Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef BUGREPORTER_H
#define BUGREPORTER_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
abstract_class IBugReporter : public IBaseInterface
{
public:
// Initialize and login with default username/password for this computer (from resource/bugreporter.res)
virtual bool Init( CreateInterfaceFn engineFactory ) = 0;
virtual void Shutdown() = 0;
virtual bool IsPublicUI() = 0;
virtual char const *GetUserName() = 0;
virtual char const *GetUserName_Display() = 0;
virtual int GetNameCount() = 0;
virtual char const *GetName( int index ) = 0;
virtual int GetDisplayNameCount() = 0;
virtual char const *GetDisplayName( int index ) = 0;
virtual char const *GetDisplayNameForUserName( char const *username ) = 0;
virtual char const *GetUserNameForDisplayName( char const *display ) = 0;
virtual int GetSeverityCount() = 0;
virtual char const *GetSeverity( int index ) = 0;
virtual int GetPriorityCount() = 0;
virtual char const *GetPriority( int index ) = 0;
virtual int GetAreaCount() = 0;
virtual char const *GetArea( int index ) = 0;
virtual int GetAreaMapCount() = 0;
virtual char const *GetAreaMap( int index ) = 0;
virtual int GetMapNumberCount() = 0;
virtual char const *GetMapNumber( int index ) = 0;
virtual int GetReportTypeCount() = 0;
virtual char const *GetReportType( int index ) = 0;
virtual char const *GetRepositoryURL( void ) = 0;
virtual char const *GetSubmissionURL( void ) = 0;
virtual int GetLevelCount(int area) = 0;
virtual char const *GetLevel(int area, int index ) = 0;
// Submission API
virtual void StartNewBugReport() = 0;
virtual void CancelNewBugReport() = 0;
virtual bool CommitBugReport( int& bugSubmissionId ) = 0;
virtual void SetTitle( char const *title ) = 0;
virtual void SetDescription( char const *description ) = 0;
// NULL for current user
virtual void SetSubmitter( char const *username = 0 ) = 0;
virtual void SetOwner( char const *username ) = 0;
virtual void SetSeverity( char const *severity ) = 0;
virtual void SetPriority( char const *priority ) = 0;
virtual void SetArea( char const *area ) = 0;
virtual void SetMapNumber( char const *area ) = 0;
virtual void SetReportType( char const *reporttype ) = 0;
virtual void SetLevel( char const *levelnamne ) = 0;
virtual void SetPosition( char const *position ) = 0;
virtual void SetOrientation( char const *pitch_yaw_roll ) = 0;
virtual void SetBuildNumber( char const *build_num ) = 0;
virtual void SetScreenShot( char const *screenshot_unc_address ) = 0;
virtual void SetSaveGame( char const *savegame_unc_address ) = 0;
virtual void SetBSPName( char const *bsp_unc_address ) = 0;
virtual void SetVMFName( char const *vmf_unc_address ) = 0;
virtual void AddIncludedFile( char const *filename ) = 0;
virtual void ResetIncludedFiles() = 0;
virtual void SetZipAttachmentName( char const *zipfilename ) = 0;
virtual void SetDriverInfo( char const *info ) = 0;
virtual void SetMiscInfo( char const *info ) = 0;
virtual void SetCSERAddress( const struct netadr_s& adr ) = 0;
virtual void SetExeName( char const *exename ) = 0;
virtual void SetGameDirectory( char const *gamedir ) = 0;
virtual void SetRAM( int ram ) = 0;
virtual void SetCPU( int cpu ) = 0;
virtual void SetProcessor( char const *processor ) = 0;
virtual void SetDXVersion( unsigned int high, unsigned int low, unsigned int vendor, unsigned int device ) = 0;
virtual void SetOSVersion( char const *osversion ) = 0;
virtual void SetSteamUserID( void *steamid, int idsize ) = 0;
};
#define INTERFACEVERSION_BUGREPORTER "BugReporter004"
#endif // BUGREPORTER_H