|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
#ifndef CMATERIALLIGHTMAPS_H
|
|
|
|
#define CMATERIALLIGHTMAPS_H
|
|
|
|
|
|
|
|
#include "tier1/utlvector.h"
|
|
|
|
#include "imagepacker.h"
|
|
|
|
|
|
|
|
#ifndef MATSYS_INTERNAL
|
|
|
|
#error "This file is private to the implementation of IMaterialSystem/IMaterialSystemInternal"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined( _WIN32 )
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
class CMaterialSystem;
|
|
|
|
class IMatRenderContextInternal;
|
|
|
|
class CMaterialDict;
|
|
|
|
class IMaterial;
|
|
|
|
class IMaterialInternal;
|
|
|
|
class FloatBitMap_t;
|
|
|
|
typedef int ShaderAPITextureHandle_t;
|
|
|
|
struct MaterialSystem_SortInfo_t;
|
|
|
|
typedef unsigned short MaterialHandle_t;
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Manager of material system lightmaps
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
const int COUNT_DYNAMIC_LIGHTMAP_PAGES = 1;
|
|
|
|
|
|
|
|
class CMatLightmaps
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CMatLightmaps();
|
|
|
|
|
|
|
|
void Shutdown( );
|
|
|
|
|
|
|
|
//------------------------------------------------------------
|
|
|
|
// Methods exposed in IMaterialSystem
|
|
|
|
//------------------------------------------------------------
|
|
|
|
void BeginLightmapAllocation( void );
|
|
|
|
void EndLightmapAllocation( void );
|
|
|
|
|
|
|
|
int AllocateLightmap( int width, int height,
|
|
|
|
int offsetIntoLightmapPage[2],
|
|
|
|
IMaterial *pMaterial );
|
|
|
|
int AllocateWhiteLightmap( IMaterial *pMaterial );
|
|
|
|
// NOTE: This returns a lightmap page ID, not a sortID like AllocateLightmap!!!!
|
|
|
|
int AllocateDynamicLightmap( int lightmapSize[2], int *pOutOffsetIntoPage, int frameID );
|
|
|
|
|
|
|
|
int GetNumSortIDs( void );
|
|
|
|
void GetSortInfo( MaterialSystem_SortInfo_t *sortInfoArray );
|
|
|
|
|
|
|
|
void UpdateLightmap( int lightmapPageID, int lightmapSize[2],
|
|
|
|
int offsetIntoLightmapPage[2],
|
|
|
|
float *pFloatImage, float *pFloatImageBump1,
|
|
|
|
float *pFloatImageBump2, float *pFloatImageBump3 );
|
|
|
|
|
|
|
|
void GetLightmapPageSize( int lightmapPageID, int *width, int *height ) const;
|
|
|
|
|
|
|
|
void ResetMaterialLightmapPageInfo( void );
|
|
|
|
|
|
|
|
//------------------------------------------------------------
|
|
|
|
// Methods exposed in IMaterialSystemInternal
|
|
|
|
//------------------------------------------------------------
|
|
|
|
int GetLightmapWidth( int lightmap ) const;
|
|
|
|
int GetLightmapHeight( int lightmap ) const;
|
|
|
|
|
|
|
|
//------------------------------------------------------------
|
|
|
|
// Methods used by other material system components
|
|
|
|
//------------------------------------------------------------
|
|
|
|
|
|
|
|
// Releases/restores lightmap pages
|
|
|
|
void ReleaseLightmapPages();
|
|
|
|
void RestoreLightmapPages();
|
|
|
|
|
|
|
|
void EnableLightmapFiltering( bool enabled );
|
|
|
|
|
|
|
|
int GetNumLightmapPages() const { return m_NumLightmapPages;}
|
|
|
|
ShaderAPITextureHandle_t GetLightmapPageTextureHandle( int lightmap ) { return m_LightmapPageTextureHandles[lightmap]; }
|
|
|
|
bool IsDynamicLightmap( int lightmap ) const { return (lightmap >= m_firstDynamicLightmap ) ? true : false; }
|
|
|
|
|
|
|
|
CMaterialSystem *GetMaterialSystem() const;
|
|
|
|
|
|
|
|
void BeginUpdateLightmaps();
|
|
|
|
void EndUpdateLightmaps();
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
// Gets the maximum lightmap page size...
