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88 lines
1.8 KiB
88 lines
1.8 KiB
5 years ago
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#include "shaderlib/cshader.h"
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class compositor_ps20_Static_Index
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{
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private:
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int m_nCOMBINE_MODE;
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#ifdef _DEBUG
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bool m_bCOMBINE_MODE;
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#endif
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public:
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void SetCOMBINE_MODE( int i )
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{
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Assert( i >= 0 && i <= 6 );
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m_nCOMBINE_MODE = i;
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#ifdef _DEBUG
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m_bCOMBINE_MODE = true;
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#endif
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}
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void SetCOMBINE_MODE( bool i )
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{
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m_nCOMBINE_MODE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCOMBINE_MODE = true;
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#endif
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}
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public:
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compositor_ps20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bCOMBINE_MODE = false;
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#endif // _DEBUG
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m_nCOMBINE_MODE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCOMBINE_MODE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nCOMBINE_MODE ) + 0;
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}
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};
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#define shaderStaticTest_compositor_ps20 psh_forgot_to_set_static_COMBINE_MODE + 0
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class compositor_ps20_Dynamic_Index
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{
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private:
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int m_nDEBUG_MODE;
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#ifdef _DEBUG
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bool m_bDEBUG_MODE;
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#endif
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public:
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void SetDEBUG_MODE( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nDEBUG_MODE = i;
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#ifdef _DEBUG
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m_bDEBUG_MODE = true;
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#endif
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}
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void SetDEBUG_MODE( bool i )
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{
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m_nDEBUG_MODE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDEBUG_MODE = true;
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#endif
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}
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public:
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compositor_ps20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bDEBUG_MODE = false;
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#endif // _DEBUG
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m_nDEBUG_MODE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bDEBUG_MODE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nDEBUG_MODE ) + 0;
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}
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};
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#define shaderDynamicTest_compositor_ps20 psh_forgot_to_set_dynamic_DEBUG_MODE + 0
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