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//-----------------------------------------------------------------------------
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// VGUI_SURFACELIB.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR "..\.."
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;.\;/usr/include/freetype2/"
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}
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}
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$Project "vgui_surfacelib"
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{
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$Folder "Source Files"
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{
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$File "BitmapFont.cpp"
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$File "FontAmalgam.cpp"
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$File "FontManager.cpp"
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$File "FontEffects.cpp"
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$File "FontEffects.h"
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$File "Win32Font.cpp" [$WIN32 && !$X360]
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$File "Win32Font_x360.cpp" [$X360]
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$File "osxfont.cpp" [$OSXALL]
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$File "linuxfont.cpp" [$LINUXALL]
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\common\vgui_surfacelib\BitmapFont.h"
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$File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
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$File "$SRCDIR\common\vgui_surfacelib\FontManager.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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$File "$SRCDIR\common\vgui_surfacelib\vguifont.h"
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$File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" [$WIN32]
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$File "$SRCDIR\common\vgui_surfacelib\osxfont.h" [$OSXALL]
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}
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}
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