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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Basic header for using vgui
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUI_H
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#define VGUI_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define null 0L
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#define NeedProportional() (IsAndroid() || CommandLine()->CheckParm("-gameuiproportionality"))
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#ifndef NULL
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#ifdef __cplusplus
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#define NULL 0
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#else
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#define NULL ((void *)0)
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#endif
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#endif
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#ifdef _WIN32
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#pragma warning( disable: 4800 ) // disables 'performance warning converting int to bool'
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#pragma warning( disable: 4786 ) // disables 'identifier truncated in browser information' warning
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#pragma warning( disable: 4355 ) // disables 'this' : used in base member initializer list
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#pragma warning( disable: 4097 ) // warning C4097: typedef-name 'BaseClass' used as synonym for class-name
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#pragma warning( disable: 4514 ) // warning C4514: 'Color::Color' : unreferenced inline function has been removed
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#pragma warning( disable: 4100 ) // warning C4100: 'code' : unreferenced formal parameter
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#pragma warning( disable: 4127 ) // warning C4127: conditional expression is constant
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#endif
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typedef unsigned char uchar;
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typedef unsigned short ushort;
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typedef unsigned int uint;
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typedef unsigned long ulong;
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#ifdef PLATFORM_64BITS
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typedef long long intp;
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typedef unsigned long long uintp;
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#else
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typedef int intp;
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typedef unsigned int uintp;
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#endif
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#ifndef _WCHAR_T_DEFINED
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// DAL - wchar_t is a built in define in gcc 3.2 with a size of 4 bytes
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#if !defined( __x86_64__ ) && !defined( __WCHAR_TYPE__ )
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typedef unsigned short wchar_t;
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#define _WCHAR_T_DEFINED
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#endif
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#endif
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// do this in GOLDSRC only!!!
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//#define Assert assert
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namespace vgui
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{
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// handle to an internal vgui panel
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// this is the only handle to a panel that is valid across dll boundaries
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typedef uintp VPANEL;
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// handles to vgui objects
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// NULL values signify an invalid value
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typedef unsigned long HScheme;
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// Both -1 and 0 are used for invalid textures. Be careful.
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typedef unsigned long HTexture;
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typedef unsigned long HCursor;
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typedef unsigned long HPanel;
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const HPanel INVALID_PANEL = (HPanel)-1;
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typedef unsigned long HFont;
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const HFont INVALID_FONT = 0; // the value of an invalid font handle
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}
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#include "tier1/strtools.h"
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#if 0 // defined( OSX ) // || defined( LINUX )
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// Disabled all platforms. Did a major cleanup of osxfont.cpp, and having this
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// turned off renders much closer to Windows and Linux and also uses the same
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// code paths (which is good).
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#define USE_GETKERNEDCHARWIDTH 1
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#else
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#define USE_GETKERNEDCHARWIDTH 0
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#endif
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#endif // VGUI_H
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