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|
@echo off
|
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|
set TTEXE=..\..\devtools\bin\timeprecise.exe
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|
|
if not exist %TTEXE% goto no_ttexe
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|
goto no_ttexe_end
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:no_ttexe
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set TTEXE=time /t
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|
:no_ttexe_end
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echo.
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echo ==================== buildshaders %* ==================
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|
%TTEXE% -cur-Q
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set tt_start=%ERRORLEVEL%
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|
set tt_chkpt=%tt_start%
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REM ****************
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REM usage: buildshaders <shaderProjectName>
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REM ****************
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setlocal
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set arg_filename=%1
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set shadercompilecommand=shadercompile.exe
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set targetdir=shaders
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set SrcDirBase=..\..
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set shaderDir=shaders
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|
set SDKArgs=
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set SHADERINCPATH=vshtmp9/... fxctmp9/...
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|
if "%1" == "" goto usage
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set inputbase=%1
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set DIRECTX_SDK_VER=pc09.00
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set DIRECTX_SDK_BIN_DIR=dx9sdk\utilities
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|
if /i "%6" == "-dx9_30" goto dx_sdk_dx9_30
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|
goto dx_sdk_end
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|
:dx_sdk_dx9_30
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|
|
set DIRECTX_SDK_VER=pc09.30
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|
|
set DIRECTX_SDK_BIN_DIR=dx10sdk\utilities\dx9_30
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|
|
goto dx_sdk_end
|
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|
|
:dx_sdk_end
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|
|
if /i "%7" == "-force30" goto set_force30_arg
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|
|
goto set_force_end
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|
|
:set_force30_arg
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|
|
set DIRECTX_FORCE_MODEL=30
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|
|
goto set_force_end
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|
|
:set_force_end
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|
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|
|
if /i "%2" == "-game" goto set_mod_args
|
|
|
|
goto build_shaders
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM USAGE
|
|
|
|
REM ****************
|
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|
|
:usage
|
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|
|
echo.
|
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|
|
echo "usage: buildshaders <shaderProjectName> [-game] [gameDir if -game was specified] [-source sourceDir]"
|
|
|
|
echo " gameDir is where gameinfo.txt is (where it will store the compiled shaders)."
|
|
|
|
echo " sourceDir is where the source code is (where it will find scripts and compilers)."
|
|
|
|
echo "ex : buildshaders myshaders"
|
|
|
|
echo "ex : buildshaders myshaders -game c:\steam\steamapps\sourcemods\mymod -source c:\mymod\src"
|
|
|
|
goto :end
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM MOD ARGS - look for -game or the vproject environment variable
|
|
|
|
REM ****************
|
|
|
|
:set_mod_args
|
|
|
|
|
|
|
|
if not exist "%SDKBINDIR%\shadercompile.exe" goto NoShaderCompile
|
|
|
|
set ChangeToDir=%SDKBINDIR%
|
|
|
|
|
|
|
|
if /i "%4" NEQ "-source" goto NoSourceDirSpecified
|
|
|
|
set SrcDirBase=%~5
|
|
|
|
|
|
|
|
REM ** use the -game parameter to tell us where to put the files
|
|
|
|
set targetdir=%~3\shaders
|
|
|
|
set SDKArgs=-nompi -nop4 -game "%~3"
|
|
|
|
|
|
|
|
if not exist "%~3\gameinfo.txt" goto InvalidGameDirectory
|
|
|
|
goto build_shaders
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM ERRORS
|
|
|
|
REM ****************
|
|
|
|
:InvalidGameDirectory
|
|
|
|
echo -
|
|
|
|
echo Error: "%~3" is not a valid game directory.
|
|
|
|
echo (The -game directory must have a gameinfo.txt file)
|
|
|
|
echo -
|
|
|
|
goto end
|
|
|
|
|
|
|
|
:NoSourceDirSpecified
|
|
|
|
echo ERROR: If you specify -game on the command line, you must specify -source.
|
|
|
|
goto usage
|
|
|
|
goto end
|
|
|
|
|
|
|
|
:NoShaderCompile
|
|
|
|
echo -
|
|
|
|
echo - ERROR: shadercompile.exe doesn't exist in %SDKBINDIR%
|
|
|
|
echo -
|
|
|
|
goto end
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM BUILD SHADERS
|
|
|
|
REM ****************
|
|
|
|
:build_shaders
|
|
|
|
|
|
|
|
rem echo --------------------------------
|
|
|
|
rem echo %inputbase%
|
|
|
|
rem echo --------------------------------
|
|
|
|
REM make sure that target dirs exist
|
|
|
|
REM files will be built in these targets and copied to their final destination
|
|
|
|
if not exist %shaderDir% mkdir %shaderDir%
|
|
|
|
if not exist %shaderDir%\fxc mkdir %shaderDir%\fxc
|
|
|
|
if not exist %shaderDir%\vsh mkdir %shaderDir%\vsh
|
|
|
|
if not exist %shaderDir%\psh mkdir %shaderDir%\psh
|
|
|
|
REM Nuke some files that we will add to later.
