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37 lines
1.2 KiB
37 lines
1.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_player.h"
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#include "tf_basecombatweapon.h"
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#include "tf_obj.h"
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#include "tf_obj_empgenerator.h"
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#include "weapon_basecombatobject.h"
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//-----------------------------------------------------------------------------
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// Purpose: Combat object weapon for the EMP Generator
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//-----------------------------------------------------------------------------
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class CWeaponObjEMPGenerator : public CWeaponBaseCombatObject
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{
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DECLARE_CLASS( CWeaponObjEMPGenerator, CWeaponBaseCombatObject );
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public:
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CWeaponObjEMPGenerator( void );
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DECLARE_SERVERCLASS();
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};
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IMPLEMENT_SERVERCLASS_ST( CWeaponObjEMPGenerator, DT_WeaponObjEMPGenerator )
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( weapon_obj_empgenerator, CWeaponObjEMPGenerator );
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PRECACHE_WEAPON_REGISTER(weapon_obj_empgenerator);
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CWeaponObjEMPGenerator::CWeaponObjEMPGenerator( void )
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{
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m_szObjectName = "obj_empgenerator";
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m_vecBuildMins = EMPGENERATOR_MINS - Vector( 4,4,4 );
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m_vecBuildMaxs = EMPGENERATOR_MAXS + Vector( 4,4,4 );
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}
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