Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef IMAGEFORMAT_H
#define IMAGEFORMAT_H
#ifdef _WIN32
#pragma once
#endif
#include <stdio.h>
enum NormalDecodeMode_t
{
NORMAL_DECODE_NONE = 0
};
// Forward declaration
#ifdef _WIN32
typedef enum _D3DFORMAT D3DFORMAT;
#endif
//-----------------------------------------------------------------------------
// The various image format types
//-----------------------------------------------------------------------------
// don't bitch that inline functions aren't used!!!!
#pragma warning(disable : 4514)
enum ImageFormat
{
IMAGE_FORMAT_UNKNOWN = -1,
IMAGE_FORMAT_RGBA8888 = 0,
IMAGE_FORMAT_ABGR8888,
IMAGE_FORMAT_RGB888,
IMAGE_FORMAT_BGR888,
IMAGE_FORMAT_RGB565,
IMAGE_FORMAT_I8,
IMAGE_FORMAT_IA88,
IMAGE_FORMAT_P8,
IMAGE_FORMAT_A8,
IMAGE_FORMAT_RGB888_BLUESCREEN,
IMAGE_FORMAT_BGR888_BLUESCREEN,
IMAGE_FORMAT_ARGB8888,
IMAGE_FORMAT_BGRA8888,
IMAGE_FORMAT_DXT1,
IMAGE_FORMAT_DXT3,
IMAGE_FORMAT_DXT5,
IMAGE_FORMAT_BGRX8888,
IMAGE_FORMAT_BGR565,
IMAGE_FORMAT_BGRX5551,
IMAGE_FORMAT_BGRA4444,
IMAGE_FORMAT_DXT1_ONEBITALPHA,
IMAGE_FORMAT_BGRA5551,
IMAGE_FORMAT_UV88,
IMAGE_FORMAT_UVWQ8888,
IMAGE_FORMAT_RGBA16161616F,
IMAGE_FORMAT_RGBA16161616,
IMAGE_FORMAT_UVLX8888,
IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point
IMAGE_FORMAT_RGB323232F,
IMAGE_FORMAT_RGBA32323232F,
// Depth-stencil texture formats for shadow depth mapping
IMAGE_FORMAT_NV_DST16, //
IMAGE_FORMAT_NV_DST24, //
IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture
IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping
IMAGE_FORMAT_ATI_DST16, //
IMAGE_FORMAT_ATI_DST24, //
IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory
// Compressed normal map formats
IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format
IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format
#if defined( _X360 )
// Depth-stencil texture formats
IMAGE_FORMAT_X360_DST16,
IMAGE_FORMAT_X360_DST24,
IMAGE_FORMAT_X360_DST24F,
// supporting these specific formats as non-tiled for procedural cpu access
IMAGE_FORMAT_LINEAR_BGRX8888,
IMAGE_FORMAT_LINEAR_RGBA8888,
IMAGE_FORMAT_LINEAR_ABGR8888,
IMAGE_FORMAT_LINEAR_ARGB8888,
IMAGE_FORMAT_LINEAR_BGRA8888,
IMAGE_FORMAT_LINEAR_RGB888,
IMAGE_FORMAT_LINEAR_BGR888,
IMAGE_FORMAT_LINEAR_BGRX5551,
IMAGE_FORMAT_LINEAR_I8,
IMAGE_FORMAT_LINEAR_RGBA16161616,
IMAGE_FORMAT_LE_BGRX8888,
IMAGE_FORMAT_LE_BGRA8888,
#endif
IMAGE_FORMAT_DXT1_RUNTIME,
IMAGE_FORMAT_DXT5_RUNTIME,
NUM_IMAGE_FORMATS
};
#if defined( POSIX ) || defined( DX_TO_GL_ABSTRACTION )
typedef enum _D3DFORMAT
{
D3DFMT_INDEX16,
D3DFMT_D16,
D3DFMT_D24S8,
D3DFMT_A8R8G8B8,
D3DFMT_A4R4G4B4,
D3DFMT_X8R8G8B8,
D3DFMT_R5G6R5,
D3DFMT_X1R5G5B5,
D3DFMT_A1R5G5B5,
D3DFMT_L8,
D3DFMT_A8L8,
D3DFMT_A,
D3DFMT_DXT1,
D3DFMT_DXT3,
D3DFMT_DXT5,
D3DFMT_V8U8,
D3DFMT_Q8W8V8U8,
D3DFMT_X8L8V8U8,
D3DFMT_A16B16G16R16F,
D3DFMT_A16B16G16R16,
D3DFMT_R32F,
D3DFMT_A32B32G32R32F,
D3DFMT_R8G8B8,
D3DFMT_D24X4S4,
D3DFMT_A8,
D3DFMT_R5G6B5,
D3DFMT_D15S1,
D3DFMT_D24X8,
D3DFMT_VERTEXDATA,
D3DFMT_INDEX32,
// adding fake D3D format names for the vendor specific ones (eases debugging/logging)
// NV shadow depth tex
D3DFMT_NV_INTZ = 0x5a544e49, // MAKEFOURCC('I','N','T','Z')
D3DFMT_NV_RAWZ = 0x5a574152, // MAKEFOURCC('R','A','W','Z')
// NV null tex
D3DFMT_NV_NULL = 0x4c4c554e, // MAKEFOURCC('N','U','L','L')
// ATI shadow depth tex
D3DFMT_ATI_D16 = 0x36314644, // MAKEFOURCC('D','F','1','6')
D3DFMT_ATI_D24S8 = 0x34324644, // MAKEFOURCC('D','F','2','4')
// ATI 1N and 2N compressed tex
D3DFMT_ATI_2N = 0x32495441, // MAKEFOURCC('A', 'T', 'I', '2')
D3DFMT_ATI_1N = 0x31495441, // MAKEFOURCC('A', 'T', 'I', '1')
D3DFMT_UNKNOWN
} D3DFORMAT;
#endif
//-----------------------------------------------------------------------------
// Color structures
//-----------------------------------------------------------------------------
struct BGRA8888_t;
struct BGRX8888_t;
struct RGBA8888_t;
struct RGB888_t;
struct BGR888_t;
struct BGR565_t;
struct BGRA5551_t;
struct BGRA4444_t;
struct RGBX5551_t;
struct BGRA8888_t
{
