You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
135 lines
3.7 KiB
135 lines
3.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "gamerules_register.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------ //
|
||
|
// CGameRulesRegister implementation.
|
||
|
// ------------------------------------------------------------------------------------------ //
|
||
|
|
||
|
CGameRulesRegister* CGameRulesRegister::s_pHead = NULL;
|
||
|
|
||
|
|
||
|
CGameRulesRegister::CGameRulesRegister( const char *pClassName, CreateGameRulesFn fn )
|
||
|
{
|
||
|
m_pClassName = pClassName;
|
||
|
m_pFn = fn;
|
||
|
|
||
|
m_pNext = s_pHead; // Add us to the global list.
|
||
|
s_pHead = this;
|
||
|
}
|
||
|
|
||
|
void CGameRulesRegister::CreateGameRules()
|
||
|
{
|
||
|
m_pFn();
|
||
|
}
|
||
|
|
||
|
CGameRulesRegister* CGameRulesRegister::FindByName( const char *pName )
|
||
|
{
|
||
|
for ( CGameRulesRegister *pCur=s_pHead; pCur; pCur=pCur->m_pNext )
|
||
|
{
|
||
|
if ( Q_stricmp( pName, pCur->m_pClassName ) == 0 )
|
||
|
return pCur;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------------------------ //
|
||
|
// Functions to dispatch the messages to create the game rules object on the client.
|
||
|
// ------------------------------------------------------------------------------------------ //
|
||
|
#define GAMERULES_STRINGTABLE_NAME "GameRulesCreation"
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
#include "networkstringtable_clientdll.h"
|
||
|
|
||
|
INetworkStringTable *g_StringTableGameRules = NULL;
|
||
|
|
||
|
void OnGameRulesCreationStringChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, void const *newData )
|
||
|
{
|
||
|
// The server has created a new CGameRules object.
|
||
|
delete g_pGameRules;
|
||
|
g_pGameRules = NULL;
|
||
|
|
||
|
const char *pClassName = (const char*)newData;
|
||
|
CGameRulesRegister *pReg = CGameRulesRegister::FindByName( pClassName );
|
||
|
if ( !pReg )
|
||
|
{
|
||
|
Error( "OnGameRulesCreationStringChanged: missing gamerules class '%s' on the client", pClassName );
|
||
|
}
|
||
|
|
||
|
// Create the new game rules object.
|
||
|
pReg->CreateGameRules();
|
||
|
|
||
|
if ( !g_pGameRules )
|
||
|
{
|
||
|
Error( "OnGameRulesCreationStringChanged: game rules entity (%s) not created", pClassName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// On the client, we respond to string table changes on the server.
|
||
|
void InstallStringTableCallback_GameRules()
|
||
|
{
|
||
|
if ( !g_StringTableGameRules )
|
||
|
{
|
||
|
g_StringTableGameRules = networkstringtable->FindTable( GAMERULES_STRINGTABLE_NAME );
|
||
|
if ( g_StringTableGameRules )
|
||
|
{
|
||
|
g_StringTableGameRules->SetStringChangedCallback( NULL, OnGameRulesCreationStringChanged );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
#include "networkstringtable_gamedll.h"
|
||
|
|
||
|
INetworkStringTable *g_StringTableGameRules = NULL;
|
||
|
|
||
|
void CreateNetworkStringTables_GameRules()
|
||
|
{
|
||
|
// Create the string tables
|
||
|
g_StringTableGameRules = networkstringtable->CreateStringTable( GAMERULES_STRINGTABLE_NAME, 1 );
|
||
|
|
||
|
#ifdef CSTRIKE_DLL
|
||
|
void CreateBlackMarketString( void );
|
||
|
CreateBlackMarketString();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void CreateGameRulesObject( const char *pClassName )
|
||
|
{
|
||
|
// Delete the old game rules object.
|
||
|
delete g_pGameRules;
|
||
|
g_pGameRules = NULL;
|
||
|
|
||
|
// Create a new game rules object.
|
||
|
CGameRulesRegister *pReg = CGameRulesRegister::FindByName( pClassName );
|
||
|
if ( !pReg )
|
||
|
Error( "InitGameRules: missing gamerules class '%s' on the server", pClassName );
|
||
|
|
||
|
pReg->CreateGameRules();
|
||
|
if ( !g_pGameRules )
|
||
|
{
|
||
|
Error( "InitGameRules: game rules entity (%s) not created", pClassName );
|
||
|
}
|
||
|
|
||
|
// Make sure the client gets notification to make a new game rules object.
|
||
|
Assert( g_StringTableGameRules );
|
||
|
g_StringTableGameRules->AddString( true, "classname", strlen( pClassName ) + 1, pClassName );
|
||
|
|
||
|
if ( g_pGameRules )
|
||
|
{
|
||
|
g_pGameRules->CreateCustomNetworkStringTables();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|