Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

34 lines
875 B

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IWAVEOUT_H
#define IWAVEOUT_H
#pragma once
// Interface by the voice_tweak app for simple wave output. You must extern a
// specific factory function to create and initialize an instance.
class IWaveOut
{
public:
virtual ~IWaveOut() {}
virtual void Release() = 0;
// Give it samples to mix into the output. The input samples are 16-bit signed mono.
virtual bool PutSamples(short *pSamples, int nSamples) = 0;
// Do idle time processing.
virtual void Idle() = 0;
// Returns the number of samples you've put that haven't been played yet (sitting in the buffer
// waiting to be played).
virtual int GetNumBufferedSamples() = 0;
};
#endif // IWAVEOUT_H