Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// halloween_boss_base.cpp
// Shared code for the Halloween Bosses
// Michael Booth, October 2011
#include "cbase.h"
#include "tf_player.h"
#include "tf_gamerules.h"
#include "halloween_base_boss.h"
#include "tf_gamestats.h"
//-----------------------------------------------------------------------------------------------------
CHalloweenBaseBoss::CHalloweenBaseBoss()
{
m_wasSpawnedByCheats = false;
}
//-----------------------------------------------------------------------------------------------------
CHalloweenBaseBoss::~CHalloweenBaseBoss()
{
}
//-----------------------------------------------------------------------------------------------------
void CHalloweenBaseBoss::Spawn( void )
{
BaseClass::Spawn();
ConVarRef sv_cheats( "sv_cheats" );
if ( sv_cheats.IsValid() && sv_cheats.GetBool() )
{
// remember we spawned with a cheat command
m_wasSpawnedByCheats = true;
}
m_damagePerSecond = 0.0f;
m_maxDamagePerSecond = 0.0f;
if ( TFGameRules() )
{
TFGameRules()->AddActiveBoss( this );
}
// track how many players were playing when boss spawned
CUtlVector< CTFPlayer * > playerVector;
CollectPlayers( &playerVector, TF_TEAM_RED );
CollectPlayers( &playerVector, TF_TEAM_BLUE, false, APPEND_PLAYERS );
// status
CTF_GameStats.Event_HalloweenBossEvent( GetBossType(), GetLevel(), HALLOWEEN_EVENT_BOSS_SPAWN, playerVector.Count(), 0.0f );
}
//-----------------------------------------------------------------------------------------------------
void CHalloweenBaseBoss::Update( void )
{
BaseClass::Update();
UpdateDamagePerSecond();
}
//-----------------------------------------------------------------------------------------------------
void CHalloweenBaseBoss::UpdateOnRemove()
{
if ( TFGameRules() )
{
TFGameRules()->RemoveActiveBoss( this );
}
BaseClass::UpdateOnRemove();
}
//-----------------------------------------------------------------------------------------------------
int CHalloweenBaseBoss::OnTakeDamage( const CTakeDamageInfo &info )
{
if ( info.GetDamage() && ( info.GetAttacker() != this ) )
{
CTFPlayer *pAttacker = ToTFPlayer( info.GetAttacker() );
if ( pAttacker && info.GetWeapon() )
{
CTFWeaponBase *pWeapon = dynamic_cast<CTFWeaponBase *>( info.GetWeapon() );
if ( pWeapon )
{
pWeapon->ApplyOnHitAttributes( this, pAttacker, info );
}
}
}
return BaseClass::OnTakeDamage( info );
}
//-----------------------------------------------------------------------------------------------------
int CHalloweenBaseBoss::OnTakeDamage_Alive( const CTakeDamageInfo &rawInfo )
{
CTakeDamageInfo info = rawInfo;
if ( info.GetAttacker() && info.GetAttacker()->GetTeamNumber() == GetTeamNumber() )
{
return 0;
}
if ( TFGameRules()->RoundHasBeenWon() )
{
info.SetDamage( 0.0f );
}
if ( info.GetDamageType() & DMG_CRITICAL )
{
// do the critical damage increase
info.SetDamage( info.GetDamage() * GetCritInjuryMultiplier() );
}
// keep a list of everyone who hurt me, and when
CTFPlayer *playerAttacker = ToTFPlayer( info.GetAttacker() );
if ( playerAttacker )
{
CTFWeaponBase *attackerWeapon = assert_cast< CTFWeaponBase * >( info.GetWeapon() );
bool isMeleeAttack = attackerWeapon && attackerWeapon->IsMeleeWeapon();
RememberAttacker( playerAttacker, isMeleeAttack, info.GetDamage() );
for( int i=0; i<playerAttacker->m_Shared.GetNumHealers(); ++i )
{
CTFPlayer *medic = ToTFPlayer( playerAttacker->m_Shared.GetHealerByIndex( i ) );
if ( medic )
{
// medics healing my attacker are also considered attackers
// they do zero damage to keep DPS calculations sane
RememberAttacker( medic, isMeleeAttack, 0.0f );
}
}
}
// fire event for client combat text, beep, etc.
