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86 lines
1.6 KiB
86 lines
1.6 KiB
5 years ago
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#include "shaderlib/cshader.h"
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class flashlight_ps11_Static_Index
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{
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private:
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int m_nNORMALMAP;
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#ifdef _DEBUG
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bool m_bNORMALMAP;
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#endif
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public:
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void SetNORMALMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nNORMALMAP = i;
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#ifdef _DEBUG
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m_bNORMALMAP = true;
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#endif
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}
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void SetNORMALMAP( bool i )
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{
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m_nNORMALMAP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bNORMALMAP = true;
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#endif
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}
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private:
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int m_nNOCULL;
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#ifdef _DEBUG
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bool m_bNOCULL;
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#endif
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public:
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void SetNOCULL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nNOCULL = i;
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#ifdef _DEBUG
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m_bNOCULL = true;
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#endif
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}
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void SetNOCULL( bool i )
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{
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m_nNOCULL = i ? 1 : 0;
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#ifdef _DEBUG
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m_bNOCULL = true;
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#endif
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}
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public:
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flashlight_ps11_Static_Index( )
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{
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#ifdef _DEBUG
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m_bNORMALMAP = false;
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#endif // _DEBUG
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m_nNORMALMAP = 0;
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#ifdef _DEBUG
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m_bNOCULL = false;
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#endif // _DEBUG
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m_nNOCULL = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bNORMALMAP && m_bNOCULL;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nNORMALMAP ) + ( 2 * m_nNOCULL ) + 0;
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}
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};
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#define shaderStaticTest_flashlight_ps11 psh_forgot_to_set_static_NORMALMAP + psh_forgot_to_set_static_NOCULL + 0
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class flashlight_ps11_Dynamic_Index
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{
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public:
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flashlight_ps11_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_flashlight_ps11 0
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