Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DT_LOCALTRANSFER_H
#define DT_LOCALTRANSFER_H
#ifdef _WIN32
#pragma once
#endif
#include "dt_send.h"
#include "dt_recv.h"
class CBaseEdict;
// This sets up the ability to copy an entity with the specified SendTable directly
// into an entity with the specified RecvTable, thus avoiding compression overhead.
void LocalTransfer_InitFastCopy(
const SendTable *pSendTable,
const CStandardSendProxies *pSendProxies,
RecvTable *pRecvTable,
const CStandardRecvProxies *pRecvProxies,
int &nSlowCopyProps, // These are incremented to tell you how many fast copy props it found.
int &nFastCopyProps
);
// Transfer the data from pSrcEnt to pDestEnt using the specified SendTable and RecvTable.
void LocalTransfer_TransferEntity(
const CBaseEdict *pEdict,
const SendTable *pSendTable,
const void *pSrcEnt,
RecvTable *pRecvTable,
void *pDestEnt,
bool bNewlyCreated,
bool bJustEnteredPVS,
int objectID );
// Call this after packing all the entities in a frame.
void PrintPartialChangeEntsList();
#endif // DT_LOCALTRANSFER_H