const CTakeDamageInfo &info )
|
||
|
{
|
||
|
if ( info.GetDamage() && ( info.GetAttacker() != this ) )
|
||
|
{
|
||
|
CTFPlayer *pAttacker = ToTFPlayer( info.GetAttacker() );
|
||
|
|
||
|
if ( pAttacker && info.GetWeapon() )
|
||
|
{
|
||
|
CTFWeaponBase *pWeapon = dynamic_cast<CTFWeaponBase *>( info.GetWeapon() );
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
pWeapon->ApplyOnHitAttributes( this, pAttacker, info );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return BaseClass::OnTakeDamage( info );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------------------------------
|
||
|
int CHalloweenBaseBoss::OnTakeDamage_Alive( const CTakeDamageInfo &rawInfo )
|
||
|
{
|
||
|
CTakeDamageInfo info = rawInfo;
|
||
|
|
||
|
if ( info.GetAttacker() && info.GetAttacker()->GetTeamNumber() == GetTeamNumber() )
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
if ( TFGameRules()->RoundHasBeenWon() )
|
||
|
{
|
||
|
info.SetDamage( 0.0f );
|
||
|
}
|
||
|
|
||
|
if ( info.GetDamageType() & DMG_CRITICAL )
|
||
|
{
|
||
|
// do the critical damage increase
|
||
|
info.SetDamage( info.GetDamage() * GetCritInjuryMultiplier() );
|
||
|
}
|
||
|
|
||
|
// keep a list of everyone who hurt me, and when
|
||
|
CTFPlayer *playerAttacker = ToTFPlayer( info.GetAttacker() );
|
||
|
if ( playerAttacker )
|
||
|
{
|
||
|
CTFWeaponBase *attackerWeapon = assert_cast< CTFWeaponBase * >( info.GetWeapon() );
|
||
|
bool isMeleeAttack = attackerWeapon && attackerWeapon->IsMeleeWeapon();
|
||
|
|
||
|
RememberAttacker( playerAttacker, isMeleeAttack, info.GetDamage() );
|
||
|
|
||
|
for( int i=0; i<playerAttacker->m_Shared.GetNumHealers(); ++i )
|
||
|
{
|
||
|
CTFPlayer *medic = ToTFPlayer( playerAttacker->m_Shared.GetHealerByIndex( i ) );
|
||
|
if ( medic )
|
||
|
{
|
||
|
// medics healing my attacker are also considered attackers
|
||
|
// they do zero damage to keep DPS calculations sane
|
||
|
RememberAttacker( medic, isMeleeAttack, 0.0f );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// fire event for client combat text, beep, etc.
|
||
|
IGameEvent *event = gameeventmanager->CreateEvent( "npc_hurt" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "entindex", entindex() );
|
||
|
event->SetInt( "health", MAX( 0, GetHealth() ) );
|
||
|
event->SetInt( "damageamount", info.GetDamage() );
|
||
|
event->SetBool( "crit", ( info.GetDamageType() & DMG_CRITICAL ) ? true : false );
|
||
|
event->SetInt( "boss", GetBossType() );
|
||
|
|
||
|
CTFPlayer *attackerPlayer = ToTFPlayer( info.GetAttacker() );
|
||
|
if ( attackerPlayer )
|
||
|
{
|
||
|
event->SetInt( "attacker_player", attackerPlayer->GetUserID() );
|
||
|
|
||
|
if ( attackerPlayer->GetActiveTFWeapon() )
|
||
|
{
|
||
|
event->SetInt( "weaponid", attackerPlayer->GetActiveTFWeapon()->GetWeaponID() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
event->SetInt( "weaponid", 0 );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// hurt by world
|
||
|
event->SetInt( "attacker_player", 0 );
|
||
|
event->SetInt( "weaponid", 0 );
|
||
|
}
|
||
|
|
||
|
gameeventmanager->FireEvent( event );
|
||
|
}
|
||
|
|
||
|
return BaseClass::OnTakeDamage_Alive( info );
|
||
|
}
|
||
|
|
||
|
void CHalloweenBaseBoss::Event_Killed( const CTakeDamageInfo &info )
|
||
|
{
|
||
|
const CUtlVector< AttackerInfo > &attackerVector = GetAttackerVector();
|
||
|
for( int i=0; i<attackerVector.Count(); ++i )
|
||
|
{
|
||
|
if ( attackerVector[i].m_attacker != NULL )
|
||
|
{
|
||
|
IGameEvent *pEvent = gameeventmanager->CreateEvent( "halloween_boss_killed" );
|
||
|
if ( pEvent )
|
||
|
{
|
||
|
pEvent->SetInt( "boss", GetBossType() );
|
||
|
pEvent->SetInt( "killer", attackerVector[i].m_attacker->GetUserID() );
|
||
|
gameeventmanager->FireEvent( pEvent, true );
