Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( CLIENTMODE_COMMANDER_H )
#define CLIENTMODE_COMMANDER_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_tfbase.h"
#include <vgui/Cursor.h>
#include "hud_minimap.h"
#include <vgui_controls/Panel.h>
class IMaterial;
class CCommanderViewportPanel;
class Vector;
class CCommanderOverlayPanel;
namespace vgui
{
class Panel;
class AnimationController;
}
class CClientModeCommander : public ClientModeTFBase, public IMinimapClient
{
DECLARE_CLASS( CClientModeCommander, ClientModeTFBase );
// IClientMode overrides.
public:
CClientModeCommander();
virtual ~CClientModeCommander();
virtual void Init( void );
virtual void Enable();
virtual void Disable();
virtual void Update();
virtual void Layout();
virtual bool ShouldDrawFog( void );
virtual void OverrideView( CViewSetup *pSetup );
virtual void CreateMove( float flInputSampleTime, CUserCmd *cmd );
virtual void LevelInit( const char *newmap );
virtual void LevelShutdown( void );
virtual bool ShouldDrawEntity(C_BaseEntity *pEnt);
virtual bool ShouldDrawDetailObjects( );
virtual bool ShouldDrawLocalPlayer( C_BasePlayer *pPlayer );
virtual bool ShouldDrawViewModel( void );
virtual bool ShouldDrawCrosshair( void );
virtual bool ShouldDrawParticles( );
virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height );
virtual void PreRender( CViewSetup *pSetup );
virtual void PostRenderWorld();
virtual void PostRender( void );
virtual vgui::Panel *GetViewport();
virtual vgui::AnimationController *GetViewportAnimationController() { return NULL; }
// Input
virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
// Makes the mouse sit over a particular world location
void MoveMouse( Vector& worldPos );
// Inherited from IMinimapClient
virtual void MinimapClicked( const Vector& clickWorldPos );
CCommanderOverlayPanel *GetCommanderOverlayPanel( void );
virtual vgui::Panel *GetMinimapParent( void );
private:
float GetScaledSlueSpeed( void );
void ResetCommand( CUserCmd *cmd );
float Commander_ResampleMove( float in );
void IsometricMove( CUserCmd *cmd );
float GetHeightForMap( float zoom );
// Fills in ortho parameters (and near/far Z) in pSetup for how the commander mode renders the world.
bool GetOrthoParameters(CViewSetup *pSetup);
CCommanderViewportPanel *GetCommanderViewport();
private:
ConVar* m_pClear;
ConVar* m_pSkyBox;
float m_fOldClear;
float m_fOldSkybox;
int m_LastMouseX;
int m_LastMouseY;
float m_ScaledMouseSpeed;
float m_ScaledSlueSpeed;
float m_Log_BaseEto2; // scales logarithms from base E to base 2.
};
//-----------------------------------------------------------------------------
// The panel responsible for rendering the 3D view in orthographic mode
//-----------------------------------------------------------------------------
class CCommanderViewportPanel : public CBaseViewport
{
typedef CBaseViewport BaseClass;
// Panel overrides.
public:
CCommanderViewportPanel( void );
virtual ~CCommanderViewportPanel( void );
void Enable( void );
void Disable( void );
void SetCommanderView( CClientModeCommander *commander );
void MinimapClicked( const Vector& clickWorldPos );
CCommanderOverlayPanel *GetCommanderOverlayPanel( void );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
gHUD.InitColors( pScheme );
}
private:
CCommanderOverlayPanel *m_pOverlayPanel;
CClientModeCommander *m_pCommanderView;
vgui::HCursor m_CursorCommander;
vgui::HCursor m_CursorRightMouseMove;
};
IClientMode *ClientModeCommander();
#endif // CLIENTMODE_COMMANDER_H