|
|
|
|
int GetMaxLightmapPageWidth() const;
|
|
|
|
int GetMaxLightmapPageHeight() const;
|
|
|
|
|
|
|
|
void CleanupLightmaps();
|
|
|
|
|
|
|
|
// Allocate lightmap textures in D3D
|
|
|
|
void AllocateLightmapTexture( int lightmap );
|
|
|
|
|
|
|
|
// Initializes lightmap bits
|
|
|
|
void InitLightmapBits( int lightmap );
|
|
|
|
|
|
|
|
// assumes m_LightmapPixelWriter is already set up - results written there
|
|
|
|
void BumpedLightmapBitsToPixelWriter_LDR( float* pFloatImage, float *pFloatImageBump1, float *pFloatImageBump2,
|
|
|
|
float *pFloatImageBump3, int pLightmapSize[2], int pOffsetIntoLightmapPage[2], FloatBitMap_t *pfmOut );
|
|
|
|
void BumpedLightmapBitsToPixelWriter_HDRF( float* pFloatImage, float *pFloatImageBump1, float *pFloatImageBump2,
|
|
|
|
float *pFloatImageBump3, int pLightmapSize[2], int pOffsetIntoLightmapPage[2], FloatBitMap_t *pfmOut );
|
|
|
|
|
|
|
|
void BumpedLightmapBitsToPixelWriter_HDRI( float* pFloatImage, float *pFloatImageBump1, float *pFloatImageBump2,
|
|
|
|
float *pFloatImageBump3, int pLightmapSize[2], int pOffsetIntoLightmapPage[2], FloatBitMap_t *pfmOut ) RESTRICT;
|
|
|
|
|
|
|
|
void LightmapBitsToPixelWriter_LDR( float* pFloatImage, int pLightmapSize[2], int pOffsetIntoLightmapPage[2], FloatBitMap_t *pfmOut );
|
|
|
|
void LightmapBitsToPixelWriter_HDRF( float* pFloatImage, int pLightmapSize[2], int pOffsetIntoLightmapPage[2], FloatBitMap_t *pfmOut );
|
|
|
|
void LightmapBitsToPixelWriter_HDRI( float* pFloatImage, int pLightmapSize[2], int pOffsetIntoLightmapPage[2], FloatBitMap_t *pfmOut );
|
|
|
|
|
|
|
|
// For computing sort info
|
|
|
|
void ComputeSortInfo( MaterialSystem_SortInfo_t* pInfo, int& sortId, bool alpha );
|
|
|
|
void ComputeWhiteLightmappedSortInfo( MaterialSystem_SortInfo_t* pInfo, int& sortId, bool alpha );
|
|
|
|
|
|
|
|
void EnumerateMaterials( void );
|
|
|
|
|
|
|
|
// Lock a lightmap for update.
|
|
|
|
bool LockLightmap( int lightmap );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------
|
|
|
|
// Accessor helpers
|
|
|
|
//------------------------------------------------------------
|
|
|
|
|
|
|
|
IMaterialInternal* GetCurrentMaterialInternal() const;
|
|
|
|
void SetCurrentMaterialInternal(IMaterialInternal* pCurrentMaterial);
|
|
|
|
IMaterialInternal* GetMaterialInternal( MaterialHandle_t idx ) const;
|
|
|
|
const IMatRenderContextInternal *GetRenderContextInternal() const;
|
|
|
|
IMatRenderContextInternal *GetRenderContextInternal();
|
|
|
|
const CMaterialDict *GetMaterialDict() const;
|
|
|
|
CMaterialDict *GetMaterialDict();
|
|
|
|
|
|
|
|
//------------------------------------------------------------
|
|
|
|
|
|
|
|
struct LightmapPageInfo_t
|
|
|
|
{
|
|
|
|
unsigned short m_Width;
|
|
|
|
unsigned short m_Height;
|
|
|
|
int m_Flags;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct dynamiclightmap_t
|
|
|
|
{
|
|
|
|
void Init()
|
|
|
|
{
|
|
|
|
lightmapLocked = -1;
|
|
|
|
frameID = 0;
|
|
|
|
currentDynamicIndex = 0;
|
|
|
|
for ( int i = 0; i < COUNT_DYNAMIC_LIGHTMAP_PAGES; i++ )
|
|
|
|
{
|
|
|
|
lightmapLockFrame[i] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int lightmapLocked;
|
|
|
|
int frameID;
|
|
|
|
int currentDynamicIndex;
|
|
|
|
int lightmapLockFrame[COUNT_DYNAMIC_LIGHTMAP_PAGES];
|
|
|
|
CImagePacker imagePackers[COUNT_DYNAMIC_LIGHTMAP_PAGES];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
CUtlVector<CImagePacker> m_ImagePackers;
|
|
|
|
int m_numSortIDs;
|
|
|
|
IMaterialInternal *m_currentWhiteLightmapMaterial;
|
|
|
|
|
|
|
|
LightmapPageInfo_t *m_pLightmapPages;
|
|
|
|
CUtlVector<ShaderAPITextureHandle_t> m_LightmapPageTextureHandles;
|
|
|
|
int m_NumLightmapPages;
|
|
|
|
int m_nUpdatingLightmapsStackDepth;
|
|
|
|
int m_firstDynamicLightmap;
|
|
|
|
CPixelWriter m_LightmapPixelWriter;
|
|
|
|
int m_nLockedLightmap; // -1 for nothing locked.
|
|
|
|
dynamiclightmap_t m_dynamic;
|
|
|
|
FloatBitMap_t **m_pLightmapDataPtrArray;
|
|
|
|
|
|
|
|
enum LightmapsState
|
|
|
|
{
|
|
|
|
STATE_DEFAULT, // Lightmaps in default state - all operations allowed
|
|
|
|
STATE_RELEASED // Lightmaps in released state - usually due to lost/released D3D device, D3D operations disallowed, Restore() call to follow
|
|
|
|
};
|
|
|
|
LightmapsState m_eLightmapsState;
|
|
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#endif // CMATERIALLIGHTMAPS_H
|