|
||
|
}
|
||
|
|
||
|
// Shoot a huge soul at players that have damaged the boss
|
||
|
TFGameRules()->DropHalloweenSoulPack( 25, EyePosition(), attackerVector[i].m_attacker, TEAM_SPECTATOR );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BaseClass::Event_Killed( info );
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CHalloweenBaseBoss::RememberAttacker( CTFPlayer *playerAttacker, bool wasMeleeHit, float damage )
|
||
|
{
|
||
|
// record the damage for dps calculations
|
||
|
DamageRateInfo info;
|
||
|
info.m_damage = damage;
|
||
|
info.m_timestamp = gpGlobals->curtime;
|
||
|
m_damageVector.AddToTail( info );
|
||
|
|
||
|
int i;
|
||
|
|
||
|
// has this player hurt me before
|
||
|
for( i=0; i<m_attackerVector.Count(); ++i )
|
||
|
{
|
||
|
if ( m_attackerVector[i].m_attacker && m_attackerVector[i].m_attacker->entindex() == playerAttacker->entindex() )
|
||
|
{
|
||
|
// this player is hurting me again
|
||
|
m_attackerVector[i].m_timestamp = gpGlobals->curtime;
|
||
|
m_attackerVector[i].m_wasLastHitFromMeleeWeapon = wasMeleeHit;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// new attacker
|
||
|
AttackerInfo attackerInfo;
|
||
|
|
||
|
attackerInfo.m_attacker = playerAttacker;
|
||
|
attackerInfo.m_timestamp = gpGlobals->curtime;
|
||
|
attackerInfo.m_wasLastHitFromMeleeWeapon = wasMeleeHit;
|
||
|
|
||
|
m_attackerVector.AddToTail( attackerInfo );
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CHalloweenBaseBoss::UpdateDamagePerSecond( void )
|
||
|
{
|
||
|
const float windowDuration = 5.0f;
|
||
|
int i;
|
||
|
|
||
|
m_damagePerSecond = 0.0f;
|
||
|
|
||
|
for( i=0; i<m_damageVector.Count(); ++i )
|
||
|
{
|
||
|
float age = gpGlobals->curtime - m_damageVector[i].m_timestamp;
|
||
|
|
||
|
if ( age > windowDuration )
|
||
|
{
|
||
|
// too old
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
m_damagePerSecond += m_damageVector[i].m_damage;
|
||
|
}
|
||
|
|
||
|
m_damagePerSecond /= windowDuration;
|
||
|
|
||
|
if ( m_damagePerSecond > m_maxDamagePerSecond )
|
||
|
{
|
||
|
m_maxDamagePerSecond = m_damagePerSecond;
|
||
|
}
|
||
|
|
||
|
// if ( m_damagePerSecond > 0.0001f )
|
||
|
// {
|
||
|
// DevMsg( "%3.2f: dps = %3.2f\n", gpGlobals->curtime, m_damagePerSecond );
|
||
|
// }
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CHalloweenBaseBoss::Break( void )
|
||
|
{
|
||
|
CPVSFilter filter( GetAbsOrigin() );
|
||
|
UserMessageBegin( filter, "BreakModel" );
|
||
|
WRITE_SHORT( GetModelIndex() );
|
||
|
WRITE_VEC3COORD( GetAbsOrigin() );
|
||
|
WRITE_ANGLES( GetAbsAngles() );
|
||
|
WRITE_SHORT( m_nSkin );
|
||
|
MessageEnd();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
/*static*/ CHalloweenBaseBoss* CHalloweenBaseBoss::SpawnBossAtPos( HalloweenBossType bossType, const Vector& vSpawnPos, int nTeam /*= TF_TEAM_HALLOWEEN*/, CBaseEntity* pOwner /*= NULL*/ )
|
||
|
{
|
||
|
const char* pszBossType = NULL;
|
||
|
switch ( bossType )
|
||
|
{
|
||
|
case HALLOWEEN_BOSS_HHH:
|
||
|
pszBossType = "headless_hatman";
|
||
|
break;
|
||
|
case HALLOWEEN_BOSS_MONOCULUS:
|
||
|
pszBossType = "eyeball_boss";
|
||
|
break;
|
||
|
case HALLOWEEN_BOSS_MERASMUS:
|
||
|
pszBossType = "merasmus";
|
||
|
break;
|
||
|
default:
|
||
|
AssertMsg( 0, "Invalid Halloween Boss Type" );
|
||
|
}
|
||
|
|
||
|
CHalloweenBaseBoss *pBoss = NULL;
|
||
|
if ( pszBossType )
|
||
|
{
|
||
|
pBoss = dynamic_cast< CHalloweenBaseBoss * >( CreateEntityByName( pszBossType ) );
|
||
|
if ( pBoss )
|
||
|
{
|
||
|
pBoss->SetAbsOrigin( vSpawnPos + Vector( 0, 0, 10.0f ) );
|
||
|
pBoss->ChangeTeam( nTeam );
|
||
|
pBoss->SetOwnerEntity( pOwner );
|
||
|
|
||
|
DispatchSpawn( pBoss );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return pBoss;
|
||
|
}
|