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354 lines
12 KiB
354 lines
12 KiB
4 years ago
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/* -----------------------------------------------------------------------------
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* See the LICENSE file for information on copyright, usage and redistribution
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* of SWIG, and the README file for authors - http://www.swig.org/release.html.
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*
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* luatypemaps.swg
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*
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* basic typemaps for Lua.
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* ----------------------------------------------------------------------------- */
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/* -----------------------------------------------------------------------------
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* standard typemaps
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* ----------------------------------------------------------------------------- */
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/* NEW LANGUAGE NOTE:
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the 'checkfn' param is something that I added for typemap(in)
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it is an optional fn call to check the type of the lua object
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the fn call must be of the form
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int checkfn(lua_State *L, int index);
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and return 1/0 depending upon if this is the correct type
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For the typemap(out), an additional SWIG_arg parmeter must be incremented
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to reflect the number of values returned (normally SWIG_arg++; will do)
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*/
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// numbers
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%typemap(in,checkfn="lua_isnumber") int,short,long,
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unsigned int,unsigned short,unsigned long,
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signed char,unsigned char,
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float,double
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%{$1 = ($type)lua_tonumber(L, $input);%}
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%typemap(out) int,short,long,
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unsigned int,unsigned short,unsigned long,
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signed char,unsigned char,
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float,double
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%{ lua_pushnumber(L, (lua_Number) $1); SWIG_arg++;%}
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// we must also provide typemaps for privitives by const reference:
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// given a function:
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// int intbyref(const int& i);
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// SWIG assumes that this code will need a pointer to int to be passed in
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// (this might be ok for objects by const ref, but not for numeric primitives)
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// therefore we add a set of typemaps to fix this (for both in & out)
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%typemap(in,checkfn="lua_isnumber") const int&($basetype temp)
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%{ temp=($basetype)lua_tonumber(L,$input); $1=&temp;%}
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%typemap(out) const int&
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%{ lua_pushnumber(L, (lua_Number) *$1); SWIG_arg++;%}
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// for the other numbers we can just use an apply statement to cover them
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%apply const int & {const short&,const long&,
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const unsigned int&,const unsigned short&,const unsigned long&,
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const signed char&,const unsigned char&,
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const float&,const double&};
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/* enums have to be handled slightly differently
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VC++ .net will not allow a cast from lua_Number(double) to enum directly.
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*/
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%typemap(in,checkfn="lua_isnumber") enum SWIGTYPE
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%{$1 = ($type)(int)lua_tonumber(L, $input);%}
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%typemap(out) enum SWIGTYPE
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%{ lua_pushnumber(L, (lua_Number)(int)($1)); SWIG_arg++;%}
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// and const refs
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%typemap(in,checkfn="lua_isnumber") const enum SWIGTYPE &($basetype temp)
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%{ temp=($basetype)(int)lua_tonumber(L,$input); $1=&temp;%}
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%typemap(out) const enum SWIGTYPE &
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%{ lua_pushnumber(L, (lua_Number) *$1); SWIG_arg++;%}
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// boolean (which is a special type in lua)
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// note: lua_toboolean() returns 1 or 0
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// note: 1 & 0 are not booleans in lua, only true & false
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%typemap(in,checkfn="lua_isboolean") bool
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%{$1 = (lua_toboolean(L, $input)!=0);%}
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%typemap(out) bool
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%{ lua_pushboolean(L,(int)$1); SWIG_arg++;%}
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// for const bool&, SWIG treats this as a const bool* so we must dereference it
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%typemap(in,checkfn="lua_isboolean") const bool& (bool temp)
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%{temp=lua_toboolean(L, $input) ? true : false;
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$1=&temp;%}
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%typemap(out) const bool&
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%{ lua_pushboolean(L,(int)*$1); SWIG_arg++;%}
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// strings (char* and char[])
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%typemap(in,checkfn="lua_isstring") const char*, char*
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%{$1 = ($ltype)lua_tostring(L, $input);%}
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%typemap(in,checkfn="lua_isstring") const char[ANY], char[ANY]
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%{$1 = ($ltype)lua_tostring(L, $input);%}
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%typemap(out) const char*, char*
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%{ lua_pushstring(L,(const char*)$1); SWIG_arg++;%}
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%typemap(out) const char[ANY], char[ANY]
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%{ lua_pushstring(L,(const char*)$1); SWIG_arg++;%}
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// char's
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// currently treating chars as small strings, not as numbers
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// (however signed & unsigned char's are numbers...)
