You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
188 lines
5.7 KiB
188 lines
5.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#if !defined( FRAMESNAPSHOT_H )
|
||
|
#define FRAMESNAPSHOT_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <mempool.h>
|
||
|
#include <utllinkedlist.h>
|
||
|
|
||
|
|
||
|
class PackedEntity;
|
||
|
class HLTVEntityData;
|
||
|
class ReplayEntityData;
|
||
|
class ServerClass;
|
||
|
class CEventInfo;
|
||
|
|
||
|
#define INVALID_PACKED_ENTITY_HANDLE (0)
|
||
|
typedef intptr_t PackedEntityHandle_t;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Individual entity data, did the entity exist and what was it's serial number
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CFrameSnapshotEntry
|
||
|
{
|
||
|
public:
|
||
|
ServerClass* m_pClass;
|
||
|
int m_nSerialNumber;
|
||
|
// Keeps track of the fullpack info for this frame for all entities in any pvs:
|
||
|
PackedEntityHandle_t m_pPackedData;
|
||
|
};
|
||
|
|
||
|
// HLTV needs some more data per entity
|
||
|
class CHLTVEntityData
|
||
|
{
|
||
|
public:
|
||
|
vec_t origin[3]; // entity position
|
||
|
unsigned int m_nNodeCluster; // if (1<<31) is set it's a node, otherwise a cluster
|
||
|
};
|
||
|
|
||
|
// Replay needs some more data per entity
|
||
|
class CReplayEntityData
|
||
|
{
|
||
|
public:
|
||
|
vec_t origin[3]; // entity position
|
||
|
unsigned int m_nNodeCluster; // if (1<<31) is set it's a node, otherwise a cluster
|
||
|
};
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
PackedEntity *pEntity; // original packed entity
|
||
|
int counter; // increaseing counter to find LRU entries
|
||
|
int bits; // uncompressed data length in bits
|
||
|
char data[MAX_PACKEDENTITY_DATA]; // uncompressed data cache
|
||
|
} UnpackedDataCache_t;
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: For all entities, stores whether the entity existed and what frame the
|
||
|
// snapshot is for. Also tracks whether the snapshot is still referenced. When no
|
||
|
// longer referenced, it's freed
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CFrameSnapshot
|
||
|
{
|
||
|
DECLARE_FIXEDSIZE_ALLOCATOR( CFrameSnapshot );
|
||
|
|
||
|
public:
|
||
|
|
||
|
CFrameSnapshot();
|
||
|
~CFrameSnapshot();
|
||
|
|
||
|
// Reference-counting.
|
||
|
void AddReference();
|
||
|
void ReleaseReference();
|
||
|
|
||
|
CFrameSnapshot* NextSnapshot() const;
|
||
|
|
||
|
|
||
|
public:
|
||
|
CInterlockedInt m_ListIndex; // Index info CFrameSnapshotManager::m_FrameSnapshots.
|
||
|
|
||
|
// Associated frame.
|
||
|
int m_nTickCount; // = sv.tickcount
|
||
|
|
||
|
// State information
|
||
|
CFrameSnapshotEntry *m_pEntities;
|
||
|
int m_nNumEntities; // = sv.num_edicts
|
||
|
|
||
|
// This list holds the entities that are in use and that also aren't entities for inactive clients.
|
||
|
unsigned short *m_pValidEntities;
|
||
|
int m_nValidEntities;
|
||
|
|
||
|
// Additional HLTV info
|
||
|
CHLTVEntityData *m_pHLTVEntityData; // is NULL if not in HLTV mode or array of m_pValidEntities entries
|
||
|
CReplayEntityData *m_pReplayEntityData; // is NULL if not in replay mode or array of m_pValidEntities entries
|
||
|
|
||
|
CEventInfo **m_pTempEntities; // temp entities
|
||
|
int m_nTempEntities;
|
||
|
|
||
|
CUtlVector<int> m_iExplicitDeleteSlots;
|
||
|
|
||
|
private:
|
||
|
|
||
|
// Snapshots auto-delete themselves when their refcount goes to zero.
