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88 lines
1.8 KiB
88 lines
1.8 KiB
5 years ago
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#include "shaderlib/cshader.h"
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class shatteredglass_vs20_Static_Index
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{
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private:
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int m_nENVMAP_MASK;
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#ifdef _DEBUG
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bool m_bENVMAP_MASK;
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#endif
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public:
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void SetENVMAP_MASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAP_MASK = i;
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#ifdef _DEBUG
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m_bENVMAP_MASK = true;
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#endif
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}
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void SetENVMAP_MASK( bool i )
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{
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m_nENVMAP_MASK = i ? 1 : 0;
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#ifdef _DEBUG
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m_bENVMAP_MASK = true;
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#endif
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}
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public:
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shatteredglass_vs20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bENVMAP_MASK = false;
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#endif // _DEBUG
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m_nENVMAP_MASK = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bENVMAP_MASK;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 2 * m_nENVMAP_MASK ) + 0;
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}
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};
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#define shaderStaticTest_shatteredglass_vs20 vsh_forgot_to_set_static_ENVMAP_MASK + 0
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class shatteredglass_vs20_Dynamic_Index
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{
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private:
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int m_nDOWATERFOG;
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#ifdef _DEBUG
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bool m_bDOWATERFOG;
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#endif
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public:
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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void SetDOWATERFOG( bool i )
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{
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m_nDOWATERFOG = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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public:
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shatteredglass_vs20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bDOWATERFOG = false;
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#endif // _DEBUG
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m_nDOWATERFOG = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bDOWATERFOG;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nDOWATERFOG ) + 0;
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}
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};
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#define shaderDynamicTest_shatteredglass_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0
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