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52 lines
1.3 KiB
52 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "baseanimatedtextureproxy.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CAnimatedEntityTextureProxy : public CBaseAnimatedTextureProxy
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{
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public:
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CAnimatedEntityTextureProxy() {}
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virtual ~CAnimatedEntityTextureProxy() {}
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virtual float GetAnimationStartTime( void* pBaseEntity );
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virtual void AnimationWrapped( void* pC_BaseEntity );
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};
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EXPOSE_INTERFACE( CAnimatedEntityTextureProxy, IMaterialProxy, "AnimatedEntityTexture" IMATERIAL_PROXY_INTERFACE_VERSION );
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float CAnimatedEntityTextureProxy::GetAnimationStartTime( void* pArg )
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{
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IClientRenderable *pRend = (IClientRenderable *)pArg;
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if (!pRend)
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return 0.0f;
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C_BaseEntity* pEntity = pRend->GetIClientUnknown()->GetBaseEntity();
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if (pEntity)
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{
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return pEntity->GetTextureAnimationStartTime();
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}
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return 0.0f;
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}
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void CAnimatedEntityTextureProxy::AnimationWrapped( void* pArg )
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{
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IClientRenderable *pRend = (IClientRenderable *)pArg;
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if (!pRend)
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return;
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C_BaseEntity* pEntity = pRend->GetIClientUnknown()->GetBaseEntity();
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if (pEntity)
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{
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pEntity->TextureAnimationWrapped();
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}
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}
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