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71 lines
1.8 KiB
71 lines
1.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// MainFrm.h : interface of the CMainFrame class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_MAINFRM_H__66B5DA3F_6D29_46CA_81AA_4A27A938BD44__INCLUDED_)
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#define AFX_MAINFRM_H__66B5DA3F_6D29_46CA_81AA_4A27A938BD44__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CMainFrame : public CFrameWnd
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{
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protected: // create from serialization only
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CMainFrame();
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DECLARE_DYNCREATE(CMainFrame)
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CSplitterWnd m_wndSplitter;
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMainFrame)
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public:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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protected:
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virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CMainFrame();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected: // control bar embedded members
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CStatusBar m_wndStatusBar;
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CToolBar m_wndToolBar;
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// Generated message map functions
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protected:
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//{{AFX_MSG(CMainFrame)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MAINFRM_H__66B5DA3F_6D29_46CA_81AA_4A27A938BD44__INCLUDED_)
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