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287 lines
6.5 KiB
287 lines
6.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_bottle.h"
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#include "decals.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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// Server specific.
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#else
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#include "tf_player.h"
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#include "tf_fx.h"
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#include "tf_gamerules.h"
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#endif
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//=============================================================================
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//
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// Weapon Bottle tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFBottle, DT_TFWeaponBottle )
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BEGIN_NETWORK_TABLE( CTFBottle, DT_TFWeaponBottle )
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#if defined( CLIENT_DLL )
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RecvPropBool( RECVINFO( m_bBroken ) )
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#else
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SendPropBool( SENDINFO( m_bBroken ) )
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#endif
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFBottle )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_bottle, CTFBottle );
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PRECACHE_WEAPON_REGISTER( tf_weapon_bottle );
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//=============================================================================
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//
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// Weapon Stickbomb tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFStickBomb, DT_TFWeaponStickBomb )
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#ifdef CLIENT_DLL
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void RecvProxy_Detonated( const CRecvProxyData *pData, void *pStruct, void *pOut );
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#endif
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BEGIN_NETWORK_TABLE( CTFStickBomb, DT_TFWeaponStickBomb )
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#if defined( CLIENT_DLL )
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RecvPropInt( RECVINFO( m_iDetonated ), 0, RecvProxy_Detonated )
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#else
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SendPropInt( SENDINFO( m_iDetonated ), 1, SPROP_UNSIGNED )
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#endif
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFStickBomb )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_stickbomb, CTFStickBomb );
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PRECACHE_WEAPON_REGISTER( tf_weapon_stickbomb );
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#ifdef STAGING_ONLY
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#define TF_WEAPON_STICKBOMB_NORMAL_MODEL "models/workshop/weapons/c_models/c_caber/c_caber.mdl"
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#define TF_WEAPON_STICKBOMB_BROKEN_MODEL "models/workshop/weapons/c_models/c_caber/c_caber_exploded.mdl"
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#else
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#define TF_WEAPON_STICKBOMB_NORMAL_MODEL "models/weapons/c_models/c_caber/c_caber.mdl"
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#define TF_WEAPON_STICKBOMB_BROKEN_MODEL "models/weapons/c_models/c_caber/c_caber_exploded.mdl"
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#endif
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//=============================================================================
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#define TF_BOTTLE_SWITCHGROUP 1
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#define TF_BOTTLE_NOTBROKEN 0
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#define TF_BOTTLE_BROKEN 1
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//=============================================================================
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//
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// Weapon Bottle functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFBottle::CTFBottle()
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{
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}
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void CTFBottle::WeaponReset( void )
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{
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BaseClass::WeaponReset();
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m_bBroken = false;
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}
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bool CTFBottle::DefaultDeploy( char *szViewModel, char *szWeaponModel, int iActivity, char *szAnimExt )
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{
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bool bRet = BaseClass::DefaultDeploy( szViewModel, szWeaponModel, iActivity, szAnimExt );
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if ( bRet )
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{
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SwitchBodyGroups();
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}
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return bRet;
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}
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void CTFBottle::SwitchBodyGroups( void )
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{
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int iState = 0;
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if ( m_bBroken == true )
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{
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iState = 1;
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}
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SetBodygroup( TF_BOTTLE_SWITCHGROUP, iState );
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CTFPlayer *pTFPlayer = ToTFPlayer( GetOwner() );
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if ( pTFPlayer && pTFPlayer->GetActiveWeapon() == this )
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{
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if ( pTFPlayer->GetViewModel() )
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{
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pTFPlayer->GetViewModel()->SetBodygroup( TF_BOTTLE_SWITCHGROUP, iState );
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}
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}
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}
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void CTFBottle::Smack( void )
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{
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BaseClass::Smack();
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if ( ConnectedHit() && IsCurrentAttackACrit() )
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{
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m_bBroken = true;
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SwitchBodyGroups();
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}
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}
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CTFStickBomb::CTFStickBomb()
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: CTFBottle()
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{
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m_iDetonated = 0;
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}
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void CTFStickBomb::Precache( void )
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{
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BaseClass::Precache();
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PrecacheModel( TF_WEAPON_STICKBOMB_NORMAL_MODEL );
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PrecacheModel( TF_WEAPON_STICKBOMB_BROKEN_MODEL );
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}
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void CTFStickBomb::Smack( void )
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{
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CTFWeaponBaseMelee::Smack();
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// Stick bombs detonate once, on impact.
