You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
238 lines
5.3 KiB
238 lines
5.3 KiB
5 years ago
|
#include "shaderlib/cshader.h"
|
||
|
class example_model_ps20b_Static_Index
|
||
|
{
|
||
|
private:
|
||
|
int m_nCONVERT_TO_SRGB;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bCONVERT_TO_SRGB;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetCONVERT_TO_SRGB( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 0 );
|
||
|
m_nCONVERT_TO_SRGB = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bCONVERT_TO_SRGB = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetCONVERT_TO_SRGB( bool i )
|
||
|
{
|
||
|
m_nCONVERT_TO_SRGB = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bCONVERT_TO_SRGB = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nFLASHLIGHT;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bFLASHLIGHT;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetFLASHLIGHT( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nFLASHLIGHT = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHT = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetFLASHLIGHT( bool i )
|
||
|
{
|
||
|
m_nFLASHLIGHT = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHT = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nFLASHLIGHTDEPTHFILTERMODE;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bFLASHLIGHTDEPTHFILTERMODE;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetFLASHLIGHTDEPTHFILTERMODE( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 2 );
|
||
|
m_nFLASHLIGHTDEPTHFILTERMODE = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTDEPTHFILTERMODE = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetFLASHLIGHTDEPTHFILTERMODE( bool i )
|
||
|
{
|
||
|
m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTDEPTHFILTERMODE = true;
|
||
|
#endif
|
||
|
}
|
||
|
public:
|
||
|
example_model_ps20b_Static_Index( )
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
m_bCONVERT_TO_SRGB = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nCONVERT_TO_SRGB = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHT = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nFLASHLIGHT = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTDEPTHFILTERMODE = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nFLASHLIGHTDEPTHFILTERMODE = 0;
|
||
|
}
|
||
|
int GetIndex()
|
||
|
{
|
||
|
// Asserts to make sure that we aren't using any skipped combinations.
|
||
|
// Asserts to make sure that we are setting all of the combination vars.
|
||
|
#ifdef _DEBUG
|
||
|
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE;
|
||
|
Assert( bAllStaticVarsDefined );
|
||
|
#endif // _DEBUG
|
||
|
return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0;
|
||
|
}
|
||
|
};
|
||
|
#define shaderStaticTest_example_model_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0
|
||
|
class example_model_ps20b_Dynamic_Index
|
||
|
{
|
||
|
private:
|
||
|
int m_nWRITEWATERFOGTODESTALPHA;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bWRITEWATERFOGTODESTALPHA;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetWRITEWATERFOGTODESTALPHA( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nWRITEWATERFOGTODESTALPHA = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bWRITEWATERFOGTODESTALPHA = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetWRITEWATERFOGTODESTALPHA( bool i )
|
||
|
{
|
||
|
m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bWRITEWATERFOGTODESTALPHA = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nPIXELFOGTYPE;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bPIXELFOGTYPE;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetPIXELFOGTYPE( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nPIXELFOGTYPE = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bPIXELFOGTYPE = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetPIXELFOGTYPE( bool i )
|
||
|
{
|
||
|
m_nPIXELFOGTYPE = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bPIXELFOGTYPE = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nNUM_LIGHTS;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bNUM_LIGHTS;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetNUM_LIGHTS( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 4 );
|
||
|
m_nNUM_LIGHTS = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bNUM_LIGHTS = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetNUM_LIGHTS( bool i )
|
||
|
{
|
||
|
m_nNUM_LIGHTS = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bNUM_LIGHTS = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nWRITE_DEPTH_TO_DESTALPHA;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bWRITE_DEPTH_TO_DESTALPHA;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetWRITE_DEPTH_TO_DESTALPHA( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nWRITE_DEPTH_TO_DESTALPHA = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bWRITE_DEPTH_TO_DESTALPHA = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
|
||
|
{
|
||
|
m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bWRITE_DEPTH_TO_DESTALPHA = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nFLASHLIGHTSHADOWS;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bFLASHLIGHTSHADOWS;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetFLASHLIGHTSHADOWS( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nFLASHLIGHTSHADOWS = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTSHADOWS = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetFLASHLIGHTSHADOWS( bool i )
|
||
|
{
|
||
|
m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTSHADOWS = true;
|
||
|
#endif
|
||
|
}
|
||
|
public:
|
||
|
example_model_ps20b_Dynamic_Index()
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
m_bWRITEWATERFOGTODESTALPHA = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nWRITEWATERFOGTODESTALPHA = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bPIXELFOGTYPE = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nPIXELFOGTYPE = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bNUM_LIGHTS = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nNUM_LIGHTS = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bWRITE_DEPTH_TO_DESTALPHA = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nWRITE_DEPTH_TO_DESTALPHA = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTSHADOWS = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nFLASHLIGHTSHADOWS = 0;
|
||
|
}
|
||
|
int GetIndex()
|
||
|
{
|
||
|
// Asserts to make sure that we aren't using any skipped combinations.
|
||
|
// Asserts to make sure that we are setting all of the combination vars.
|
||
|
#ifdef _DEBUG
|
||
|
bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS;
|
||
|
Assert( bAllDynamicVarsDefined );
|
||
|
#endif // _DEBUG
|
||
|
return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0;
|
||
|
}
|
||
|
};
|
||
|
#define shaderDynamicTest_example_model_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0
|