IGameEvent *event = gameeventmanager->CreateEvent( "npc_hurt" );
if ( event )
{
event->SetInt( "entindex", entindex() );
event->SetInt( "health", MAX( 0, GetHealth() ) );
event->SetInt( "damageamount", info.GetDamage() );
event->SetBool( "crit", ( info.GetDamageType() & DMG_CRITICAL ) ? true : false );
event->SetInt( "boss", GetBossType() );
CTFPlayer *attackerPlayer = ToTFPlayer( info.GetAttacker() );
if ( attackerPlayer )
{
event->SetInt( "attacker_player", attackerPlayer->GetUserID() );
if ( attackerPlayer->GetActiveTFWeapon() )
{
event->SetInt( "weaponid", attackerPlayer->GetActiveTFWeapon()->GetWeaponID() );
}
else
{
event->SetInt( "weaponid", 0 );
}
}
else
{
// hurt by world
event->SetInt( "attacker_player", 0 );
event->SetInt( "weaponid", 0 );
}
gameeventmanager->FireEvent( event );
}
return BaseClass::OnTakeDamage_Alive( info );
}
void CHalloweenBaseBoss::Event_Killed( const CTakeDamageInfo &info )
{
const CUtlVector< AttackerInfo > &attackerVector = GetAttackerVector();
for( int i=0; i<attackerVector.Count(); ++i )
{
if ( attackerVector[i].m_attacker != NULL )
{
IGameEvent *pEvent = gameeventmanager->CreateEvent( "halloween_boss_killed" );
if ( pEvent )
{
pEvent->SetInt( "boss", GetBossType() );
pEvent->SetInt( "killer", attackerVector[i].m_attacker->GetUserID() );
gameeventmanager->FireEvent( pEvent, true );
}
// Shoot a huge soul at players that have damaged the boss
TFGameRules()->DropHalloweenSoulPack( 25, EyePosition(), attackerVector[i].m_attacker, TEAM_SPECTATOR );
}
}
BaseClass::Event_Killed( info );
}
//---------------------------------------------------------------------------------------------
void CHalloweenBaseBoss::RememberAttacker( CTFPlayer *playerAttacker, bool wasMeleeHit, float damage )
{
// record the damage for dps calculations
DamageRateInfo info;
info.m_damage = damage;
info.m_timestamp = gpGlobals->curtime;
m_damageVector.AddToTail( info );
int i;
// has this player hurt me before
for( i=0; i<m_attackerVector.Count(); ++i )
{
if ( m_attackerVector[i].m_attacker && m_attackerVector[i].m_attacker->entindex() == playerAttacker->entindex() )
{
// this player is hurting me again
m_attackerVector[i].m_timestamp = gpGlobals->curtime;
m_attackerVector[i].m_wasLastHitFromMeleeWeapon = wasMeleeHit;
return;
}
}
// new attacker
AttackerInfo attackerInfo;
attackerInfo.m_attacker = playerAttacker;
attackerInfo.m_timestamp = gpGlobals->curtime;
attackerInfo.m_wasLastHitFromMeleeWeapon = wasMeleeHit;
m_attackerVector.AddToTail( attackerInfo );
}
//---------------------------------------------------------------------------------------------
void CHalloweenBaseBoss::UpdateDamagePerSecond( void )
{
const float windowDuration = 5.0f;
int i;
m_damagePerSecond = 0.0f;
for( i=0; i<m_damageVector.Count(); ++i )
{
float age = gpGlobals->curtime - m_damageVector[i].m_timestamp;
if ( age > windowDuration )
{
// too old
continue;
}
m_damagePerSecond += m_damageVector[i].m_damage;
}
m_damagePerSecond /= windowDuration;
if ( m_damagePerSecond > m_maxDamagePerSecond )
{
m_maxDamagePerSecond = m_damagePerSecond;
}
// if ( m_damagePerSecond > 0.0001f )
// {
// DevMsg( "%3.2f: dps = %3.2f\n", gpGlobals->curtime, m_damagePerSecond );
// }
}
//---------------------------------------------------------------------------------------------
void CHalloweenBaseBoss::Break( void )
{
CPVSFilter filter( GetAbsOrigin() );
UserMessageBegin( filter, "BreakModel" );
WRITE_SHORT( GetModelIndex() );
WRITE_VEC3COORD( GetAbsOrigin() );
WRITE_ANGLES( GetAbsAngles() );
WRITE_SHORT( m_nSkin );
MessageEnd();
}
//---------------------------------------------------------------------------------------------
/*static*/ CHalloweenBaseBoss* CHalloweenBaseBoss::SpawnBossAtPos( HalloweenBossType bossType, const Vector& vSpawnPos, int nTeam /*= TF_TEAM_HALLOWEEN*/, CBaseEntity* pOwner /*= NULL*/ )
{
const char* pszBossType = NULL;
switch ( bossType )
{
case HALLOWEEN_BOSS_HHH:
pszBossType = "headless_hatman";
break;
case HALLOWEEN_BOSS_MONOCULUS:
pszBossType = "eyeball_boss";
break;
case HALLOWEEN_BOSS_MERASMUS:
pszBossType = "merasmus";
break;
default:
AssertMsg( 0, "Invalid Halloween Boss Type" );
}
CHalloweenBaseBoss *pBoss = NULL;
if ( pszBossType )
{
pBoss = dynamic_cast< CHalloweenBaseBoss * >( CreateEntityByName( pszBossType ) );
if ( pBoss )
{
pBoss->SetAbsOrigin( vSpawnPos + Vector( 0, 0, 10.0f ) );
pBoss->ChangeTeam( nTeam );
pBoss->SetOwnerEntity( pOwner );
DispatchSpawn( pBoss );
}
}
return pBoss;
}