|
||
|
CInterlockedInt m_nReferences;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: snapshot manager class
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
class CFrameSnapshotManager
|
||
|
{
|
||
|
friend class CFrameSnapshot;
|
||
|
|
||
|
public:
|
||
|
CFrameSnapshotManager( void );
|
||
|
virtual ~CFrameSnapshotManager( void );
|
||
|
|
||
|
// IFrameSnapshot implementation.
|
||
|
public:
|
||
|
|
||
|
// Called when a level change happens
|
||
|
virtual void LevelChanged();
|
||
|
|
||
|
// Called once per frame after simulation to store off all entities.
|
||
|
// Note: the returned snapshot has a recount of 1 so you MUST call ReleaseReference on it.
|
||
|
CFrameSnapshot* CreateEmptySnapshot( int ticknumber, int maxEntities );
|
||
|
CFrameSnapshot* TakeTickSnapshot( int ticknumber );
|
||
|
|
||
|
CFrameSnapshot* NextSnapshot( const CFrameSnapshot *pSnapshot );
|
||
|
|
||
|
// Creates pack data for a particular entity for a particular snapshot
|
||
|
PackedEntity* CreatePackedEntity( CFrameSnapshot* pSnapshot, int entity );
|
||
|
|
||
|
// Returns the pack data for a particular entity for a particular snapshot
|
||
|
PackedEntity* GetPackedEntity( CFrameSnapshot* pSnapshot, int entity );
|
||
|
|
||
|
// if we are copying a Packed Entity, we have to increase the reference counter
|
||
|
void AddEntityReference( PackedEntityHandle_t handle );
|
||
|
|
||
|
// if we are removeing a Packed Entity, we have to decrease the reference counter
|
||
|
void RemoveEntityReference( PackedEntityHandle_t handle );
|
||
|
|
||
|
// Uses a previously sent packet
|
||
|
bool UsePreviouslySentPacket( CFrameSnapshot* pSnapshot, int entity, int entSerialNumber );
|
||
|
|
||
|
bool ShouldForceRepack( CFrameSnapshot* pSnapshot, int entity, PackedEntityHandle_t handle );
|
||
|
|
||
|
PackedEntity* GetPreviouslySentPacket( int iEntity, int iSerialNumber );
|
||
|
|
||
|
// Return the entity sitting in iEntity's slot if iSerialNumber matches its number.
|
||
|
UnpackedDataCache_t *GetCachedUncompressedEntity( PackedEntity *pPackedEntity );
|
||
|
|
||
|
CThreadFastMutex &GetMutex();
|
||
|
|
||
|
// List of entities to explicitly delete
|
||
|
void AddExplicitDelete( int iSlot );
|
||
|
|
||
|
private:
|
||
|
void DeleteFrameSnapshot( CFrameSnapshot* pSnapshot );
|
||
|
|
||
|
CUtlLinkedList<CFrameSnapshot*, unsigned short> m_FrameSnapshots;
|
||
|
CClassMemoryPool< PackedEntity > m_PackedEntitiesPool;
|
||
|
|
||
|
int m_nPackedEntityCacheCounter; // increase with every cache access
|
||
|
CUtlVector<UnpackedDataCache_t> m_PackedEntityCache; // cache for uncompressed packed entities
|
||
|
|
||
|
// The most recently sent packets for each entity
|
||
|
PackedEntityHandle_t m_pPackedData[ MAX_EDICTS ];
|
||
|
int m_pSerialNumber[ MAX_EDICTS ];
|
||
|
|
||
|
CThreadFastMutex m_WriteMutex;
|
||
|
|
||
|
CUtlVector<int> m_iExplicitDeleteSlots;
|
||
|
};
|
||
|
|
||
|
extern CFrameSnapshotManager *framesnapshotmanager;
|
||
|
|
||
|
|
||
|
#endif // FRAMESNAPSHOT_H
|