Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

35 lines
1.0 KiB

//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose: provide some call-out glue to ObjC from the C++ GLMgr code
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#include <Cocoa/Cocoa.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#undef MIN
#undef MAX
#define DONT_DEFINE_BOOL // Don't define BOOL!
#include "tier0/threadtools.h"
#include "tier1/interface.h"
#include "tier1/strtools.h"
#include "tier1/utllinkedlist.h"
#include "togles/rendermechanism.h"
// ------------------------------------------------------------------------------------ //
// some glue to let GLMgr call into NS/ObjC classes.
// ------------------------------------------------------------------------------------ //
CGLContextObj GetCGLContextFromNSGL( PseudoNSGLContextPtr nsglCtx )
{
return (CGLContextObj)[ (NSOpenGLContext*)nsglCtx CGLContextObj];
}