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63 lines
1.5 KiB
63 lines
1.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef CITADEL_EFFECTS_SHARED_H
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#define CITADEL_EFFECTS_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define SF_ENERGYCORE_NO_PARTICLES (1<<0)
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#define SF_ENERGYCORE_START_ON (1<<1)
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enum
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{
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ENERGYCORE_STATE_OFF,
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ENERGYCORE_STATE_CHARGING,
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ENERGYCORE_STATE_DISCHARGING,
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};
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#ifndef CLIENT_DLL
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// ============================================================================
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//
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// Energy core - charges up and then releases energy from its position
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//
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// ============================================================================
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class CCitadelEnergyCore : public CBaseEntity
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{
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DECLARE_CLASS( CCitadelEnergyCore, CBaseEntity );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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public:
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void InputStartCharge( inputdata_t &inputdata );
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void InputStartDischarge( inputdata_t &inputdata );
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void InputStop( inputdata_t &inputdata );
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void SetScale( float flScale ) { m_flScale = flScale; }
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void StartCharge( float flWarmUpTime );
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void StartDischarge();
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void StopDischarge( float flCoolDownTime );
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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virtual int UpdateTransmitState( void );
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virtual void Precache();
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void Spawn( void );
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private:
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CNetworkVar( float, m_flScale );
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CNetworkVar( int, m_nState );
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CNetworkVar( float, m_flDuration );
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CNetworkVar( float, m_flStartTime );
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};
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#endif
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#endif // CITADEL_EFFECTS_SHARED_H
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