Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MATSYSCONTROLS_H
#define MATSYSCONTROLS_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/interface.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IMaterialSystem;
class IMaterialSystemHardwareConfig;
class IMDLCache;
class IMatSystemSurface;
class IStudioRender;
namespace vgui
{
//-----------------------------------------------------------------------------
// handles the initialization of the vgui interfaces.
// NOTE: Calls into VGui_InitInterfacesList
// interfaces (listed below) are first attempted to be loaded from primaryProvider, then secondaryProvider
// moduleName should be the name of the module that this instance of the vgui_controls has been compiled into
//-----------------------------------------------------------------------------
bool VGui_InitMatSysInterfacesList( const char *moduleName, CreateInterfaceFn *factoryList, int numFactories );
//-----------------------------------------------------------------------------
// set of accessor functions to matsys interfaces
// the appropriate header file for each is listed above the item
//-----------------------------------------------------------------------------
// #include <materialsystem/imaterialsystem.h>
IMaterialSystem *MaterialSystem();
// #include <datacache/imdlcache.h>
IMDLCache *MDLCache();
// #include <VGuiMatSurface/IMatSystemSurface.h>
IMatSystemSurface *MatSystemSurface();
// #include <istudiorender.h"
IStudioRender *StudioRender();
// #include <materialsystem/imaterialsystemhardwareconfig.h>
IMaterialSystemHardwareConfig *MaterialSystemHardwareConfig();
} // end namespace vgui
//-----------------------------------------------------------------------------
// predeclare all the matsys control class names
//-----------------------------------------------------------------------------
class CMDLPanel;
class CMDLSequencePicker;
class CMDLPicker;
class CSequencePicker;
class CGameFileTreeView;
#endif // MATSYSCONTROLS_H