unsigned char b; // change the order of names to change the
unsigned char g; // order of the output ARGB or BGRA, etc...
unsigned char r; // Last one is MSB, 1st is LSB.
unsigned char a;
inline BGRA8888_t& operator=( const BGRA8888_t& in )
{
*( unsigned int * )this = *( unsigned int * )&in;
return *this;
}
};
struct BGRX8888_t
{
unsigned char b; // change the order of names to change the
unsigned char g; // order of the output ARGB or BGRA, etc...
unsigned char r; // Last one is MSB, 1st is LSB.
unsigned char x;
inline BGRX8888_t& operator=( const BGRX8888_t& in )
{
*( unsigned int * )this = *( unsigned int * ) &in;
return *this;
}
};
struct RGBA8888_t
{
unsigned char r; // change the order of names to change the
unsigned char g; // order of the output ARGB or BGRA, etc...
unsigned char b; // Last one is MSB, 1st is LSB.
unsigned char a;
inline RGBA8888_t& operator=( const BGRA8888_t& in );
inline RGBA8888_t& operator=( const RGB888_t& in );
inline RGBA8888_t& operator=( const BGRX8888_t& in );
};
struct RGB888_t
{
unsigned char r;
unsigned char g;
unsigned char b;
inline RGB888_t& operator=( const BGRA8888_t& in )
{
r = in.r;
g = in.g;
b = in.b;
return *this;
}
inline bool operator==( const RGB888_t& in ) const
{
return ( r == in.r ) && ( g == in.g ) && ( b == in.b );
}
inline bool operator!=( const RGB888_t& in ) const
{
return ( r != in.r ) || ( g != in.g ) || ( b != in.b );
}
};
struct BGR888_t
{
unsigned char b;
unsigned char g;
unsigned char r;
inline BGR888_t& operator=( const BGRA8888_t& in )
{
r = in.r;
g = in.g;
b = in.b;
return *this;
}
};
// 360 uses this structure for x86 dxt decoding
#if defined( _X360 )
#pragma bitfield_order( push, lsb_to_msb )
#endif
struct BGR565_t
{
unsigned short b : 5; // order of names changes
unsigned short g : 6; // byte order of output to 32 bit
unsigned short r : 5;
inline BGR565_t& operator=( const BGRA8888_t& in )
{
r = in.r >> 3;
g = in.g >> 2;
b = in.b >> 3;
return *this;
}
inline BGR565_t &Set( int red, int green, int blue )
{
r = red >> 3;
g = green >> 2;
b = blue >> 3;
return *this;
}
};
#if defined( _X360 )
#pragma bitfield_order( pop )
#endif
struct BGRA5551_t
{
unsigned short b : 5; // order of names changes
unsigned short g : 5; // byte order of output to 32 bit
unsigned short r : 5;
unsigned short a : 1;
inline BGRA5551_t& operator=( const BGRA8888_t& in )
{
r = in.r >> 3;
g = in.g >> 3;
b = in.b >> 3;
a = in.a >> 7;
return *this;
}
};
struct BGRA4444_t
{
unsigned short b : 4; // order of names changes
unsigned short g : 4; // byte order of output to 32 bit
unsigned short r : 4;
unsigned short a : 4;
inline BGRA4444_t& operator=( const BGRA8888_t& in )
{
r = in.r >> 4;
g = in.g >> 4;
b = in.b >> 4;
a = in.a >> 4;
return *this;
}
};
struct RGBX5551_t
{
unsigned short r : 5;
unsigned short g : 5;
unsigned short b : 5;
unsigned short x : 1;
inline RGBX5551_t& operator=( const BGRA8888_t& in )
{
r = in.r >> 3;
g = in.g >> 3;
b = in.b >> 3;
return *this;
}
};
//-----------------------------------------------------------------------------
// Conversion assignments
//-----------------------------------------------------------------------------
RGBA8888_t& RGBA8888_t::operator=( const BGRA8888_t& in )
{
r = in.r;
g = in.g;
b = in.b;
a = in.a;
return *this;
}
RGBA8888_t& RGBA8888_t::operator=( const RGB888_t& in )
{
r = in.r;
g = in.g;
b = in.b;
a = 0xFF;
return *this;
}
RGBA8888_t& RGBA8888_t::operator=( const BGRX8888_t& in )
{
r = in.r;
g = in.g;
b = in.b;
a = 0xFF;
return *this;
}
//-----------------------------------------------------------------------------
// some important constants
//-----------------------------------------------------------------------------
#define ARTWORK_GAMMA ( 2.2f )
#define IMAGE_MAX_DIM ( 2048 )
//-----------------------------------------------------------------------------
// information about each image format
//-----------------------------------------------------------------------------
struct ImageFormatInfo_t
{
const char* m_pName;
int m_NumBytes;
int m_NumRedBits;
int m_NumGreeBits;
int m_NumBlueBits;
