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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Some macros for the raytraces-in-think-function-counter.
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// They're in a header because they're included in a bunch of
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// places, but on some cases they need to define files and in
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// others only extern them.
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//
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//=============================================================================//
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#ifndef THINK_TRACE_COUNTER_H
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#define THINK_TRACE_COUNTER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define THINK_TRACE_COUNTER_COMPILED 1 // without this, all the code is elided.
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#ifdef THINK_TRACE_COUNTER_COMPILED
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// create a macro that is true if we are allowed to debug traces during thinks, and compiles out to nothing otherwise.
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#if defined( _GAMECONSOLE ) || defined( NO_STEAM )
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#define DEBUG_THINK_TRACE_COUNTER_ALLOWED() (false)
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#else
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#ifdef THINK_TRACE_COUNTER_COMPILE_FUNCTIONS_ENGINE
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bool DEBUG_THINK_TRACE_COUNTER_ALLOWED()
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{
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// done as a static var to defer initialization until Steam is ready,
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// but also to have the fastest check at runtime (rather than calling through
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// the API each time)
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static bool bIsPublic = GetSteamUniverse() == k_EUniversePublic;
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return !bIsPublic;
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}
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#elif defined( THINK_TRACE_COUNTER_COMPILE_FUNCTIONS_SERVER )
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bool DEBUG_THINK_TRACE_COUNTER_ALLOWED()
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{
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// done as a static var to defer initialization until Steam is ready,
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// but also to have the fastest check at runtime (rather than calling through
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// the API each time)
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static bool bIsPublic = steamapicontext->SteamUtils() != NULL && steamapicontext->SteamUtils()->GetConnectedUniverse() == k_EUniversePublic;
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return !bIsPublic;
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}
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#else
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extern bool DEBUG_THINK_TRACE_COUNTER_ALLOWED();
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#endif
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#endif
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#endif
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#endif // THINK_TRACE_COUNTER_H
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