Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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164 lines
4.2 KiB

5 years ago
echo off
setlocal
rem look for prevention of building zips
if /i .%4.==.-nobuild. set no_build=yes
if /i .%4.==.-nobuild. shift /4
if /i .%3.==.-nobuild. set no_build=yes
if /i .%3.==.-nobuild. shift /3
if /i .%2.==.-nobuild. set no_build=yes
if /i .%2.==.-nobuild. shift /2
if /i .%1.==.-nobuild. set no_build=yes
if /i .%1.==.-nobuild. shift /1
rem look for prevention of copying binaries up to the xbox
if /i .%3.==.-nocopy. set no_copy=yes
if /i .%3.==.-nocopy. shift /3
if /i .%2.==.-nocopy. set no_copy=yes
if /i .%2.==.-nocopy. shift /2
if /i .%1.==.-nocopy. set no_copy=yes
if /i .%1.==.-nocopy. shift /1
rem look for stuff that prevents dependencies from being built
if /i .%2.==.-nodep. set no_dependency=yes
if /i .%2.==.-nodep. shift /2
if /i .%1.==.-nodep. set no_dependency=yes
if /i .%1.==.-nodep. shift /1
rem Deal with all of the different configs
if /i .%1.==.-all. set do_platform=yes
if /i .%1.==.-all. set do_hl2=yes
if /i .%1.==.-all. set do_episodic=yes
if /i .%1.==.-all. set do_ep2=yes
if /i .%1.==.-all. set do_tf=yes
if /i .%1.==.-all. set do_portal=yes
if /i .%1.==.-episodic. set do_episodic=yes
if /i .%1.==.-ep2. set do_ep2=yes
if /i .%1.==.-tf. set do_tf=yes
if /i .%1.==.-portal. set do_portal=yes
if /i .%1.==.-hl2. set do_hl2=yes
if /i .%1.==.-platform. set do_platform=yes
rem skip these if no dependencies should be built
if .%no_dependency%.==.yes. goto START
if /i .%1.==.-ep2. set do_episodic=yes
if /i .%1.==.-ep2. set do_hl2=yes
if /i .%1.==.-episodic. set do_hl2=yes
if /i .%1.==.-tf. set do_hl2=yes
if /i .%1.==.-portal. set do_hl2=yes
set do_platform=yes
:START
pushd.
cd %VPROJECT%\..
set XBCP="%XEDK%\bin\win32\xbcp.exe"
set ZIPDIR=%TEMP%\xzips
if not exist %ZIPDIR% mkdir %ZIPDIR%
:PLATFORM
if not .%do_platform%.==.yes. goto HL2
REM
REM PLATFORM
REM
echo Builing platform zip...
pushd.
cd platform
if not exist %ZIPDIR%\platform mkdir %ZIPDIR%\platform
if .%no_build%.==.yes. goto PLATFORMCOPY
if exist %ZIPDIR%\platform\zip0.360.zip del %ZIPDIR%\platform\zip0.360.zip
makegamedata -q -z %ZIPDIR%\platform\zip0.360.zip
:PLATFORMCOPY
if not .%no_copy%.==.yes. %XBCP% /Y %ZIPDIR%\platform\zip0.360.zip xe:\valve\platform\zip0.360.zip
popd.
:HL2
if not .%do_hl2%.==.yes. goto EPISODIC
REM
REM HL2
REM
echo Builing hl2 zip...
pushd.
cd hl2
if not exist %ZIPDIR%\hl2 mkdir %ZIPDIR%\hl2
if .%no_build%.==.yes. goto HL2COPY
if exist %ZIPDIR%\hl2\zip0.360.zip del %ZIPDIR%\hl2\zip0.360.zip
makegamedata -q -z %ZIPDIR%\hl2\zip0.360.zip
:HL2COPY
if not .%no_copy%.==.yes. %XBCP% /Y %ZIPDIR%\hl2\zip0.360.zip xe:\valve\hl2\zip0.360.zip
popd.
:EPISODIC
if not .%do_episodic%.==.yes. goto EP2
REM
REM EPISODIC
REM
echo Builing episodic zip...
pushd.
cd episodic
if not exist %ZIPDIR%\episodic mkdir %ZIPDIR%\episodic
if .%no_build%.==.yes. goto EPISODICCOPY
if exist %ZIPDIR%\episodic\zip0.360.zip del %ZIPDIR%\episodic\zip0.360.zip
makegamedata -q -z %ZIPDIR%\episodic\zip0.360.zip
:EPISODICCOPY
if not .%no_copy%.==.yes. %XBCP% /Y %ZIPDIR%\episodic\zip0.360.zip xe:\valve\episodic\zip0.360.zip
popd.
:EP2
if not .%do_ep2%.==.yes. goto TF
REM
REM EP2
REM
echo Builing ep2 zip...
pushd.
cd ep2
if not exist %ZIPDIR%\ep2 mkdir %ZIPDIR%\ep2
if .%no_build%.==.yes. goto EP2COPY
if exist %ZIPDIR%\ep2\zip0.360.zip del %ZIPDIR%\ep2\zip0.360.zip
makegamedata -q -z %ZIPDIR%\ep2\zip0.360.zip
:EP2COPY
if not .%no_copy%.==.yes. %XBCP% /Y %ZIPDIR%\ep2\zip0.360.zip xe:\valve\ep2\zip0.360.zip
popd.
:TF
if not .%do_tf%.==.yes. goto PORTAL
REM
REM TF
REM
echo Builing tf2 zip...
pushd.
cd tf
if not exist %ZIPDIR%\tf mkdir %ZIPDIR%\tf
if .%no_build%.==.yes. goto TFCOPY
if exist %ZIPDIR%\tf\zip0.360.zip del %ZIPDIR%\tf\zip0.360.zip
makegamedata -q -z %ZIPDIR%\tf\zip0.360.zip
:TFCOPY
if not .%no_copy%.==.yes. %XBCP% /Y %ZIPDIR%\tf\zip0.360.zip xe:\valve\tf\zip0.360.zip
popd.
:PORTAL
if not .%do_portal%.==.yes. goto END
REM
REM PORTAL
REM
echo Builing portal zip...
pushd.
cd portal
if not exist %ZIPDIR%\portal mkdir %ZIPDIR%\portal
if .%no_build%.==.yes. goto PORTALCOPY
if exist %ZIPDIR%\portal\zip0.360.zip del %ZIPDIR%\portal\zip0.360.zip
makegamedata -q -z %ZIPDIR%\portal\zip0.360.zip
:PORTALCOPY
if not .%no_copy%.==.yes. %XBCP% /Y %ZIPDIR%\portal\zip0.360.zip xe:\valve\portal\zip0.360.zip
popd.
:END
popd.
endlocal