You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
140 lines
4.0 KiB
140 lines
4.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "basetempentity.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
extern short g_sModelIndexBubbles;// holds the index for the bubbles model
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
BUBBLE_TRAIL_COUNT_BITS = 8,
|
||
|
BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ),
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Dispatches bubble trail
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTEBubbleTrail : public CBaseTempEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity );
|
||
|
|
||
|
CTEBubbleTrail( const char *name );
|
||
|
virtual ~CTEBubbleTrail( void );
|
||
|
|
||
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
||
|
|
||
|
DECLARE_SERVERCLASS();
|
||
|
|
||
|
public:
|
||
|
CNetworkVector( m_vecMins );
|
||
|
CNetworkVector( m_vecMaxs );
|
||
|
CNetworkVar( float, m_flWaterZ );
|
||
|
CNetworkVar( int, m_nModelIndex );
|
||
|
CNetworkVar( int, m_nCount );
|
||
|
CNetworkVar( float, m_fSpeed );
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *name -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTEBubbleTrail::CTEBubbleTrail( const char *name ) :
|
||
|
CBaseTempEntity( name )
|
||
|
{
|
||
|
m_vecMins.Init();
|
||
|
m_vecMaxs.Init();
|
||
|
m_flWaterZ = 0.0;
|
||
|
m_nModelIndex = 0;
|
||
|
m_nCount = 0;
|
||
|
m_fSpeed = 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTEBubbleTrail::~CTEBubbleTrail( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *current_origin -
|
||
|
// *current_angles -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles )
|
||
|
{
|
||
|
// Fill in data
|
||
|
m_vecMins = current_origin;
|
||
|
|
||
|
Vector forward;
|
||
|
|
||
|
m_vecMins.GetForModify()[2] += 24;
|
||
|
|
||
|
AngleVectors( current_angles, &forward );
|
||
|
forward[2] = 0.0;
|
||
|
VectorNormalize( forward );
|
||
|
|
||
|
VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() );
|
||
|
|
||
|
m_vecMaxs = m_vecMins + Vector( 256, 256, 256 );
|
||
|
|
||
|
m_fSpeed = 8;
|
||
|
m_nCount = 20;
|
||
|
m_flWaterZ = 0;
|
||
|
|
||
|
m_nModelIndex = g_sModelIndexBubbles;
|
||
|
|
||
|
CBroadcastRecipientFilter filter;
|
||
|
Create( filter, 0.0 );
|
||
|
}
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail)
|
||
|
SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD),
|
||
|
SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD),
|
||
|
SendPropModelIndex( SENDINFO(m_nModelIndex) ),
|
||
|
SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
|
||
|
SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ),
|
||
|
SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
|
||
|
// Singleton to fire TEBubbleTrail objects
|
||
|
static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : msg_dest -
|
||
|
// delay -
|
||
|
// *origin -
|
||
|
// *recipient -
|
||
|
// *mins -
|
||
|
// *maxs -
|
||
|
// height -
|
||
|
// modelindex -
|
||
|
// count -
|
||
|
// speed -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void TE_BubbleTrail( IRecipientFilter& filter, float delay,
|
||
|
const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed )
|
||
|
{
|
||
|
g_TEBubbleTrail.m_vecMins = *mins;
|
||
|
g_TEBubbleTrail.m_vecMaxs = *maxs;
|
||
|
g_TEBubbleTrail.m_flWaterZ = flWaterZ;
|
||
|
g_TEBubbleTrail.m_nModelIndex = modelindex;
|
||
|
g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT );
|
||
|
g_TEBubbleTrail.m_fSpeed = speed;
|
||
|
|
||
|
// Send it over the wire
|
||
|
g_TEBubbleTrail.Create( filter, delay );
|
||
|
}
|