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110 lines
2.0 KiB
110 lines
2.0 KiB
5 years ago
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class vertexlitgeneric_flashlight_vs11_Static_Index
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{
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private:
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int m_nTEETH;
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#ifdef _DEBUG
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bool m_bTEETH;
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#endif
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public:
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void SetTEETH( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nTEETH = i;
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#ifdef _DEBUG
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m_bTEETH = true;
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#endif
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}
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void SetTEETH( bool i )
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{
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m_nTEETH = i ? 1 : 0;
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#ifdef _DEBUG
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m_bTEETH = true;
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#endif
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}
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public:
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vertexlitgeneric_flashlight_vs11_Static_Index()
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{
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#ifdef _DEBUG
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m_bTEETH = false;
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#endif // _DEBUG
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m_nTEETH = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bTEETH;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nTEETH ) + 0;
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}
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};
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class vertexlitgeneric_flashlight_vs11_Dynamic_Index
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{
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private:
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int m_nDOWATERFOG;
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#ifdef _DEBUG
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bool m_bDOWATERFOG;
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#endif
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public:
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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void SetDOWATERFOG( bool i )
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{
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m_nDOWATERFOG = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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private:
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int m_nSKINNING;
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#ifdef _DEBUG
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bool m_bSKINNING;
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#endif
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public:
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void SetSKINNING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSKINNING = i;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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void SetSKINNING( bool i )
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{
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m_nSKINNING = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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public:
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vertexlitgeneric_flashlight_vs11_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bDOWATERFOG = false;
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#endif // _DEBUG
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m_nDOWATERFOG = 0;
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#ifdef _DEBUG
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m_bSKINNING = false;
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#endif // _DEBUG
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m_nSKINNING = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bSKINNING;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nSKINNING ) + 0;
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}
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};
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