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26 lines
768 B
26 lines
768 B
5 years ago
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
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#define HDRTYPE HDR_TYPE_NONE
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#include "common_ps_fxc.h"
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sampler LowSampler : register( s0 );
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sampler HiSampler : register( s1 );
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struct PS_INPUT
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{
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float2 texCoord : TEXCOORD0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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float4 lowColor = tex2D( LowSampler, i.texCoord );
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float3 hiColor = tex2D( HiSampler, i.texCoord );
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lowColor.rgb = GammaToLinear( lowColor.rgb );
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hiColor.rgb = GammaToLinear( hiColor.rgb );
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float4 result = float4( ( 1.0f / MAX_HDR_OVERBRIGHT ) * max( lowColor.xyz, hiColor.xyz * MAX_HDR_OVERBRIGHT ), lowColor.a );
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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