Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// bot_npc_mini.h
// A NextBot non-player derived actor
// Michael Booth, March 2011
#ifndef BOT_NPC_MINI_H
#define BOT_NPC_MINI_H
#ifdef TF_RAID_MODE
#include "NextBot.h"
#include "NextBotBehavior.h"
#include "NextBotGroundLocomotion.h"
#include "Path/NextBotPathFollow.h"
#include "bot_npc_body.h"
#include "bot/map_entities/tf_spawner_boss.h"
#include "player_vs_environment/boss_alpha/boss_alpha.h"
//----------------------------------------------------------------------------
class CBotNPCMiniRockets : public CBossAlpha
{
public:
DECLARE_CLASS( CBotNPCMiniRockets, CBossAlpha );
virtual void Precache();
virtual void Spawn( void );
virtual bool HasAbility( Ability ability ) const;
virtual bool IsMiniBoss( void ) const { return true; }
virtual float GetMoveSpeed( void ) const { return 150.0f; }
virtual int GetRocketLaunchCount( void ) const { return 3; }
virtual float GetRocketDamage( void ) const { return 25.0f; }
virtual float GetRocketAimError( void ) const { return 3.0f; }
virtual float GetRocketInterval( void ) const { return 0.5f; }
virtual const char *GetRocketSoundEffect( void ) const { return "RobotMiniBoss.LaunchRocket"; }
virtual float GetBecomeStunnedDamage( void ) const { return 300.0f; }
};
inline bool CBotNPCMiniRockets::HasAbility( Ability ability ) const
{
const int myAbilities = CAN_BE_STUNNED | CAN_FIRE_ROCKETS;
return myAbilities & ability ? true : false;
}
//----------------------------------------------------------------------------
class CBotNPCMiniNuker : public CBossAlpha
{
public:
DECLARE_CLASS( CBotNPCMiniNuker, CBossAlpha );
virtual void Precache();
virtual void Spawn( void );
virtual bool HasAbility( Ability ability ) const;
virtual bool IsMiniBoss( void ) const { return true; }
virtual float GetMoveSpeed( void ) const { return 150.0f; }
virtual float GetGrenadeInterval( void ) const { return 2.0f; }
virtual float GetBecomeStunnedDamage( void ) const { return 300.0f; }
};
inline bool CBotNPCMiniNuker::HasAbility( Ability ability ) const
{
const int myAbilities = CAN_BE_STUNNED | CAN_NUKE | CAN_LAUNCH_STICKIES;
return myAbilities & ability ? true : false;
}
#endif // TF_RAID_MODE
#endif // BOT_NPC_MINI_H