Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "gcsdk/gcsdk_auto.h"
#include "tf_lobby_server.h"
using namespace GCSDK;
const CTFLobbyMember* CTFGSLobby::GetMemberDetails( CSteamID steamID ) const
{
for ( int i = 0; i < Obj().members_size(); i++ )
{
if ( Obj().members( i ).id() == steamID.ConvertToUint64() )
return &Obj().members( i );
}
return NULL;
}
const CTFLobbyMember* CTFGSLobby::GetMemberDetails( int i ) const
{
if ( !BAssertValidMemberIndex( i ) )
return NULL;
return &Obj().members( i );
}
const CSteamID CTFGSLobby::GetMember( int i ) const
{
Assert( i >= 0 && i < Obj().members_size() );
if ( i < 0 || i >= Obj().members_size() )
return k_steamIDNil;
return Obj().members( i ).id();
}
CTFLobbyMember_ConnectState CTFGSLobby::GetMemberConnectState( int iMemberIndex ) const
{
if ( !BAssertValidMemberIndex( iMemberIndex ) )
return CTFLobbyMember_ConnectState_INVALID;
return Obj().members( iMemberIndex ).connect_state();
}
bool CTFGSLobby::BAssertValidMemberIndex( int iMemberIndex ) const
{
bool bValidMemberIndex = iMemberIndex >= 0 && iMemberIndex < Obj().members_size();
Assert( bValidMemberIndex );
return bValidMemberIndex;
}
void CTFGSLobby::SpewDebug()
{
Msg( "CTFGSLobby: ID:%016llx %d member(s) allow_spectators: %d\n", GetGroupID(), GetNumMembers(), Obj().allow_spectating() );
for ( int i = 0; i < GetNumMembers(); i++ )
{
Msg( " Member[%d] %s team = %d\n", i, GetMember( i ).Render(), GetMemberDetails( i )->team() );
}
Msg(" Dump:\n" );
Dump();
}
#ifdef USE_MVM_TOUR
const char *CTFGSLobby::GetMannUpTourName() const
{
if ( !IsMannUpGroup( GetMatchGroup() ) )
return NULL;
return Obj().mannup_tour_name().c_str();
}
#endif // USE_MVM_TOUR