|
|
|
|
if exist filelist.txt del /f /q filelist.txt
|
|
|
|
if exist filestocopy.txt del /f /q filestocopy.txt
|
|
|
|
if exist filelistgen.txt del /f /q filelistgen.txt
|
|
|
|
if exist inclist.txt del /f /q inclist.txt
|
|
|
|
if exist vcslist.txt del /f /q vcslist.txt
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM Generate a makefile for the shader project
|
|
|
|
REM ****************
|
|
|
|
perl "%SrcDirBase%\devtools\bin\updateshaders.pl" -source "%SrcDirBase%" %inputbase%
|
|
|
|
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM Run the makefile, generating minimal work/build list for fxc files, go ahead and compile vsh and psh files.
|
|
|
|
REM ****************
|
|
|
|
rem nmake /S /C -f makefile.%inputbase% clean > clean.txt 2>&1
|
|
|
|
echo Building inc files, asm vcs files, and VMPI worklist for %inputbase%...
|
|
|
|
nmake /S /C -f makefile.%inputbase%
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM Copy the inc files to their target
|
|
|
|
REM ****************
|
|
|
|
if exist "inclist.txt" (
|
|
|
|
echo Publishing shader inc files to target...
|
|
|
|
perl %SrcDirBase%\devtools\bin\copyshaderincfiles.pl inclist.txt
|
|
|
|
)
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM Add the executables to the worklist.
|
|
|
|
REM ****************
|
|
|
|
if /i "%DIRECTX_SDK_VER%" == "pc09.00" (
|
|
|
|
rem echo "Copy extra files for dx 9 std
|
|
|
|
)
|
|
|
|
if /i "%DIRECTX_SDK_VER%" == "pc09.30" (
|
|
|
|
echo %SrcDirBase%\devtools\bin\d3dx9_33.dll >> filestocopy.txt
|
|
|
|
)
|
|
|
|
|
|
|
|
echo %SrcDirBase%\%DIRECTX_SDK_BIN_DIR%\dx_proxy.dll >> filestocopy.txt
|
|
|
|
|
|
|
|
echo %SDKBINDIR%\shadercompile.exe >> filestocopy.txt
|
|
|
|
echo %SDKBINDIR%\shadercompile_dll.dll >> filestocopy.txt
|
|
|
|
echo %SDKBINDIR%\vstdlib.dll >> filestocopy.txt
|
|
|
|
echo %SDKBINDIR%\tier0.dll >> filestocopy.txt
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM Cull duplicate entries in work/build list
|
|
|
|
REM ****************
|
|
|
|
if exist filestocopy.txt type filestocopy.txt | perl "%SrcDirBase%\devtools\bin\uniqifylist.pl" > uniquefilestocopy.txt
|
|
|
|
if exist filelistgen.txt if not "%dynamic_shaders%" == "1" (
|
|
|
|
echo Generating action list...
|
|
|
|
copy filelistgen.txt filelist.txt >nul
|
|
|
|
)
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM Execute distributed process on work/build list
|
|
|
|
REM ****************
|
|
|
|
|
|
|
|
set shader_path_cd=%cd%
|
|
|
|
if exist "filelist.txt" if exist "uniquefilestocopy.txt" if not "%dynamic_shaders%" == "1" (
|
|
|
|
echo Running distributed shader compilation...
|
|
|
|
|
|
|
|
cd /D %ChangeToDir%
|
|
|
|
echo %shadercompilecommand% %SDKArgs% -shaderpath "%shader_path_cd:/=\%" -allowdebug
|
|
|
|
%shadercompilecommand% %SDKArgs% -shaderpath "%shader_path_cd:/=\%" -allowdebug
|
|
|
|
cd /D %shader_path_cd%
|
|
|
|
)
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM PC Shader copy
|
|
|
|
REM Publish the generated files to the output dir using XCOPY
|
|
|
|
REM This batch file may have been invoked standalone or slaved (master does final smart mirror copy)
|
|
|
|
REM ****************
|
|
|
|
:DoXCopy
|
|
|
|
if not "%dynamic_shaders%" == "1" (
|
|
|
|
if not exist "%targetdir%" md "%targetdir%"
|
|
|
|
if not "%targetdir%"=="%shaderDir%" xcopy %shaderDir%\*.* "%targetdir%" /e /y
|
|
|
|
)
|
|
|
|
goto end
|
|
|
|
|
|
|
|
REM ****************
|
|
|
|
REM END
|
|
|
|
REM ****************
|
|
|
|
:end
|
|
|
|
|
|
|
|
|
|
|
|
%TTEXE% -diff %tt_start%
|
|
|
|
echo.
|
|
|
|
|