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%typemap(in,checkfn="lua_isstring") char
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%{$1 = (lua_tostring(L, $input))[0];%}
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%typemap(out) char
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%{ lua_pushfstring(L,"%c",$1); SWIG_arg++;%}
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// by const ref
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%typemap(in,checkfn="lua_isstring") const char& (char temp)
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%{temp = (lua_tostring(L, $input))[0]; $1=&temp;%}
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%typemap(out) const char&
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%{ lua_pushfstring(L,"%c",*$1); SWIG_arg++;%}
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// pointers and references
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// under SWIG rules, it is ok, to have a pass in a lua nil,
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// it should be converted to a SWIG NULL.
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// This will only be allowed for pointers & arrays, not refs or by value
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// the checkfn lua_isuserdata will only work for userdata
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// the checkfn SWIG_isptrtype will work for both userdata and nil's
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%typemap(in,checkfn="SWIG_isptrtype") SWIGTYPE*,SWIGTYPE[]
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%{
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if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,0))){
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SWIG_fail_ptr("$symname",$argnum,$descriptor);
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}
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%}
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%typemap(in,checkfn="lua_isuserdata") SWIGTYPE&
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%{
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if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,0))){
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SWIG_fail_ptr("$symname",$argnum,$descriptor);
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}
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%}
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// out is simple
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%typemap(out) SWIGTYPE*,SWIGTYPE&
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%{SWIG_NewPointerObj(L,$1,$descriptor,$owner); SWIG_arg++; %}
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// dynamic casts
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// this uses the SWIG_TypeDynamicCast() which relies on RTTI to find out what the pointer really is
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// the we return it as the correct type
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%typemap(out) SWIGTYPE *DYNAMIC,
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SWIGTYPE &DYNAMIC
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{
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swig_type_info *ty = SWIG_TypeDynamicCast($1_descriptor, (void **) &$1);
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SWIG_NewPointerObj(L,(void*)$1,ty,$owner); SWIG_arg++;
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}
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// passing objects by value
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// SWIG_ConvertPtr wants an object pointer (the $<ype argp)
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// then dereferences it to get the object
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%typemap(in,checkfn="lua_isuserdata") SWIGTYPE ($<ype argp)
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%{
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if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&argp,$&descriptor,0))){
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SWIG_fail_ptr("$symname",$argnum,$&descriptor);
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}
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$1 = *argp;
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%}
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// Also needed for object ptrs by const ref
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// eg const A* ref_pointer(A* const& a);
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// found in mixed_types.i
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%typemap(in,checkfn="lua_isuserdata") SWIGTYPE* const &($*ltype temp)
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%{temp=($*ltype)SWIG_MustGetPtr(L,$input,$*descriptor,0,$argnum,"$symname");
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$1=&temp;%}
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// Primitive types--return by value
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// must make a new object, copy the data & return the new object
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// Note: the brackets are {...} and not %{..%}, because we want them to be included in the wrapper
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// this is because typemap(out) does not support local variables, like in typemap(in) does
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// and we need the $&1_ltype resultptr; to be declared
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#ifdef __cplusplus
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%typemap(out) SWIGTYPE
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{
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$&1_ltype resultptr = new $1_ltype(($1_ltype &) $1);
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SWIG_NewPointerObj(L,(void *) resultptr,$&1_descriptor,1); SWIG_arg++;
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}
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#else
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%typemap(out) SWIGTYPE
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{
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$&1_ltype resultptr;
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resultptr = ($&1_ltype) malloc(sizeof($1_type));
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memmove(resultptr, &$1, sizeof($1_type));
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SWIG_NewPointerObj(L,(void *) resultptr,$&1_descriptor,1); SWIG_arg++;
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}
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#endif
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// member function pointer
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// a member fn ptr is not 4 bytes like a normal pointer, but 8 bytes (at least on mingw)
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// so the standard wrappering cannot be done
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// nor can you cast a member function pointer to a void* (obviously)
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// therefore a special wrappering functions SWIG_ConvertMember() & SWIG_NewMemberObj() were written
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#ifdef __cplusplus
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%typemap(in,checkfn="lua_isuserdata") SWIGTYPE (CLASS::*)
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%{
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if (!SWIG_IsOK(SWIG_ConvertMember(L,$input,(void*)(&$1),sizeof($type),$descriptor)))
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SWIG_fail_ptr("$symname",$argnum,$descriptor);
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%}
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%typemap(out) SWIGTYPE (CLASS::*)
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%{
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SWIG_NewMemberObj(L,(void*)(&$1),sizeof($type),$descriptor); SWIG_arg++;
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%}
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#endif
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// void (must be empty without the SWIG_arg++)
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%typemap(out) void "";
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/* void* is a special case
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A function void fn(void*) should take any kind of pointer as a parameter (just like C/C++ does)
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but if its an output, then it should be wrappered like any other SWIG object (using default typemap)
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*/
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%typemap(in,checkfn="SWIG_isptrtype") void*
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%{$1=($1_ltype)SWIG_MustGetPtr(L,$input,0,0,$argnum,"$symname");%}
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/* long long is another special case:
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as lua only supports one numeric type (lua_Number), we will just
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cast it to that & accept the loss of precision.
