Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DMEDAGEDITPANEL_H
#define DMEDAGEDITPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
#include "vgui_controls/EditablePanel.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeDagRenderPanel;
class CDmeAnimationList;
class CDmeChannelsClip;
class CDmeSourceSkin;
class CDmeSourceAnimation;
class CDmeDCCMakefile;
class CDmeCombinationOperatorPanel;
class CDmeCombinationOperator;
class CDmeAnimationListPanel;
class CBaseAnimationSetEditor;
class CDmeAnimationSet;
class CDmeDag;
namespace vgui
{
class Splitter;
class PropertySheet;
class PropertyPage;
class ScrollableEditablePanel;
}
//-----------------------------------------------------------------------------
// Dag editor panel
//-----------------------------------------------------------------------------
class CDmeDagEditPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CDmeDagEditPanel, vgui::EditablePanel );
public:
// constructor, destructor
CDmeDagEditPanel( vgui::Panel *pParent, const char *pName );
virtual ~CDmeDagEditPanel();
// Overriden methods of vgui::Panel
virtual void Paint();
// Sets the current scene + animation list
void SetDmeElement( CDmeDag *pScene );
void SetAnimationList( CDmeAnimationList *pAnimationList );
void SetVertexAnimationList( CDmeAnimationList *pAnimationList );
void SetCombinationOperator( CDmeCombinationOperator *pComboOp );
void RefreshCombinationOperator();
CDmeDag *GetDmeElement();
// Other methods which hook into DmePanel
void SetDmeElement( CDmeSourceSkin *pSkin );
void SetDmeElement( CDmeSourceAnimation *pAnimation );
void SetDmeElement( CDmeDCCMakefile *pDCCMakefile );
private:
// Called when the selection changes moves
MESSAGE_FUNC( OnPageChanged, "PageChanged" );
MESSAGE_FUNC_PARAMS( OnAnimationSelected, "AnimationSelected", kv );
MESSAGE_FUNC_PARAMS( OnAnimationDeselected, "AnimationDeselected", kv );
// Sets up the various panels in the dag editor
void SetMakefileRootElement( CDmElement *pRoot );
vgui::PropertySheet *m_pEditorSheet;
vgui::PropertyPage *m_pAnimationPage;
vgui::PropertyPage *m_pVertexAnimationPage;
vgui::PropertyPage *m_pCombinationPage;
vgui::Splitter *m_pPropertiesSplitter;
CDmeDagRenderPanel *m_pDagRenderPanel;
CDmeAnimationListPanel *m_pAnimationListPanel;
CDmeAnimationListPanel *m_pVertexAnimationListPanel;
CDmeCombinationOperatorPanel *m_pCombinationPanel;
};
#endif // DMEDAGEDITPANEL_H