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if ( m_iDetonated == 0 && ConnectedHit() )
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{
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m_iDetonated = 1;
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m_bBroken = true;
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SwitchBodyGroups();
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#ifdef GAME_DLL
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CTFPlayer *pTFPlayer = ToTFPlayer( GetOwner() );
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if ( pTFPlayer )
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{
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Vector vecForward;
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AngleVectors( pTFPlayer->EyeAngles(), &vecForward );
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Vector vecSwingStart = pTFPlayer->Weapon_ShootPosition();
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Vector vecSwingEnd = vecSwingStart + vecForward * GetSwingRange();
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Vector explosion = vecSwingStart;
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CPVSFilter filter( explosion );
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// Halloween Spell
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int iHalloweenSpell = 0;
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int iCustomParticleIndex = INVALID_STRING_INDEX;
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if ( TF_IsHolidayActive( kHoliday_HalloweenOrFullMoon ) )
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{
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CALL_ATTRIB_HOOK_INT_ON_OTHER( this, iHalloweenSpell, halloween_pumpkin_explosions );
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if ( iHalloweenSpell > 0 )
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{
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iCustomParticleIndex = GetParticleSystemIndex( "halloween_explosion" );
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}
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}
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TE_TFExplosion( filter, 0.0f, explosion, Vector(0,0,1), TF_WEAPON_GRENADELAUNCHER, pTFPlayer->entindex(), -1, SPECIAL1, iCustomParticleIndex );
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int dmgType = DMG_BLAST | DMG_USEDISTANCEMOD;
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if ( IsCurrentAttackACrit() )
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dmgType |= DMG_CRITICAL;
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CTakeDamageInfo info( pTFPlayer, pTFPlayer, this, explosion, explosion, 75.0f, dmgType, TF_DMG_CUSTOM_STICKBOMB_EXPLOSION, &explosion );
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CTFRadiusDamageInfo radiusinfo( &info, explosion, 100.f );
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TFGameRules()->RadiusDamage( radiusinfo );
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}
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#endif
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}
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}
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void CTFStickBomb::WeaponReset( void )
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{
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BaseClass::WeaponReset();
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m_iDetonated = 0;
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SwitchBodyGroups();
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}
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void CTFStickBomb::WeaponRegenerate( void )
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{
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BaseClass::WeaponRegenerate();
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m_iDetonated = 0;
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SetContextThink( &CTFStickBomb::SwitchBodyGroups, gpGlobals->curtime + 0.01f, "SwitchBodyGroups" );
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}
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void CTFStickBomb::SwitchBodyGroups( void )
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{
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#ifdef CLIENT_DLL
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if ( !GetViewmodelAttachment() )
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return;
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if ( m_iDetonated == 1 )
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{
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GetViewmodelAttachment()->SetModel( TF_WEAPON_STICKBOMB_BROKEN_MODEL );
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}
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else
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{
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GetViewmodelAttachment()->SetModel( TF_WEAPON_STICKBOMB_NORMAL_MODEL );
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}
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#endif
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}
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const char *CTFStickBomb::GetWorldModel( void ) const
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{
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if ( m_iDetonated == 1 )
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{
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return TF_WEAPON_STICKBOMB_BROKEN_MODEL;
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}
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else
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{
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return BaseClass::GetWorldModel();
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}
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}
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#ifdef CLIENT_DLL
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int CTFStickBomb::GetWorldModelIndex( void )
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{
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if ( !modelinfo )
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return BaseClass::GetWorldModelIndex();
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if ( m_iDetonated == 1 )
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{
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m_iWorldModelIndex = modelinfo->GetModelIndex( TF_WEAPON_STICKBOMB_BROKEN_MODEL );
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return m_iWorldModelIndex;
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}
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else
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{
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m_iWorldModelIndex = modelinfo->GetModelIndex( TF_WEAPON_STICKBOMB_NORMAL_MODEL );
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return m_iWorldModelIndex;
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}
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}
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#endif
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#ifdef CLIENT_DLL
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void RecvProxy_Detonated( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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C_TFStickBomb* pBomb = (C_TFStickBomb*) pStruct;
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if ( pData->m_Value.m_Int != pBomb->GetDetonated() )
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{
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pBomb->SetDetonated( pData->m_Value.m_Int );
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pBomb->SwitchBodyGroups();
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}
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}
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#endif
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