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An alternative solution would be a long long struct or class
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with the relevant operators.
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*/
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%apply long {long long, signed long long, unsigned long long};
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%apply const long& {const long long&, const signed long long&, const unsigned long long&};
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/* It is possible to also pass a lua_State* into a function, so
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void fn(int a, float b, lua_State* s) is wrappable as
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> fn(1,4.3) -- note: the state is implicitly passed in
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*/
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%typemap(in, numinputs=0) lua_State*
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%{$1 = L;%}
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/* -----------------------------------------------------------------------------
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* typecheck rules
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* ----------------------------------------------------------------------------- */
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/* These are needed for the overloaded functions
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These define the detection routines which will spot what
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parmeters match which function
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*/
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// unfortunately lua only considers one type of number
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// so all numbers (int,float,double) match
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// you could add an advanced fn to get type & check if its integral
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%typecheck(SWIG_TYPECHECK_INTEGER)
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int, short, long,
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unsigned int, unsigned short, unsigned long,
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signed char, unsigned char,
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long long, unsigned long long, signed long long,
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const int &, const short &, const long &,
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const unsigned int &, const unsigned short &, const unsigned long &,
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const signed char&, const unsigned char&,
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const long long &, const unsigned long long &,
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enum SWIGTYPE, const enum SWIGTYPE&,
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float, double, const float &, const double&
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{
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$1 = lua_isnumber(L,$input);
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}
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%typecheck(SWIG_TYPECHECK_BOOL)
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bool, const bool &
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{
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$1 = lua_isboolean(L,$input);
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}
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// special check for a char (string of length 1)
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%typecheck(SWIG_TYPECHECK_CHAR) char, const char& {
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$1 = lua_isstring(L,$input) && (lua_strlen(L,$input)==1);
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}
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%typecheck(SWIG_TYPECHECK_STRING) char *, char[] {
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$1 = lua_isstring(L,$input);
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}
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%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE *, SWIGTYPE [] {
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void *ptr;
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if (SWIG_isptrtype(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $1_descriptor, 0)) {
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$1 = 0;
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} else {
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$1 = 1;
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}
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}
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%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE & {
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void *ptr;
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if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $1_descriptor, 0)) {
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$1 = 0;
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} else {
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$1 = 1;
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}
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}
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%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE {
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void *ptr;
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if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $&1_descriptor, 0)) {
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$1 = 0;
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} else {
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$1 = 1;
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}
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}
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%typecheck(SWIG_TYPECHECK_VOIDPTR) void * {
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void *ptr;
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if (SWIG_isptrtype(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, 0, 0)) {
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$1 = 0;
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} else {
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$1 = 1;
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}
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}
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// Also needed for object ptrs by const ref
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// eg const A* ref_pointer(A* const& a);
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// found in mixed_types.i
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%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE* const &
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{
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void *ptr;
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if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $*descriptor, 0)) {
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$1 = 0;
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} else {
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$1 = 1;
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}
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}
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/* -----------------------------------------------------------------------------
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* Others
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* ----------------------------------------------------------------------------- */
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// size_t (which is just a unsigned long)
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%apply unsigned long { size_t };
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%apply const unsigned long & { const size_t & };
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/* -----------------------------------------------------------------------------
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* Specials
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* ----------------------------------------------------------------------------- */
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// swig::LANGUAGE_OBJ was added to allow containers of native objects
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// however its rather difficult to do this in lua, as you cannot hold pointers
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// to native objects (they are held in the interpreter)
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// therefore for now: just ignoring this feature
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#ifdef __cplusplus
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%ignore swig::LANGUAGE_OBJ;
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//%inline %{
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%{
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namespace swig {
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typedef struct{} LANGUAGE_OBJ;
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}
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%}
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#endif // __cplusplus
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