You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
1.7 KiB
65 lines
1.7 KiB
5 years ago
|
// DYNAMIC: "DOWATERFOG" "0..1"
|
||
|
|
||
|
#include "common_vs_fxc.h"
|
||
|
|
||
|
static const int g_FogType = DOWATERFOG;
|
||
|
|
||
|
const float4 cBaseTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 );
|
||
|
const float4 cBaseTexCoordTransform2[2] : register( SHADER_SPECIFIC_CONST_2 );
|
||
|
const float4 cMacrosTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_4 );
|
||
|
|
||
|
struct VS_INPUT
|
||
|
{
|
||
|
// This is all of the stuff that we ever use.
|
||
|
float4 vPos : POSITION;
|
||
|
float4 vColor : COLOR0;
|
||
|
float4 vTexCoord0 : TEXCOORD0;
|
||
|
float4 vTexCoord1 : TEXCOORD1;
|
||
|
};
|
||
|
|
||
|
struct VS_OUTPUT
|
||
|
{
|
||
|
float4 projPos : POSITION;
|
||
|
#if !defined( _X360 )
|
||
|
float fog : FOG;
|
||
|
#endif
|
||
|
float2 baseCoord : TEXCOORD0;
|
||
|
float2 baseCoord2 : TEXCOORD1;
|
||
|
float2 lightmapCoord : TEXCOORD2;
|
||
|
float2 macrosCoord : TEXCOORD3;
|
||
|
float4 color : COLOR0;
|
||
|
float4 fogFactorW : COLOR1;
|
||
|
};
|
||
|
|
||
|
VS_OUTPUT main( const VS_INPUT v )
|
||
|
{
|
||
|
VS_OUTPUT o = ( VS_OUTPUT )0;
|
||
|
|
||
|
float3 worldNormal, worldPos;
|
||
|
float2 texCoord;
|
||
|
worldPos = mul( v.vPos, cModel[0] );
|
||
|
float4 vProjPos = mul( float4( worldPos, 1 ), cViewProj );
|
||
|
o.projPos = projPos;
|
||
|
vProjPos.z = dot( float4( worldPos, 1 ), cViewProjZ );
|
||
|
o.fogFactorW = CalcFog( worldPos, vProjPos, g_FogType );
|
||
|
#if !defined( _X360 )
|
||
|
o.fog = o.fogFactorW;
|
||
|
#endif
|
||
|
o.color = v.vColor;
|
||
|
|
||
|
o.baseCoord.x = dot( v.vTexCoord0, cBaseTexCoordTransform[0] );
|
||
|
o.baseCoord.y = dot( v.vTexCoord0, cBaseTexCoordTransform[1] );
|
||
|
|
||
|
o.baseCoord2.x = dot( v.vTexCoord0, cBaseTexCoordTransform2[0] );
|
||
|
o.baseCoord2.y = dot( v.vTexCoord0, cBaseTexCoordTransform2[1] );
|
||
|
|
||
|
o.lightmapCoord = v.vTexCoord1;
|
||
|
|
||
|
o.macrosCoord.x = dot( v.vTexCoord0, cMacrosTexCoordTransform[0] );
|
||
|
o.macrosCoord.y = dot( v.vTexCoord0, cMacrosTexCoordTransform[1] );
|
||
|
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
|