int m_NumAlphaBits;
bool m_IsCompressed;
};
//-----------------------------------------------------------------------------
// Various methods related to pixelmaps and color formats
//-----------------------------------------------------------------------------
namespace ImageLoader
{
bool GetInfo( const char *fileName, int *width, int *height, enum ImageFormat *imageFormat, float *sourceGamma );
int GetMemRequired( int width, int height, int depth, ImageFormat imageFormat, bool mipmap );
int GetMipMapLevelByteOffset( int width, int height, enum ImageFormat imageFormat, int skipMipLevels );
void GetMipMapLevelDimensions( int *width, int *height, int skipMipLevels );
int GetNumMipMapLevels( int width, int height, int depth = 1 );
bool Load( unsigned char *imageData, const char *fileName, int width, int height, enum ImageFormat imageFormat, float targetGamma, bool mipmap );
bool Load( unsigned char *imageData, FILE *fp, int width, int height,
enum ImageFormat imageFormat, float targetGamma, bool mipmap );
// convert from any image format to any other image format.
// return false if the conversion cannot be performed.
// Strides denote the number of bytes per each line,
// by default assumes width * # of bytes per pixel
bool ConvertImageFormat( const unsigned char *src, enum ImageFormat srcImageFormat,
unsigned char *dst, enum ImageFormat dstImageFormat,
int width, int height, int srcStride = 0, int dstStride = 0 );
// must be used in conjunction with ConvertImageFormat() to pre-swap and post-swap
void PreConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 );
void PostConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 );
void ByteSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 );
bool IsFormatValidForConversion( ImageFormat fmt );
//-----------------------------------------------------------------------------
// convert back and forth from D3D format to ImageFormat, regardless of
// whether it's supported or not
//-----------------------------------------------------------------------------
ImageFormat D3DFormatToImageFormat( D3DFORMAT format );
D3DFORMAT ImageFormatToD3DFormat( ImageFormat format );
// Flags for ResampleRGBA8888
enum
{
RESAMPLE_NORMALMAP = 0x1,
RESAMPLE_ALPHATEST = 0x2,
RESAMPLE_NICE_FILTER = 0x4,
RESAMPLE_CLAMPS = 0x8,
RESAMPLE_CLAMPT = 0x10,
RESAMPLE_CLAMPU = 0x20,
};
struct ResampleInfo_t
{
ResampleInfo_t() : m_nFlags(0), m_flAlphaThreshhold(0.4f), m_flAlphaHiFreqThreshhold(0.4f), m_nSrcDepth(1), m_nDestDepth(1)
{
m_flColorScale[0] = 1.0f, m_flColorScale[1] = 1.0f, m_flColorScale[2] = 1.0f, m_flColorScale[3] = 1.0f;
m_flColorGoal[0] = 0.0f, m_flColorGoal[1] = 0.0f, m_flColorGoal[2] = 0.0f, m_flColorGoal[3] = 0.0f;
}
unsigned char *m_pSrc;
unsigned char *m_pDest;
int m_nSrcWidth;
int m_nSrcHeight;
int m_nSrcDepth;
int m_nDestWidth;
int m_nDestHeight;
int m_nDestDepth;
float m_flSrcGamma;
float m_flDestGamma;
float m_flColorScale[4]; // Color scale factors RGBA
float m_flColorGoal[4]; // Color goal values RGBA DestColor = ColorGoal + scale * (SrcColor - ColorGoal)
float m_flAlphaThreshhold;
float m_flAlphaHiFreqThreshhold;
int m_nFlags;
};
bool ResampleRGBA8888( const ResampleInfo_t &info );
bool ResampleRGBA16161616( const ResampleInfo_t &info );
bool ResampleRGB323232F( const ResampleInfo_t &info );
void ConvertNormalMapRGBA8888ToDUDVMapUVLX8888( const unsigned char *src, int width, int height,
unsigned char *dst_ );
void ConvertNormalMapRGBA8888ToDUDVMapUVWQ8888( const unsigned char *src, int width, int height,
unsigned char *dst_ );
void ConvertNormalMapRGBA8888ToDUDVMapUV88( const unsigned char *src, int width, int height,
unsigned char *dst_ );
void ConvertIA88ImageToNormalMapRGBA8888( const unsigned char *src, int width,
int height, unsigned char *dst,
float bumpScale );
void NormalizeNormalMapRGBA8888( unsigned char *src, int numTexels );
//-----------------------------------------------------------------------------
// Gamma correction
//-----------------------------------------------------------------------------
