Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//-----------------------------------------------------------------------------
// TIER0.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$MacroRequired "PLATSUBDIR"
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$General
{
// X360 version publishes to some other directory then copies here so we need to tell VPC to track this
// or else it won't know what depends on this project.
$AdditionalOutputFiles "$SRCDIR\lib\public\$(TargetName).lib" [$X360]
}
$Compiler
{
$PreprocessorDefinitions "$BASE;TIER0_DLL_EXPORT"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "pch_tier0.h"
$PrecompiledHeaderFile "$(IntDir)/tier0.pch"
}
$Compiler [$WINDOWS]
{
$AdditionalIncludeDirectories "$BASE;..\public\WindowsSDK"
}
$Linker
{
$AdditionalDependencies "$BASE ws2_32.lib" [$WINDOWS]
// pc publishes the import library directly
$ImportLibrary "$LIBPUBLIC\$(TargetName).lib" [$WINDOWS]
// 360 publishes the import library via a post build step
$ImportLibrary "$(TargetDir)\$(TargetName).lib" [$X360]
$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$POSIX]
// 360 will auto generate a def file for this import library
$ModuleDefinitionFile " " [$X360]
$AdditionalOptions "$BASE /AUTODEF:xbox\xbox.def" [$X360]
$SystemLibraries "rt" [$LINUXALL]
}
$PreLinkEvent [$WINDOWS]
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \
"$BASE"
}
$PreLinkEvent [$X360]
{
// Run a pre-link event to clean the .def file from the last link
$CommandLine "if exist xbox\xbox.def del xbox\xbox.def" "\n" \
"$BASE"
}
$PostBuildEvent [$X360]
{
// Publish the import lib
$CommandLine "if exist $(TargetDir)$(TargetName).lib copy $(TargetDir)$(TargetName).lib $SRCDIR\lib\public\$(TargetName).lib" "\n" \
"$BASE"
}
// tier0/vstdlib traditionally used "lib" prefix though nobody else seems to.
$General [$POSIX]
{
$GameOutputFile "$OUTBINDIR/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT"
}
$Linker [$POSIX]
{
$OutputFile "$(OBJ_DIR)/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT"
}
}
$Project
{
$Folder "Source Files" [$WINDOWS||$X360]
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
}
$Folder "Link Libraries"
{
-$ImpLib tier0
-$Lib tier1
-$Implib vstdlib
$Lib "$SRCDIR\thirdparty\telemetry\lib\telemetry32.link" [$WIN32]
$Lib "$SRCDIR\thirdparty\telemetry\lib\telemetry64.link" [$WIN64]
$LibExternal "$SRCDIR/thirdparty/telemetry/lib/libtelemetryx86.link" [$LINUX32]
$LibExternal "$SRCDIR/thirdparty/telemetry/lib/libtelemetryx64.link" [$LINUX64]
}
}
$Project "tier0"
{
$Folder "Source Files"
{
$File "assert_dialog.cpp"
$File "assert_dialog.rc" [$WINDOWS]
$File "commandline.cpp"
$File "cpu.cpp"
$File "cpumonitoring.cpp"
$File "cpu_posix.cpp" [$POSIX]
$File "cpu_usage.cpp"
$File "dbg.cpp"
$File "dynfunction.cpp"
$File "etwprof.cpp" [$WINDOWS]
$File "fasttimer.cpp"
$File "InterlockedCompareExchange128.masm" [$WIN64]
{
$Configuration
{
$CustomBuildStep
{
// General
$CommandLine "$QUOTE$(VCInstallDir)bin\x86_amd64\ml64.exe$QUOTE /nologo /c /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
$Description "Compiling $(InputName).masm"
$Outputs "$(IntDir)\$(InputName).obj"
}
}
}
$File "mem.cpp"
$File "mem_helpers.cpp"
$File "memdbg.cpp"
$File "memstd.cpp"
$File "memvalidate.cpp"
$File "minidump.cpp"
$File "pch_tier0.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
$File "platform.cpp" [$WINDOWS||$X360]
$File "platform_posix.cpp" [$POSIX]
$File "pmc360.cpp" [$X360]
$File "pme.cpp" [$WINDOWS]
$File "pme_posix.cpp" [$POSIX]
$File "PMELib.cpp" [$WINDOWS||$POSIX]
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "progressbar.cpp"
$File "security.cpp"
$File "systeminformation.cpp"
$File "stacktools.cpp"
$File "thread.cpp" [$WINDOWS||$POSIX]
$File "threadtools.cpp"
$File "tier0_strtools.cpp"
$File "tslist.cpp"
$File "vcrmode.cpp" [$WINDOWS]
$File "vcrmode_posix.cpp" [$POSIX]
$File "vprof.cpp"
$File "win32consoleio.cpp" [$WINDOWS]
$File "../tier1/pathmatch.cpp" [$LINUXALL]
}
$folder "Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\cpumonitoring.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\dbgflag.h"
$File "$SRCDIR\public\tier0\EventMasks.h"
$File "$SRCDIR\public\tier0\EventModes.h"
$File "$SRCDIR\public\tier0\etwprof.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\tier0\ia32detect.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\tier0\IOCTLCodes.h"
$File "$SRCDIR\public\tier0\K8PerformanceCounters.h"
$File "$SRCDIR\public\tier0\l2cache.h"
$File "$SRCDIR\public\tier0\pmc360.h" [$X360]
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier0\minidump.h"
$File "$SRCDIR\public\tier0\P4PerformanceCounters.h"
$File "$SRCDIR\public\tier0\P5P6PerformanceCounters.h"
$File "pch_tier0.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\PMELib.h"
$File "$SRCDIR\public\tier0\progressbar.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "resource.h"
$File "$SRCDIR\public\tier0\systeminformation.h"
$File "$SRCDIR\public\tier0\threadtools.h"
$File "$SRCDIR\public\tier0\tslist.h"
$File "$SRCDIR\public\tier0\validator.h"
$File "$SRCDIR\public\tier0\valobject.h"
$File "$SRCDIR\public\tier0\valve_off.h"
$File "$SRCDIR\public\tier0\valve_on.h"
$File "$SRCDIR\public\tier0\vcr_shared.h"
$File "$SRCDIR\public\tier0\vcrmode.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\tier0\wchartypes.h"
$File "$SRCDIR\public\tier0\xbox_codeline_defines.h"
$File "mem_helpers.h"
}
$Folder "DESKey" [$WINDOWS]
{
$File "DESKey\ALGO.H"
$File "DESKey\ALGO32.LIB"
$File "DESKey\DK2WIN32.H"
$File "DESKey\DK2WIN32.LIB"
}
$Folder "Xbox" [$X360]
{
$folder "Source Files"
{
$File "xbox\xbox_console.cpp"
$File "xbox\xbox_system.cpp"
$File "xbox\xbox_win32stubs.cpp"
}
$folder "Header Files"
{
$File "$SRCDIR\common\xbox\xbox_console.h"
$File "$SRCDIR\common\xbox\xbox_core.h"
$File "$SRCDIR\common\xbox\xbox_win32stubs.h"
}
}
$Folder "Manifest Files" [$WINDOWS]
{
$File "ValveETWProvider.man"
{
$Configuration
{
$CustomBuildStep
{
$CommandLine "..\DevTools\bin\mc.exe -um $(InputFilename) -z $(InputName)Events"
$Description "Compiling ETW manifest file"
$Outputs "$(InputName)Events.h;$(InputName)Events.rc"
}
}
}
}
}