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184 lines
5.9 KiB
184 lines
5.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Shared code that parse the Technology Tree on the client & server.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "utlvector.h"
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#include "tf_shareddefs.h"
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#include "techtree.h"
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#include <KeyValues.h>
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#include "filesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Parse a class result chunk inside a technology keyvalue
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//-----------------------------------------------------------------------------
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void ParseClassResult( CBaseTechnology *pTechnology, KeyValues *pkvResult, int iClass )
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{
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if ( !pkvResult )
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return;
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// All is a special case, used by general technologies
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if ( iClass == TFCLASS_CLASS_COUNT )
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{
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for (int i = TFCLASS_RECON; i < TFCLASS_CLASS_COUNT; i++)
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{
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pTechnology->SetClassResultSound( i, pkvResult->GetString( "sound", NULL ) );
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pTechnology->SetClassResultDescription( i, pkvResult->GetString( "description", NULL ) );
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pTechnology->SetClassResultAssociateWeapons( i, pkvResult->GetInt( "associateweapons", 0 ) ? true : false );
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}
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}
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else
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{
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pTechnology->SetClassResultSound( iClass, pkvResult->GetString( "sound", NULL ) );
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pTechnology->SetClassResultDescription( iClass, pkvResult->GetString( "description", NULL ) );
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pTechnology->SetClassResultAssociateWeapons( iClass, pkvResult->GetInt( "associateweapons", 0 ) ? true : false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parse a technology from a keyvalues chunk in the data file
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//-----------------------------------------------------------------------------
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void ParseTechnology( CBaseTechnology *pTechnology, KeyValues *pkvTech )
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{
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// Get the general data
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pTechnology->SetName( pkvTech->GetName() );
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pTechnology->SetPrintName( pkvTech->GetString( "printname", "" ) );
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// Use the print name if no button name specified
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pTechnology->SetButtonName( pkvTech->GetString( "buttonname", pTechnology->GetPrintName() ) );
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pTechnology->SetDescription( pkvTech->GetString( "description", "" ) );
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pTechnology->SetTextureName( pkvTech->GetString( "texture", "" ) );
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pTechnology->SetLevel( pkvTech->GetInt( "level", 0 ) );
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pTechnology->SetGoalTechnology( pkvTech->GetInt( "goal", 0 ) > 0 );
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pTechnology->SetHidden( pkvTech->GetInt( "hidden", 0 ) != 0 );
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// Retrieve weapon associations
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KeyValues *pkvWeaponAssociations = pkvTech->FindKey( "associated_weapons" );
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if ( pkvWeaponAssociations )
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{
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KeyValues *pkvWA = pkvWeaponAssociations->GetFirstSubKey();
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while ( pkvWA )
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{
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const char *weaponname = pkvWA->GetString();
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if ( weaponname && weaponname[ 0 ] )
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{
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pTechnology->AddAssociatedWeapon( weaponname );
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}
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pkvWA = pkvWA->GetNextKey();
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}
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}
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// Get the cost
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pTechnology->SetCost( pkvTech->GetFloat( "resourcecost", 0.0 ) );
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// Get the class results
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KeyValues *pkvClassResults = pkvTech->FindKey( "class_results" );
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if ( pkvClassResults )
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{
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// Try and get each class result
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for ( int iClass=0; iClass < TFCLASS_CLASS_COUNT; iClass++ )
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{
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ParseClassResult( pTechnology, pkvClassResults->FindKey( GetTFClassInfo( iClass )->m_pClassName ), iClass );
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}
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ParseClassResult( pTechnology, pkvClassResults->FindKey( "all" ), TFCLASS_CLASS_COUNT );
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}
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// Get any technologies contained within this one
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KeyValues *pkvTechnologies = pkvTech->FindKey( "technologies" );
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if ( pkvTechnologies )
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{
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KeyValues *pkvTechnology = pkvTechnologies->GetFirstSubKey();
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int iContainedTechs = 0;
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while ( pkvTechnology )
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{
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if ( iContainedTechs >= MAX_CONTAINED_TECHNOLOGIES )
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break;
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pTechnology->AddContainedTechnology( pkvTechnology->GetString() );
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iContainedTechs++;
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pkvTechnology = pkvTechnology->GetNextKey();
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}
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}
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// Get any dependencies for this tech
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KeyValues *pkvDependencies = pkvTech->FindKey( "dependencies" );
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if ( pkvDependencies )
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{
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KeyValues *pkvTechnology = pkvDependencies->GetFirstSubKey();
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int iDependentTechs = 0;
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while ( pkvTechnology )
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{
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if ( iDependentTechs >= MAX_DEPENDANT_TECHNOLOGIES )
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break;
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pTechnology->AddDependentTechnology( pkvTechnology->GetString() );
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iDependentTechs++;
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pkvTechnology = pkvTechnology->GetNextKey();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parse the technology tree file and dump the data into the utlvector list
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//-----------------------------------------------------------------------------
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bool ParseTechnologyFile( CUtlVector< CBaseTechnology * > &pTechnologyList, IFileSystem* filesystem, int nTeamNumber, char *sFileName )
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{
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// Open the technology tree datafile
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KeyValues *pkvTechTreeFile = new KeyValues( "TechTreeDataFile" );
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if ( pkvTechTreeFile->LoadFromFile( filesystem, sFileName, "GAME" ) == false )
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return false;
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// Parse the list of techs
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KeyValues *pkvTech = pkvTechTreeFile->GetFirstSubKey();
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while ( pkvTech )
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{
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// Reached the maximum number of techs allowed?
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if ( pTechnologyList.Size() >= MAX_TECHNOLOGIES )
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{
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pkvTechTreeFile->deleteThis();
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return false;
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}
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// Create the technology
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CBaseTechnology *pTechnology = NULL;
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int nTeamTech = pkvTech->GetInt( "team", 0 );
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if ((nTeamTech == 0) || (nTeamTech == nTeamNumber))
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{
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pTechnology = new CBaseTechnology();
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ParseTechnology( pTechnology, pkvTech );
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// Find out if it's already in the list
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for ( int i = 0; i < pTechnologyList.Size(); i++ )
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{
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if ( !strcmp(pTechnologyList[i]->GetName(), pTechnology->GetName() ) )
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{
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// Found it in the tree already, so delete and continue
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delete pTechnology;
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pTechnology = NULL;
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break;
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}
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}
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}
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// If we haven't deleted it, add it to the list
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if ( pTechnology )
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{
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pTechnologyList.AddToTail( pTechnology );
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}
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pkvTech = pkvTech->GetNextKey();
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}
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pkvTechTreeFile->deleteThis();
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return true;
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}
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