void GammaCorrectRGBA8888( unsigned char *src, unsigned char* dst,
int width, int height, int depth, float srcGamma, float dstGamma );
//-----------------------------------------------------------------------------
// Makes a gamma table
//-----------------------------------------------------------------------------
void ConstructGammaTable( unsigned char* pTable, float srcGamma, float dstGamma );
//-----------------------------------------------------------------------------
// Gamma corrects using a previously constructed gamma table
//-----------------------------------------------------------------------------
void GammaCorrectRGBA8888( unsigned char* pSrc, unsigned char* pDst,
int width, int height, int depth, unsigned char* pGammaTable );
//-----------------------------------------------------------------------------
// Generates a number of mipmap levels
//-----------------------------------------------------------------------------
void GenerateMipmapLevels( unsigned char* pSrc, unsigned char* pDst, int width,
int height, int depth, ImageFormat imageFormat, float srcGamma, float dstGamma,
int numLevels = 0 );
// Low quality mipmap generation, but way faster.
void GenerateMipmapLevelsLQ( unsigned char* pSrc, unsigned char* pDst, int width, int height,
ImageFormat imageFormat, int numLevels );
//-----------------------------------------------------------------------------
// operations on square images (src and dst can be the same)
//-----------------------------------------------------------------------------
bool RotateImageLeft( const unsigned char *src, unsigned char *dst,
int widthHeight, ImageFormat imageFormat );
bool RotateImage180( const unsigned char *src, unsigned char *dst,
int widthHeight, ImageFormat imageFormat );
bool FlipImageVertically( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 );
bool FlipImageHorizontally( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 );
bool SwapAxes( unsigned char *src,
int widthHeight, ImageFormat imageFormat );
//-----------------------------------------------------------------------------
// Returns info about each image format
//-----------------------------------------------------------------------------
ImageFormatInfo_t const& ImageFormatInfo( ImageFormat fmt );
//-----------------------------------------------------------------------------
// Gets the name of the image format
//-----------------------------------------------------------------------------
inline char const* GetName( ImageFormat fmt )
{
return ImageFormatInfo(fmt).m_pName;
}
//-----------------------------------------------------------------------------
// Gets the size of the image format in bytes
//-----------------------------------------------------------------------------
inline int SizeInBytes( ImageFormat fmt )
{
return ImageFormatInfo(fmt).m_NumBytes;
}
//-----------------------------------------------------------------------------
// Does the image format support transparency?
//-----------------------------------------------------------------------------
inline bool IsTransparent( ImageFormat fmt )
{
return ImageFormatInfo(fmt).m_NumAlphaBits > 0;
}
//-----------------------------------------------------------------------------
// Is the image format compressed?
//-----------------------------------------------------------------------------
inline bool IsCompressed( ImageFormat fmt )
{
return ImageFormatInfo(fmt).m_IsCompressed;
}
//-----------------------------------------------------------------------------
// Is any channel > 8 bits?
//-----------------------------------------------------------------------------
inline bool HasChannelLargerThan8Bits( ImageFormat fmt )
{
ImageFormatInfo_t info = ImageFormatInfo(fmt);
return ( info.m_NumRedBits > 8 || info.m_NumGreeBits > 8 || info.m_NumBlueBits > 8 || info.m_NumAlphaBits > 8 );
}
inline bool IsRuntimeCompressed( ImageFormat fmt )
{
return ( fmt == IMAGE_FORMAT_DXT1_RUNTIME ) || ( fmt == IMAGE_FORMAT_DXT5_RUNTIME );
}
} // end namespace ImageLoader
#endif // IMAGEFORMAT_H