You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
44 lines
1.3 KiB
44 lines
1.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef IADMINSERVER_H
|
||
|
#define IADMINSERVER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "interface.h"
|
||
|
|
||
|
// handle to a game window
|
||
|
typedef unsigned int ManageServerUIHandle_t;
|
||
|
class IManageServer;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Interface to server administration functions
|
||
|
//-----------------------------------------------------------------------------
|
||
|
abstract_class IAdminServer : public IBaseInterface
|
||
|
{
|
||
|
public:
|
||
|
// opens a manage server dialog for a local server
|
||
|
virtual ManageServerUIHandle_t OpenManageServerDialog(const char *serverName, const char *gameDir) = 0;
|
||
|
|
||
|
// opens a manage server dialog to a remote server
|
||
|
virtual ManageServerUIHandle_t OpenManageServerDialog(unsigned int gameIP, unsigned int gamePort, const char *password) = 0;
|
||
|
|
||
|
// forces the game info dialog closed
|
||
|
virtual void CloseManageServerDialog(ManageServerUIHandle_t gameDialog) = 0;
|
||
|
|
||
|
// Gets a handle to the interface
|
||
|
virtual IManageServer *GetManageServerInterface(ManageServerUIHandle_t handle) = 0;
|
||
|
};
|
||
|
|
||
|
#define ADMINSERVER_INTERFACE_VERSION "AdminServer002"
|
||
|
|
||
|
|
||
|
|
||
|
#endif // IAdminServer_H
|