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46 lines
1.6 KiB
46 lines
1.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef PORTALREFRACT_DX8_HELPER_H
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#define PORTALREFRACT_DX8_HELPER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <string.h>
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseVSShader;
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class IMaterialVar;
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class IShaderDynamicAPI;
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class IShaderShadow;
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//-----------------------------------------------------------------------------
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// Init params/ init/ draw methods
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//-----------------------------------------------------------------------------
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struct PortalRefractVarsDX8_t
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{
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PortalRefractVarsDX8_t() { memset( this, 0xFF, sizeof(PortalRefractVarsDX8_t) ); }
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int m_nStage;
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int m_nPortalOpenAmount;
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int m_nPortalStatic;
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int m_nPortalMaskTexture;
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int m_nTextureTransform;
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int m_nPortalColorTexture;
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int m_nPortalColorScale;
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};
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// Default values (Arrays should only be vec[4])
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static const float kDefaultPortalStatic = 0.0f;
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static const float kDefaultPortalOpenAmount = 0.0f;
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static const float kDefaultPortalColorScale = 1.0f;
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void InitParamsPortalRefract_DX8( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, PortalRefractVarsDX8_t &info );
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void InitPortalRefract_DX8( CBaseVSShader *pShader, IMaterialVar** params, PortalRefractVarsDX8_t &info );
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void DrawPortalRefract_DX8( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
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IShaderShadow* pShaderShadow, PortalRefractVarsDX8_t &info );
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#endif // PortalRefract_DX8_HELPER_H
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