You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
77 lines
1.7 KiB
77 lines
1.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TF_PLAYERANIMSTATE_H
|
||
|
#define TF_PLAYERANIMSTATE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "studio.h"
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
#define CBaseTFPlayer C_BaseTFPlayer
|
||
|
#endif
|
||
|
|
||
|
class CPlayerAnimState
|
||
|
{
|
||
|
public:
|
||
|
enum
|
||
|
{
|
||
|
TURN_NONE = 0,
|
||
|
TURN_LEFT,
|
||
|
TURN_RIGHT
|
||
|
};
|
||
|
|
||
|
CPlayerAnimState( CBaseTFPlayer *outer );
|
||
|
|
||
|
Activity BodyYawTranslateActivity( Activity activity );
|
||
|
|
||
|
void Update();
|
||
|
|
||
|
const QAngle& GetRenderAngles();
|
||
|
|
||
|
void GetPoseParameters( float poseParameter[MAXSTUDIOPOSEPARAM] );
|
||
|
|
||
|
CBaseTFPlayer *GetOuter();
|
||
|
|
||
|
private:
|
||
|
void GetOuterAbsVelocity( Vector& vel );
|
||
|
|
||
|
int ConvergeAngles( float goal,float maxrate, float dt, float& current );
|
||
|
|
||
|
void EstimateYaw( void );
|
||
|
void ComputePoseParam_BodyYaw( void );
|
||
|
void ComputePoseParam_BodyPitch( void );
|
||
|
void ComputePoseParam_BodyLookYaw( void );
|
||
|
|
||
|
void ComputePlaybackRate();
|
||
|
|
||
|
CBaseTFPlayer *m_pOuter;
|
||
|
|
||
|
float m_flGaitYaw;
|
||
|
float m_flStoredCycle;
|
||
|
|
||
|
// The following variables are used for tweaking the yaw of the upper body when standing still and
|
||
|
// making sure that it smoothly blends in and out once the player starts moving
|
||
|
// Direction feet were facing when we stopped moving
|
||
|
float m_flGoalFeetYaw;
|
||
|
float m_flCurrentFeetYaw;
|
||
|
|
||
|
float m_flCurrentTorsoYaw;
|
||
|
|
||
|
// To check if they are rotating in place
|
||
|
float m_flLastYaw;
|
||
|
// Time when we stopped moving
|
||
|
float m_flLastTurnTime;
|
||
|
|
||
|
// One of the above enums
|
||
|
int m_nTurningInPlace;
|
||
|
|
||
|
QAngle m_angRender;
|
||
|
};
|
||
|
#endif // TF_PLAYERANIMSTATE_H
|